[libc++][ABI BREAK] Do not use the C++03 emulation for std::nullptr_t by default

We only support Clangs that implement nullptr as an extension in C++03 mode,
and we don't support GCC in C++03 mode. Hence, this patch disables the
use of the std::nullptr_t emulation in C++03 mode by default. Doing that
is technically an ABI break since it changes the mangling for std::nullptr_t.
However:

(1) The only affected users are those compiling in C++03 mode that have
    std::nullptr_t as part of their ABI, which should be reasonably rare.

(2) Those users already have a lingering problem in that their code will
    be incompatible in C++03 and C++11 modes because of that very ABI break.
    Hence, the only users that could really be inconvenienced about this
    change is those that planned on compiling in C++03 mode forever - for
    other users, we're just breaking them now instead of letting them break
    themselves later on when they try to upgrade to C++11.

(3) The ABI break will cause a linker error since the mangling changed,
    and will not result in an obscure runtime error.

Furthermore, if anyone is broken by this, they can define the
_LIBCPP_ABI_USE_CXX03_NULLPTR_EMULATION macro to return to the
previous behavior. We will then remove that macro after shipping
this for one release if we haven't seen widespread issues.

Concretely, the motivation for making this change is to make our own ABI
consistent in C++03 and C++11 modes and to remove complexity around the
definition of nullptr.

Furthermore, we could investigate making nullptr a keyword in C++03 mode
as a Clang extension -- I don't think that would break anyone, since
libc++ already defines nullptr as a macro to something else. Only users
that do not use libc++ and compile in C++03 mode could potentially be
broken by that.

Differential Revision: https://reviews.llvm.org/D109459
2 files changed
tree: 5c220fcd1a96286068c2f9ba58943001c1b61779
  1. .github/
  2. clang/
  3. clang-tools-extra/
  4. cmake/
  5. compiler-rt/
  6. cross-project-tests/
  7. flang/
  8. libc/
  9. libclc/
  10. libcxx/
  11. libcxxabi/
  12. libunwind/
  13. lld/
  14. lldb/
  15. llvm/
  16. mlir/
  17. openmp/
  18. polly/
  19. pstl/
  20. runtimes/
  21. utils/
  22. .arcconfig
  23. .arclint
  24. .clang-format
  25. .clang-tidy
  26. .git-blame-ignore-revs
  27. .gitignore
  28. .mailmap
  29. CONTRIBUTING.md
  30. README.md
  31. SECURITY.md
README.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • cmake -S llvm -B build -G <generator> [options]

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, compiler-rt,cross-project-tests, flang, libc, libclc, libcxx, libcxxabi, libunwind, lld, lldb, mlir, openmp, polly, or pstl.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build build [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.