[SROA] Use tree-structure merge to remove alloca (#152793)

This patch introduces a new optimization in SROA that handles the
pattern where multiple non-overlapping vector `store`s completely fill
an `alloca`.

The current approach to handle this pattern introduces many `.vecexpand`
and `.vecblend` instructions, which can dramatically slow down
compilation when dealing with large `alloca`s built from many small
vector `store`s. For example, consider an `alloca` of type `<128 x
float>` filled by 64 `store`s of `<2 x float>` each. The current
implementation requires:

- 64 `shufflevector`s( `.vecexpand`)
- 64 `select`s ( `.vecblend` )
- All operations use masks of size 128
- These operations form a long dependency chain

This kind of IR is both difficult to optimize and slow to compile,
particularly impacting the `InstCombine` pass.

This patch introduces a tree-structured merge approach that
significantly reduces the number of operations and improves compilation
performance.

Key features:

- Detects when vector `store`s completely fill an `alloca` without gaps
- Ensures no loads occur in the middle of the store sequence
- Uses a tree-based approach with `shufflevector`s to merge stored
values
- Reduces the number of intermediate operations compared to linear
merging
- Eliminates the long dependency chains that hurt optimization

Example transformation:

```
// Before: (stores do not have to be in order) 
%alloca = alloca <8 x float>
store <2 x float> %val0, ptr %alloca       ; offset 0-1
store <2 x float> %val2, ptr %alloca+16    ; offset 4-5  
store <2 x float> %val1, ptr %alloca+8     ; offset 2-3
store <2 x float> %val3, ptr %alloca+24    ; offset 6-7
%result = load <8 x float>, ptr %alloca

// After (tree-structured merge):
%shuffle0 = shufflevector %val0, %val1, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%shuffle1 = shufflevector %val2, %val3, <4 x i32> <i32 0, i32 1, i32 2, i32 3>  
%result = shufflevector %shuffle0, %shuffle1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
```

Benefits:

- Logarithmic depth (O(log n)) instead of linear dependency chains
- Fewer total operations for large vectors
- Better optimization opportunities for subsequent passes
- Significant compilation time improvements for large vector patterns

For some large cases, the compile time can be reduced from about 60s to
less than 3s.

---------

Co-authored-by: chengjunp <chengjunp@nividia.com>
3 files changed
tree: 3d5a0f6e501e5906c8eba067ce5bfd9121f13435
  1. .ci/
  2. .github/
  3. bolt/
  4. clang/
  5. clang-tools-extra/
  6. cmake/
  7. compiler-rt/
  8. cross-project-tests/
  9. flang/
  10. flang-rt/
  11. libc/
  12. libclc/
  13. libcxx/
  14. libcxxabi/
  15. libsycl/
  16. libunwind/
  17. lld/
  18. lldb/
  19. llvm/
  20. llvm-libgcc/
  21. mlir/
  22. offload/
  23. openmp/
  24. orc-rt/
  25. polly/
  26. runtimes/
  27. third-party/
  28. utils/
  29. .clang-format
  30. .clang-format-ignore
  31. .clang-tidy
  32. .git-blame-ignore-revs
  33. .gitattributes
  34. .gitignore
  35. .mailmap
  36. CODE_OF_CONDUCT.md
  37. CONTRIBUTING.md
  38. LICENSE.TXT
  39. pyproject.toml
  40. README.md
  41. SECURITY.md
README.md

The LLVM Compiler Infrastructure

OpenSSF Scorecard OpenSSF Best Practices libc++

Welcome to the LLVM project!

This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.

C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

Consult the Getting Started with LLVM page for information on building and running LLVM.

For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting in touch

Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.

The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.