| // REQUIRES: x86-registered-target |
| // REQUIRES: nvptx-registered-target |
| |
| // RUN: %clang_cc1 -std=c++11 -fcuda-is-device -triple nvptx64-nvidia-cuda -emit-llvm -o - %s | FileCheck --check-prefix=DEVICE %s |
| // RUN: echo "GPU binary would be here" > %t |
| // RUN: %clang_cc1 -std=c++11 -triple x86_64-unknown-linux-gnu -target-sdk-version=8.0 -fcuda-include-gpubinary %t -emit-llvm -o - %s | FileCheck --check-prefix=HOST %s |
| |
| struct textureReference { |
| int desc; |
| }; |
| |
| enum ReadMode { |
| ElementType = 0, |
| NormalizedFloat = 1 |
| }; |
| |
| template <typename T, int dim = 1, enum ReadMode mode = ElementType> |
| struct __attribute__((device_builtin_texture_type)) texture : public textureReference { |
| }; |
| |
| // On the device side, texture references are represented as `i64` handles. |
| // DEVICE: @tex ={{.*}} addrspace(1) externally_initialized global i64 undef, align 4 |
| // DEVICE: @norm ={{.*}} addrspace(1) externally_initialized global i64 undef, align 4 |
| // On the host side, they remain in the original type. |
| // HOST: @tex = internal global %struct.texture |
| // HOST: @norm = internal global %struct.texture |
| // HOST: @0 = private unnamed_addr constant [4 x i8] c"tex\00" |
| // HOST: @1 = private unnamed_addr constant [5 x i8] c"norm\00" |
| texture<float, 2, ElementType> tex; |
| texture<float, 2, NormalizedFloat> norm; |
| |
| struct v4f { |
| float x, y, z, w; |
| }; |
| |
| __attribute__((device)) v4f tex2d_ld(texture<float, 2, ElementType>, float, float) asm("llvm.nvvm.tex.unified.2d.v4f32.f32"); |
| __attribute__((device)) v4f tex2d_ld(texture<float, 2, NormalizedFloat>, int, int) asm("llvm.nvvm.tex.unified.2d.v4f32.s32"); |
| |
| // DEVICE-LABEL: float @_Z3fooff(float %x, float %y) |
| // DEVICE: call i64 @llvm.nvvm.texsurf.handle.internal.p1i64(i64 addrspace(1)* @tex) |
| // DEVICE: call %struct.v4f @llvm.nvvm.tex.unified.2d.v4f32.f32(i64 %{{.*}}, float %{{.*}}, float %{{.*}}) |
| // DEVICE: call i64 @llvm.nvvm.texsurf.handle.internal.p1i64(i64 addrspace(1)* @norm) |
| // DEVICE: call %struct.v4f @llvm.nvvm.tex.unified.2d.v4f32.s32(i64 %{{.*}}, i32 %{{.*}}, i32 %{{.*}}) |
| __attribute__((device)) float foo(float x, float y) { |
| return tex2d_ld(tex, x, y).x + tex2d_ld(norm, int(x), int(y)).x; |
| } |
| |
| // HOST: define internal void @[[PREFIX:__cuda]]_register_globals |
| // Texture references need registering with correct arguments. |
| // HOST: call void @[[PREFIX]]RegisterTexture(i8** %0, i8*{{.*}}({{.*}}@tex{{.*}}), i8*{{.*}}({{.*}}@0{{.*}}), i8*{{.*}}({{.*}}@0{{.*}}), i32 2, i32 0, i32 0) |
| // HOST: call void @[[PREFIX]]RegisterTexture(i8** %0, i8*{{.*}}({{.*}}@norm{{.*}}), i8*{{.*}}({{.*}}@1{{.*}}), i8*{{.*}}({{.*}}@1{{.*}}), i32 2, i32 1, i32 0) |
| |
| // They also need annotating in metadata. |
| // DEVICE: !0 = !{i64 addrspace(1)* @tex, !"texture", i32 1} |
| // DEVICE: !1 = !{i64 addrspace(1)* @norm, !"texture", i32 1} |