| ; RUN: opt %loadPolly -basic-aa -polly-codegen -polly-vectorizer=polly -dce -S < %s | FileCheck %s |
| |
| ;#define N 1024 |
| ;float A[N]; |
| ;float B[N]; |
| ; |
| ;void simple_vec_stride_x(void) { |
| ; int i; |
| ; |
| ; for (i = 0; i < 4; i++) |
| ; B[2 * i] = A[2 * i]; |
| ;} |
| ;int main() |
| ;{ |
| ; simple_vec_stride_x(); |
| ; return A[42]; |
| ;} |
| |
| target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64" |
| |
| @A = common global [1024 x float] zeroinitializer, align 16 |
| @B = common global [1024 x float] zeroinitializer, align 16 |
| |
| define void @simple_vec_stride_x() nounwind { |
| bb: |
| br label %bb2 |
| |
| bb2: ; preds = %bb5, %bb |
| %indvar = phi i64 [ %indvar.next, %bb5 ], [ 0, %bb ] |
| %tmp = mul i64 %indvar, 2 |
| %scevgep = getelementptr [1024 x float], [1024 x float]* @B, i64 0, i64 %tmp |
| %scevgep1 = getelementptr [1024 x float], [1024 x float]* @A, i64 0, i64 %tmp |
| %exitcond = icmp ne i64 %indvar, 4 |
| br i1 %exitcond, label %bb3, label %bb6 |
| |
| bb3: ; preds = %bb2 |
| %tmp4 = load float, float* %scevgep1, align 8 |
| store float %tmp4, float* %scevgep, align 8 |
| br label %bb5 |
| |
| bb5: ; preds = %bb3 |
| %indvar.next = add i64 %indvar, 1 |
| br label %bb2 |
| |
| bb6: ; preds = %bb2 |
| ret void |
| } |
| |
| define i32 @main() nounwind { |
| bb: |
| call void @simple_vec_stride_x() |
| %tmp = load float, float* getelementptr inbounds ([1024 x float], [1024 x float]* @A, i64 0, i64 42), align 8 |
| %tmp1 = fptosi float %tmp to i32 |
| ret i32 %tmp1 |
| } |
| |
| ; CHECK: [[LOAD1:%[a-zA-Z0-9_]+_scalar_]] = load float, float* |
| ; CHECK: [[VEC1:%[a-zA-Z0-9_]+]] = insertelement <4 x float> undef, float [[LOAD1]], i32 0 |
| ; CHECK: [[LOAD2:%[a-zA-Z0-9_]+]] = load float, float* |
| ; CHECK: [[VEC2:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC1]], float [[LOAD2]], i32 1 |
| ; CHECK: [[LOAD3:%[a-zA-Z0-9_]+]] = load float, float* |
| ; CHECK: [[VEC3:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC2]], float [[LOAD3]], i32 2 |
| ; CHECK: [[LOAD4:%[a-zA-Z0-9_]+]] = load float, float* |
| ; CHECK: [[VEC4:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC3]], float [[LOAD4]], i32 3 |
| ; CHECK: [[EL1:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 0 |
| ; CHECK: store float [[EL1]] |
| ; CHECK: [[EL2:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 1 |
| ; CHECK: store float [[EL2]] |
| ; CHECK: [[EL3:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 2 |
| ; CHECK: store float [[EL3]] |
| ; CHECK: [[EL4:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 3 |
| ; CHECK: store float [[EL4]] |