[clang-tidy] Add option to ignore macros in readability-function-cognitive-complexity check.

(this was originally part of https://reviews.llvm.org/D96281 and has been split off into its own patch)

If a macro is used within a function, the code inside the macro
doesn't make the code less readable. Instead, for a reader a macro is
more like a function that is called. Thus the code inside a macro
shouldn't increase the complexity of the function in which it is called.
Thus the flag 'IgnoreMacros' is added. If set to 'true' code inside
macros isn't considered during analysis.

This isn't perfect, as now the code of a macro isn't considered at all,
even if it has a high cognitive complexity itself. It might be better if
a macro is considered in the analysis like a function and gets its own
cognitive complexity. Implementing such an analysis seems to be very
complex (if possible at all with the given AST), so we give the user the
option to either ignore macros completely or to let the expanded code
count to the calling function's complexity.

See the code example from vgeof (originally added as note in https://reviews.llvm.org/D96281)

   bool doStuff(myClass* objectPtr){
         if(objectPtr == nullptr){
             LOG_WARNING("empty object");
             return false;
         }
         if(objectPtr->getAttribute() == nullptr){
             LOG_WARNING("empty object");
             return false;
         }
         use(objectPtr->getAttribute());
     }

The LOG_WARNING macro itself might have a high complexity, but it do not make the
the function more complex to understand like e.g. a 'printf'.

By default 'IgnoreMacros' is set to 'false', which is the original behavior of the check.

Reviewed By: lebedev.ri, alexfh

Differential Revision: https://reviews.llvm.org/D98070
4 files changed
tree: 283b94e015e8ddc3c335ceee3fa36151c2a3ff96
  1. .github/
  2. clang/
  3. clang-tools-extra/
  4. compiler-rt/
  5. debuginfo-tests/
  6. flang/
  7. libc/
  8. libclc/
  9. libcxx/
  10. libcxxabi/
  11. libunwind/
  12. lld/
  13. lldb/
  14. llvm/
  15. mlir/
  16. openmp/
  17. parallel-libs/
  18. polly/
  19. pstl/
  20. runtimes/
  21. utils/
  22. .arcconfig
  23. .arclint
  24. .clang-format
  25. .clang-tidy
  26. .git-blame-ignore-revs
  27. .gitignore
  28. CONTRIBUTING.md
  29. README.md
README.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • cmake -S llvm -B build -G <generator> [options]

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build build [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.