[lldb][DWARF] Change GetAttributes to always visit current DIE before recursing (#123261) `GetAttributes` returns all attributes on a given DIE, including any attributes that the DIE references via `DW_AT_abstract_origin` and `DW_AT_specification`. However, if an attribute exists on both the referring DIE and the referenced DIE, the first one encountered will be the one that takes precendence when querying the returned `DWARFAttributes`. But there was no guarantee in which order those attributes get visited. That means there's no convenient way of ensuring that an attribute of a definition doesn't get shadowed by one found on the declaration. One use-case where we don't want this to happen is for `DW_AT_object_pointer` (which can exist on both definitions and declarations, see https://github.com/llvm/llvm-project/pull/123089). This patch makes sure we visit the current DIE's attributes before following DIE references. I tried keeping as much of the original `GetAttributes` unchanged and just add an outer `GetAttributes` that keeps track of the DIEs we need to visit next. There's precendent for this iteration order in `llvm::DWARFDie::findRecursively` and also `lldb_private::ElaboratingDIEIterator`. We could use the latter to implement `GetAttributes`, though it also follows `DW_AT_signature` so I decided to leave it for follow-up.
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.