| commit | 62a2f0fdc74f086c875833eefe9099bd30f41957 | [log] [tgz] |
|---|---|---|
| author | fahadnayyar <30953967+fahadnayyar@users.noreply.github.com> | Wed May 07 13:42:39 2025 -0700 |
| committer | GitHub <noreply@github.com> | Wed May 07 13:42:39 2025 -0700 |
| tree | 02fb0b85bc07c30bc6a8d34587f9c1c7efd8cd68 | |
| parent | 43c514bd42d3e12dd299c0a7165b3e079e9efd38 [diff] |
[APINotes] Add support for SWIFT_RETURED_AS_UNRETAINED_BY_DEFAULT (#138699)
This patch adds support in APINotes for annotating C++ user-defined
types with: `swift_attr("returned_as_unretained_by_default")`
This attribute allows to specify a default ownership convention for
return values of `SWIFT_SHARED_REFERENCE` c++ types. Specifically, it
marks all unannotated return values of this type as `unretained` (`+0`)
by default, unless explicitly overridden at the API level using
`swift_attr("returns_retained")` or `swift_attr("returns_unretained")`.
The corresponding Swift compiler support for this annotation enables
developers to suppress warnings about unannotated return ownership in
large codebases while maintaining safe and predictable ownership
semantics. By enabling this in APINotes, library authors can define this
behavior externally without needing to modify C++ source headers
directly.
### Example usage in APINotes:
```
- Name: RefCountedTypeWithDefaultConvention
SwiftImportAs: reference
SwiftDefaultOwnership: unretained
```
rdar://150764491Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.