| //===- SymbolTable.h --------------------------------------------*- C++ -*-===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLD_ELF_SYMBOL_TABLE_H |
| #define LLD_ELF_SYMBOL_TABLE_H |
| |
| #include "InputFiles.h" |
| #include "Symbols.h" |
| #include "lld/Common/Strings.h" |
| #include "llvm/ADT/CachedHashString.h" |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/STLExtras.h" |
| |
| namespace lld { |
| namespace elf { |
| |
| // SymbolTable is a bucket of all known symbols, including defined, |
| // undefined, or lazy symbols (the last one is symbols in archive |
| // files whose archive members are not yet loaded). |
| // |
| // We put all symbols of all files to a SymbolTable, and the |
| // SymbolTable selects the "best" symbols if there are name |
| // conflicts. For example, obviously, a defined symbol is better than |
| // an undefined symbol. Or, if there's a conflict between a lazy and a |
| // undefined, it'll read an archive member to read a real definition |
| // to replace the lazy symbol. The logic is implemented in the |
| // add*() functions, which are called by input files as they are parsed. There |
| // is one add* function per symbol type. |
| class SymbolTable { |
| struct FilterOutPlaceholder { |
| bool operator()(Symbol *S) const { return !S->isPlaceholder(); } |
| }; |
| using iterator = llvm::filter_iterator<std::vector<Symbol *>::const_iterator, |
| FilterOutPlaceholder>; |
| |
| public: |
| llvm::iterator_range<iterator> symbols() const { |
| return llvm::make_filter_range(symVector, FilterOutPlaceholder()); |
| } |
| |
| void wrap(Symbol *sym, Symbol *real, Symbol *wrap); |
| |
| Symbol *insert(StringRef name); |
| |
| Symbol *addSymbol(const Symbol &newSym); |
| |
| void scanVersionScript(); |
| |
| Symbol *find(StringRef name); |
| |
| void handleDynamicList(); |
| |
| // Set of .so files to not link the same shared object file more than once. |
| llvm::DenseMap<StringRef, SharedFile *> soNames; |
| |
| // Comdat groups define "link once" sections. If two comdat groups have the |
| // same name, only one of them is linked, and the other is ignored. This map |
| // is used to uniquify them. |
| llvm::DenseMap<llvm::CachedHashStringRef, const InputFile *> comdatGroups; |
| |
| private: |
| std::vector<Symbol *> findByVersion(SymbolVersion ver); |
| std::vector<Symbol *> findAllByVersion(SymbolVersion ver, |
| bool includeNonDefault); |
| |
| llvm::StringMap<std::vector<Symbol *>> &getDemangledSyms(); |
| bool assignExactVersion(SymbolVersion ver, uint16_t versionId, |
| StringRef versionName, bool includeNonDefault); |
| void assignWildcardVersion(SymbolVersion ver, uint16_t versionId, |
| bool includeNonDefault); |
| |
| // The order the global symbols are in is not defined. We can use an arbitrary |
| // order, but it has to be reproducible. That is true even when cross linking. |
| // The default hashing of StringRef produces different results on 32 and 64 |
| // bit systems so we use a map to a vector. That is arbitrary, deterministic |
| // but a bit inefficient. |
| // FIXME: Experiment with passing in a custom hashing or sorting the symbols |
| // once symbol resolution is finished. |
| llvm::DenseMap<llvm::CachedHashStringRef, int> symMap; |
| std::vector<Symbol *> symVector; |
| |
| // A map from demangled symbol names to their symbol objects. |
| // This mapping is 1:N because two symbols with different versions |
| // can have the same name. We use this map to handle "extern C++ {}" |
| // directive in version scripts. |
| llvm::Optional<llvm::StringMap<std::vector<Symbol *>>> demangledSyms; |
| }; |
| |
| extern SymbolTable *symtab; |
| |
| } // namespace elf |
| } // namespace lld |
| |
| #endif |