[WinEHPrepare] Fix catchret successor phi demotion
Summary:
When demoting an SSA value that has a use on a phi and one of the phi's
predecessors terminates with catchret, the edge needs to be split and the
load inserted in the new block, else we'll still have a cross-funclet SSA
value.
Add a test for this, and for the similar case where a def to be spilled is
on and invoke and a critical edge, which was already implemented but
missing a test.
Reviewers: majnemer
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D12065
llvm-svn: 245218
diff --git a/llvm/lib/CodeGen/WinEHPrepare.cpp b/llvm/lib/CodeGen/WinEHPrepare.cpp
index 8ab098b..a299c4f 100644
--- a/llvm/lib/CodeGen/WinEHPrepare.cpp
+++ b/llvm/lib/CodeGen/WinEHPrepare.cpp
@@ -3289,6 +3289,42 @@
// coming in from the same block, which is illegal SSA form.
// For this reason, we keep track of and reuse loads we insert.
BasicBlock *IncomingBlock = UsingPHI->getIncomingBlock(U);
+ if (auto *CatchRet =
+ dyn_cast<CatchReturnInst>(IncomingBlock->getTerminator())) {
+ // Putting a load above a catchret and use on the phi would still leave
+ // a cross-funclet def/use. We need to split the edge, change the
+ // catchret to target the new block, and put the load there.
+ BasicBlock *PHIBlock = UsingInst->getParent();
+ BasicBlock *NewBlock = SplitEdge(IncomingBlock, PHIBlock);
+ // SplitEdge gives us:
+ // IncomingBlock:
+ // ...
+ // br label %NewBlock
+ // NewBlock:
+ // catchret label %PHIBlock
+ // But we need:
+ // IncomingBlock:
+ // ...
+ // catchret label %NewBlock
+ // NewBlock:
+ // br label %PHIBlock
+ // So move the terminators to each others' blocks and swap their
+ // successors.
+ BranchInst *Goto = cast<BranchInst>(IncomingBlock->getTerminator());
+ Goto->removeFromParent();
+ CatchRet->removeFromParent();
+ IncomingBlock->getInstList().push_back(CatchRet);
+ NewBlock->getInstList().push_back(Goto);
+ Goto->setSuccessor(0, PHIBlock);
+ CatchRet->setSuccessor(NewBlock);
+ // Update the color mapping for the newly split edge.
+ std::set<BasicBlock *> &ColorsForPHIBlock = BlockColors[PHIBlock];
+ BlockColors[NewBlock] = ColorsForPHIBlock;
+ for (BasicBlock *FuncletPad : ColorsForPHIBlock)
+ FuncletBlocks[FuncletPad].insert(NewBlock);
+ // Treat the new block as incoming for load insertion.
+ IncomingBlock = NewBlock;
+ }
Value *&Load = Loads[IncomingBlock];
// Insert the load into the predecessor block
if (!Load)