AMDGPU: Improve getShuffleCost accuracy for 8- and 16-bit shuffles (#168818) These shuffles can always be implemented using v_perm_b32, and so this rewrites the analysis from the perspective of "how many v_perm_b32s does it take to assemble each register of the result?" The test changes in Transforms/SLPVectorizer/reduction.ll are reasonable: VI (gfx8) has native f16 math, but not packed math.
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