[coroutines] Don't build promise init with no args

Summary:
In the case of a coroutine that takes no arguments,
`Sema::buildCoroutinePromise` constructs a list-initialization
(`clang::InitializationKind::InitKind::IK_DirectList`) of the
promise variable, using a list of empty arguments. So, if one were to
dump the promise `VarDecl` immediately after `Sema::ActOnCoroutineBodyStart`
calls `checkCoroutineContext`, for a coroutine function that takes no
arguments, they'd see the following:

```
VarDecl 0xb514490 <test.cpp:26:3> col:3 __promise '<dependent type>' callinit
`-ParenListExpr 0xb514510 <col:3> 'NULL TYPE'
```

But after this patch, the `ParenListExpr` is no longer constructed, and
the promise variable uses default initialization
(`clang::InitializationKind::InitKind::IK_Default`):

```
VarDecl 0x63100012dae0 <test.cpp:26:3> col:3 __promise '<dependent type>'
```

As far as I know, there's no case in which list-initialization with no
arguments differs from default initialization, but if I'm wrong please
let me know (and I'll add a test case that demonstrates the change --
but as-is I can't think of a functional test case for this). I think both
comply with the wording of C++20 `[dcl.fct.def.coroutine]p5`:

> _promise-constructor-arguments_ is determined as follows: overload
  resolution is performed on a promise constructor call created by
  assembling an argument list with lvalues `p1 ... pn`. If a viable
  constructor is found (12.4.2), then _promise-constructor-arguments_
  is `(p1, ... , pn)`, otherwise _promise-constructor-arguments_ is
  empty.

Still, I think this patch is an improvement regardless, because it
reduces the size of the AST.

Reviewers: GorNishanov, rsmith, lewissbaker

Subscribers: EricWF, cfe-commits

Tags: #clang

Differential Revision: https://reviews.llvm.org/D70555
1 file changed
tree: 0797d3a3b1950bd319950ddd52b55b25c33b0b31
  1. clang/
  2. clang-tools-extra/
  3. compiler-rt/
  4. debuginfo-tests/
  5. libc/
  6. libclc/
  7. libcxx/
  8. libcxxabi/
  9. libunwind/
  10. lld/
  11. lldb/
  12. llvm/
  13. mlir/
  14. openmp/
  15. parallel-libs/
  16. polly/
  17. pstl/
  18. utils/
  19. .arcconfig
  20. .arclint
  21. .clang-format
  22. .clang-tidy
  23. .git-blame-ignore-revs
  24. .gitignore
  25. CONTRIBUTING.md
  26. README.md
README.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective C, and Objective C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • mkdir build

    • cd build

    • cmake -G <generator> [options] ../llvm

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build . [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.