[RISCV] Spilling for RISC-V V extension. (2nd version)
Differential Revision: https://reviews.llvm.org/D95148
diff --git a/llvm/test/CodeGen/RISCV/rvv/rv32-spill-vector.ll b/llvm/test/CodeGen/RISCV/rvv/rv32-spill-vector.ll
new file mode 100644
index 0000000..3058979
--- /dev/null
+++ b/llvm/test/CodeGen/RISCV/rvv/rv32-spill-vector.ll
@@ -0,0 +1,172 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc -mtriple=riscv32 -mattr=+experimental-v -O0 < %s \
+; RUN: | FileCheck --check-prefix=SPILL-O0 %s
+; RUN: llc -mtriple=riscv32 -mattr=+experimental-v -O2 < %s \
+; RUN: | FileCheck --check-prefix=SPILL-O2 %s
+
+define <vscale x 1 x i32> @spill_lmul_mf2(<vscale x 1 x i32> %va) nounwind {
+; SPILL-O0-LABEL: spill_lmul_mf2:
+; SPILL-O0: # %bb.0: # %entry
+; SPILL-O0-NEXT: csrr a0, vlenb
+; SPILL-O0-NEXT: sub sp, sp, a0
+; SPILL-O0-NEXT: vs1r.v v8, (sp) # Unknown-size Folded Spill
+; SPILL-O0-NEXT: #APP
+; SPILL-O0-NEXT: #NO_APP
+; SPILL-O0-NEXT: vl1r.v v8, (sp) # Unknown-size Folded Reload
+; SPILL-O0-NEXT: csrr a0, vlenb
+; SPILL-O0-NEXT: add sp, sp, a0
+; SPILL-O0-NEXT: ret
+;
+; SPILL-O2-LABEL: spill_lmul_mf2:
+; SPILL-O2: # %bb.0: # %entry
+; SPILL-O2-NEXT: csrr a0, vlenb
+; SPILL-O2-NEXT: sub sp, sp, a0
+; SPILL-O2-NEXT: vs1r.v v8, (sp) # Unknown-size Folded Spill
+; SPILL-O2-NEXT: #APP
+; SPILL-O2-NEXT: #NO_APP
+; SPILL-O2-NEXT: vl1r.v v8, (sp) # Unknown-size Folded Reload
+; SPILL-O2-NEXT: csrr a0, vlenb
+; SPILL-O2-NEXT: add sp, sp, a0
+; SPILL-O2-NEXT: ret
+entry:
+ call void asm sideeffect "",
+ "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
+
+ ret <vscale x 1 x i32> %va
+}
+
+define <vscale x 2 x i32> @spill_lmul_1(<vscale x 2 x i32> %va) nounwind {
+; SPILL-O0-LABEL: spill_lmul_1:
+; SPILL-O0: # %bb.0: # %entry
+; SPILL-O0-NEXT: csrr a0, vlenb
+; SPILL-O0-NEXT: sub sp, sp, a0
+; SPILL-O0-NEXT: vs1r.v v8, (sp) # Unknown-size Folded Spill
+; SPILL-O0-NEXT: #APP
+; SPILL-O0-NEXT: #NO_APP
+; SPILL-O0-NEXT: vl1r.v v8, (sp) # Unknown-size Folded Reload
+; SPILL-O0-NEXT: csrr a0, vlenb
+; SPILL-O0-NEXT: add sp, sp, a0
+; SPILL-O0-NEXT: ret
+;
+; SPILL-O2-LABEL: spill_lmul_1:
+; SPILL-O2: # %bb.0: # %entry
+; SPILL-O2-NEXT: csrr a0, vlenb
+; SPILL-O2-NEXT: sub sp, sp, a0
+; SPILL-O2-NEXT: vs1r.v v8, (sp) # Unknown-size Folded Spill
+; SPILL-O2-NEXT: #APP
+; SPILL-O2-NEXT: #NO_APP
+; SPILL-O2-NEXT: vl1r.v v8, (sp) # Unknown-size Folded Reload
+; SPILL-O2-NEXT: csrr a0, vlenb
+; SPILL-O2-NEXT: add sp, sp, a0
+; SPILL-O2-NEXT: ret
+entry:
+ call void asm sideeffect "",
+ "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
+
+ ret <vscale x 2 x i32> %va
+}
+
+define <vscale x 4 x i32> @spill_lmul_2(<vscale x 4 x i32> %va) nounwind {
+; SPILL-O0-LABEL: spill_lmul_2:
+; SPILL-O0: # %bb.0: # %entry
+; SPILL-O0-NEXT: csrr a0, vlenb
+; SPILL-O0-NEXT: slli a0, a0, 1
+; SPILL-O0-NEXT: sub sp, sp, a0
+; SPILL-O0-NEXT: vs2r.v v8, (sp) # Unknown-size Folded Spill
+; SPILL-O0-NEXT: #APP
+; SPILL-O0-NEXT: #NO_APP
+; SPILL-O0-NEXT: vl2re8.v v8, (sp) # Unknown-size Folded Reload
+; SPILL-O0-NEXT: csrr a0, vlenb
+; SPILL-O0-NEXT: slli a0, a0, 1
+; SPILL-O0-NEXT: add sp, sp, a0
+; SPILL-O0-NEXT: ret
+;
+; SPILL-O2-LABEL: spill_lmul_2:
+; SPILL-O2: # %bb.0: # %entry
+; SPILL-O2-NEXT: csrr a0, vlenb
+; SPILL-O2-NEXT: slli a0, a0, 1
+; SPILL-O2-NEXT: sub sp, sp, a0
+; SPILL-O2-NEXT: vs2r.v v8, (sp) # Unknown-size Folded Spill
+; SPILL-O2-NEXT: #APP
+; SPILL-O2-NEXT: #NO_APP
+; SPILL-O2-NEXT: vl2re8.v v8, (sp) # Unknown-size Folded Reload
+; SPILL-O2-NEXT: csrr a0, vlenb
+; SPILL-O2-NEXT: slli a0, a0, 1
+; SPILL-O2-NEXT: add sp, sp, a0
+; SPILL-O2-NEXT: ret
+entry:
+ call void asm sideeffect "",
+ "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
+
+ ret <vscale x 4 x i32> %va
+}
+
+define <vscale x 8 x i32> @spill_lmul_4(<vscale x 8 x i32> %va) nounwind {
+; SPILL-O0-LABEL: spill_lmul_4:
+; SPILL-O0: # %bb.0: # %entry
+; SPILL-O0-NEXT: csrr a0, vlenb
+; SPILL-O0-NEXT: slli a0, a0, 2
+; SPILL-O0-NEXT: sub sp, sp, a0
+; SPILL-O0-NEXT: vs4r.v v8, (sp) # Unknown-size Folded Spill
+; SPILL-O0-NEXT: #APP
+; SPILL-O0-NEXT: #NO_APP
+; SPILL-O0-NEXT: vl4re8.v v8, (sp) # Unknown-size Folded Reload
+; SPILL-O0-NEXT: csrr a0, vlenb
+; SPILL-O0-NEXT: slli a0, a0, 2
+; SPILL-O0-NEXT: add sp, sp, a0
+; SPILL-O0-NEXT: ret
+;
+; SPILL-O2-LABEL: spill_lmul_4:
+; SPILL-O2: # %bb.0: # %entry
+; SPILL-O2-NEXT: csrr a0, vlenb
+; SPILL-O2-NEXT: slli a0, a0, 2
+; SPILL-O2-NEXT: sub sp, sp, a0
+; SPILL-O2-NEXT: vs4r.v v8, (sp) # Unknown-size Folded Spill
+; SPILL-O2-NEXT: #APP
+; SPILL-O2-NEXT: #NO_APP
+; SPILL-O2-NEXT: vl4re8.v v8, (sp) # Unknown-size Folded Reload
+; SPILL-O2-NEXT: csrr a0, vlenb
+; SPILL-O2-NEXT: slli a0, a0, 2
+; SPILL-O2-NEXT: add sp, sp, a0
+; SPILL-O2-NEXT: ret
+entry:
+ call void asm sideeffect "",
+ "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
+
+ ret <vscale x 8 x i32> %va
+}
+
+define <vscale x 16 x i32> @spill_lmul_8(<vscale x 16 x i32> %va) nounwind {
+; SPILL-O0-LABEL: spill_lmul_8:
+; SPILL-O0: # %bb.0: # %entry
+; SPILL-O0-NEXT: csrr a0, vlenb
+; SPILL-O0-NEXT: slli a0, a0, 3
+; SPILL-O0-NEXT: sub sp, sp, a0
+; SPILL-O0-NEXT: vs8r.v v8, (sp) # Unknown-size Folded Spill
+; SPILL-O0-NEXT: #APP
+; SPILL-O0-NEXT: #NO_APP
+; SPILL-O0-NEXT: vl8re8.v v8, (sp) # Unknown-size Folded Reload
+; SPILL-O0-NEXT: csrr a0, vlenb
+; SPILL-O0-NEXT: slli a0, a0, 3
+; SPILL-O0-NEXT: add sp, sp, a0
+; SPILL-O0-NEXT: ret
+;
+; SPILL-O2-LABEL: spill_lmul_8:
+; SPILL-O2: # %bb.0: # %entry
+; SPILL-O2-NEXT: csrr a0, vlenb
+; SPILL-O2-NEXT: slli a0, a0, 3
+; SPILL-O2-NEXT: sub sp, sp, a0
+; SPILL-O2-NEXT: vs8r.v v8, (sp) # Unknown-size Folded Spill
+; SPILL-O2-NEXT: #APP
+; SPILL-O2-NEXT: #NO_APP
+; SPILL-O2-NEXT: vl8re8.v v8, (sp) # Unknown-size Folded Reload
+; SPILL-O2-NEXT: csrr a0, vlenb
+; SPILL-O2-NEXT: slli a0, a0, 3
+; SPILL-O2-NEXT: add sp, sp, a0
+; SPILL-O2-NEXT: ret
+entry:
+ call void asm sideeffect "",
+ "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
+
+ ret <vscale x 16 x i32> %va
+}