blob: 0afd11d098a00091d7c3ed78505418f66604ab0d [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=aarch64-linux-gnu -mattr=+sve2 < %s | FileCheck %s
define void @add_lshr_rshrnb_b_6(ptr %ptr, ptr %dst, i64 %index){
; CHECK-LABEL: add_lshr_rshrnb_b_6:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h
; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0]
; CHECK-NEXT: rshrnb z0.b, z0.h, #6
; CHECK-NEXT: st1b { z0.h }, p0, [x1, x2]
; CHECK-NEXT: ret
%load = load <vscale x 8 x i16>, ptr %ptr, align 2
%1 = add <vscale x 8 x i16> %load, trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 32, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
%2 = lshr <vscale x 8 x i16> %1, trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 6, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
%3 = trunc <vscale x 8 x i16> %2 to <vscale x 8 x i8>
%4 = getelementptr inbounds i8, ptr %dst, i64 %index
store <vscale x 8 x i8> %3, ptr %4, align 1
ret void
}
define void @neg_add_lshr_rshrnb_b_6(ptr %ptr, ptr %dst, i64 %index){
; CHECK-LABEL: neg_add_lshr_rshrnb_b_6:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h
; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0]
; CHECK-NEXT: add z0.h, z0.h, #1 // =0x1
; CHECK-NEXT: lsr z0.h, z0.h, #6
; CHECK-NEXT: st1b { z0.h }, p0, [x1, x2]
; CHECK-NEXT: ret
%load = load <vscale x 8 x i16>, ptr %ptr, align 2
%1 = add <vscale x 8 x i16> %load, trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 1, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
%2 = lshr <vscale x 8 x i16> %1, trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 6, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
%3 = trunc <vscale x 8 x i16> %2 to <vscale x 8 x i8>
%4 = getelementptr inbounds i8, ptr %dst, i64 %index
store <vscale x 8 x i8> %3, ptr %4, align 1
ret void
}
define void @add_lshr_rshrnb_h_7(ptr %ptr, ptr %dst, i64 %index){
; CHECK-LABEL: add_lshr_rshrnb_h_7:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h
; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0]
; CHECK-NEXT: rshrnb z0.b, z0.h, #7
; CHECK-NEXT: st1b { z0.h }, p0, [x1, x2]
; CHECK-NEXT: ret
%load = load <vscale x 8 x i16>, ptr %ptr, align 2
%1 = add <vscale x 8 x i16> %load, trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 64, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
%2 = lshr <vscale x 8 x i16> %1, trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 7, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
%3 = trunc <vscale x 8 x i16> %2 to <vscale x 8 x i8>
%4 = getelementptr inbounds i8, ptr %dst, i64 %index
store <vscale x 8 x i8> %3, ptr %4, align 1
ret void
}
define void @add_lshr_rshrn_h_6(ptr %ptr, ptr %dst, i64 %index){
; CHECK-LABEL: add_lshr_rshrn_h_6:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT: rshrnb z0.h, z0.s, #6
; CHECK-NEXT: st1h { z0.s }, p0, [x1, x2, lsl #1]
; CHECK-NEXT: ret
%load = load <vscale x 4 x i32>, ptr %ptr, align 2
%1 = add <vscale x 4 x i32> %load, trunc (<vscale x 4 x i64> shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 32, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer) to <vscale x 4 x i32>)
%2 = lshr <vscale x 4 x i32> %1, trunc (<vscale x 4 x i64> shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 6, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer) to <vscale x 4 x i32>)
%3 = trunc <vscale x 4 x i32> %2 to <vscale x 4 x i16>
%4 = getelementptr inbounds i16, ptr %dst, i64 %index
store <vscale x 4 x i16> %3, ptr %4, align 1
ret void
}
define void @add_lshr_rshrnb_h_2(ptr %ptr, ptr %dst, i64 %index){
; CHECK-LABEL: add_lshr_rshrnb_h_2:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT: rshrnb z0.h, z0.s, #2
; CHECK-NEXT: st1h { z0.s }, p0, [x1, x2, lsl #1]
; CHECK-NEXT: ret
%load = load <vscale x 4 x i32>, ptr %ptr, align 2
%1 = add <vscale x 4 x i32> %load, trunc (<vscale x 4 x i64> shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 2, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer) to <vscale x 4 x i32>)
%2 = lshr <vscale x 4 x i32> %1, trunc (<vscale x 4 x i64> shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 2, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer) to <vscale x 4 x i32>)
%3 = trunc <vscale x 4 x i32> %2 to <vscale x 4 x i16>
%4 = getelementptr inbounds i16, ptr %dst, i64 %index
store <vscale x 4 x i16> %3, ptr %4, align 1
ret void
}
define void @neg_add_lshr_rshrnb_h_0(ptr %ptr, ptr %dst, i64 %index){
; CHECK-LABEL: neg_add_lshr_rshrnb_h_0:
; CHECK: // %bb.0:
; CHECK-NEXT: ret
%load = load <vscale x 4 x i32>, ptr %ptr, align 2
%1 = add <vscale x 4 x i32> %load, trunc (<vscale x 4 x i64> shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer) to <vscale x 4 x i32>)
%2 = lshr <vscale x 4 x i32> %1, trunc (<vscale x 4 x i64> shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 -1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer) to <vscale x 4 x i32>)
%3 = trunc <vscale x 4 x i32> %2 to <vscale x 4 x i16>
%4 = getelementptr inbounds i16, ptr %dst, i64 %index
store <vscale x 4 x i16> %3, ptr %4, align 1
ret void
}
define void @neg_zero_shift(ptr %ptr, ptr %dst, i64 %index){
; CHECK-LABEL: neg_zero_shift:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT: add z0.s, z0.s, #1 // =0x1
; CHECK-NEXT: st1h { z0.s }, p0, [x1, x2, lsl #1]
; CHECK-NEXT: ret
%load = load <vscale x 4 x i32>, ptr %ptr, align 2
%1 = add <vscale x 4 x i32> %load, trunc (<vscale x 4 x i64> shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer) to <vscale x 4 x i32>)
%2 = lshr <vscale x 4 x i32> %1, trunc (<vscale x 4 x i64> shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 0, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer) to <vscale x 4 x i32>)
%3 = trunc <vscale x 4 x i32> %2 to <vscale x 4 x i16>
%4 = getelementptr inbounds i16, ptr %dst, i64 %index
store <vscale x 4 x i16> %3, ptr %4, align 1
ret void
}
define void @wide_add_shift_add_rshrnb_b(ptr %dest, i64 %index, <vscale x 16 x i16> %arg1){
; CHECK-LABEL: wide_add_shift_add_rshrnb_b:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.b
; CHECK-NEXT: rshrnb z1.b, z1.h, #6
; CHECK-NEXT: rshrnb z0.b, z0.h, #6
; CHECK-NEXT: uzp1 z0.b, z0.b, z1.b
; CHECK-NEXT: ld1b { z1.b }, p0/z, [x0, x1]
; CHECK-NEXT: add z0.b, z1.b, z0.b
; CHECK-NEXT: st1b { z0.b }, p0, [x0, x1]
; CHECK-NEXT: ret
%1 = add <vscale x 16 x i16> %arg1, shufflevector (<vscale x 16 x i16> insertelement (<vscale x 16 x i16> poison, i16 32, i64 0), <vscale x 16 x i16> poison, <vscale x 16 x i32> zeroinitializer)
%2 = lshr <vscale x 16 x i16> %1, shufflevector (<vscale x 16 x i16> insertelement (<vscale x 16 x i16> poison, i16 6, i64 0), <vscale x 16 x i16> poison, <vscale x 16 x i32> zeroinitializer)
%3 = getelementptr inbounds i8, ptr %dest, i64 %index
%load = load <vscale x 16 x i8>, ptr %3, align 2
%4 = trunc <vscale x 16 x i16> %2 to <vscale x 16 x i8>
%5 = add <vscale x 16 x i8> %load, %4
store <vscale x 16 x i8> %5, ptr %3, align 2
ret void
}
define void @wide_add_shift_add_rshrnb_h(ptr %dest, i64 %index, <vscale x 8 x i32> %arg1){
; CHECK-LABEL: wide_add_shift_add_rshrnb_h:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h
; CHECK-NEXT: rshrnb z1.h, z1.s, #6
; CHECK-NEXT: rshrnb z0.h, z0.s, #6
; CHECK-NEXT: uzp1 z0.h, z0.h, z1.h
; CHECK-NEXT: ld1h { z1.h }, p0/z, [x0, x1, lsl #1]
; CHECK-NEXT: add z0.h, z1.h, z0.h
; CHECK-NEXT: st1h { z0.h }, p0, [x0, x1, lsl #1]
; CHECK-NEXT: ret
%1 = add <vscale x 8 x i32> %arg1, shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 32, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer)
%2 = lshr <vscale x 8 x i32> %1, shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 6, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer)
%3 = getelementptr inbounds i16, ptr %dest, i64 %index
%load = load <vscale x 8 x i16>, ptr %3, align 2
%4 = trunc <vscale x 8 x i32> %2 to <vscale x 8 x i16>
%5 = add <vscale x 8 x i16> %load, %4
store <vscale x 8 x i16> %5, ptr %3, align 2
ret void
}
define void @wide_add_shift_add_rshrnb_d(ptr %dest, i64 %index, <vscale x 4 x i64> %arg1){
; CHECK-LABEL: wide_add_shift_add_rshrnb_d:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: rshrnb z1.s, z1.d, #32
; CHECK-NEXT: rshrnb z0.s, z0.d, #32
; CHECK-NEXT: uzp1 z0.s, z0.s, z1.s
; CHECK-NEXT: ld1w { z1.s }, p0/z, [x0, x1, lsl #2]
; CHECK-NEXT: add z0.s, z1.s, z0.s
; CHECK-NEXT: st1w { z0.s }, p0, [x0, x1, lsl #2]
; CHECK-NEXT: ret
%1 = add <vscale x 4 x i64> %arg1, shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 2147483648, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
%2 = lshr <vscale x 4 x i64> %1, shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 32, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
%3 = getelementptr inbounds i32, ptr %dest, i64 %index
%load = load <vscale x 4 x i32>, ptr %3, align 4
%4 = trunc <vscale x 4 x i64> %2 to <vscale x 4 x i32>
%5 = add <vscale x 4 x i32> %load, %4
store <vscale x 4 x i32> %5, ptr %3, align 4
ret void
}
; Do not emit rshrnb if the shift amount is larger than the dest eltsize in bits
define void @neg_wide_add_shift_add_rshrnb_d(ptr %dest, i64 %index, <vscale x 4 x i64> %arg1){
; CHECK-LABEL: neg_wide_add_shift_add_rshrnb_d:
; CHECK: // %bb.0:
; CHECK-NEXT: mov z2.d, #0x800000000000
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: add z0.d, z0.d, z2.d
; CHECK-NEXT: add z1.d, z1.d, z2.d
; CHECK-NEXT: lsr z1.d, z1.d, #48
; CHECK-NEXT: lsr z0.d, z0.d, #48
; CHECK-NEXT: uzp1 z0.s, z0.s, z1.s
; CHECK-NEXT: ld1w { z1.s }, p0/z, [x0, x1, lsl #2]
; CHECK-NEXT: add z0.s, z1.s, z0.s
; CHECK-NEXT: st1w { z0.s }, p0, [x0, x1, lsl #2]
; CHECK-NEXT: ret
%1 = add <vscale x 4 x i64> %arg1, shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 140737488355328, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
%2 = lshr <vscale x 4 x i64> %1, shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 48, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
%3 = getelementptr inbounds i32, ptr %dest, i64 %index
%load = load <vscale x 4 x i32>, ptr %3, align 4
%4 = trunc <vscale x 4 x i64> %2 to <vscale x 4 x i32>
%5 = add <vscale x 4 x i32> %load, %4
store <vscale x 4 x i32> %5, ptr %3, align 4
ret void
}
define void @neg_trunc_lsr_add_op1_not_splat(ptr %ptr, ptr %dst, i64 %index, <vscale x 8 x i16> %add_op1){
; CHECK-LABEL: neg_trunc_lsr_add_op1_not_splat:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h
; CHECK-NEXT: ld1h { z1.h }, p0/z, [x0]
; CHECK-NEXT: add z0.h, z1.h, z0.h
; CHECK-NEXT: lsr z0.h, z0.h, #6
; CHECK-NEXT: st1b { z0.h }, p0, [x1, x2]
; CHECK-NEXT: ret
%load = load <vscale x 8 x i16>, ptr %ptr, align 2
%1 = add <vscale x 8 x i16> %load, %add_op1
%2 = lshr <vscale x 8 x i16> %1, shufflevector (<vscale x 8 x i16> insertelement (<vscale x 8 x i16> poison, i16 6, i64 0), <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer)
%3 = trunc <vscale x 8 x i16> %2 to <vscale x 8 x i8>
%4 = getelementptr inbounds i8, ptr %dst, i64 %index
store <vscale x 8 x i8> %3, ptr %4, align 1
ret void
}
define void @neg_trunc_lsr_op1_not_splat(ptr %ptr, ptr %dst, i64 %index, <vscale x 8 x i16> %lshr_op1){
; CHECK-LABEL: neg_trunc_lsr_op1_not_splat:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h
; CHECK-NEXT: ld1h { z1.h }, p0/z, [x0]
; CHECK-NEXT: add z1.h, z1.h, #32 // =0x20
; CHECK-NEXT: lsrr z0.h, p0/m, z0.h, z1.h
; CHECK-NEXT: st1b { z0.h }, p0, [x1, x2]
; CHECK-NEXT: ret
%load = load <vscale x 8 x i16>, ptr %ptr, align 2
%1 = add <vscale x 8 x i16> %load, shufflevector (<vscale x 8 x i16> insertelement (<vscale x 8 x i16> poison, i16 32, i64 0), <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer)
%2 = lshr <vscale x 8 x i16> %1, %lshr_op1
%3 = trunc <vscale x 8 x i16> %2 to <vscale x 8 x i8>
%4 = getelementptr inbounds i8, ptr %dst, i64 %index
store <vscale x 8 x i8> %3, ptr %4, align 1
ret void
}
define void @neg_add_has_two_uses(ptr %ptr, ptr %dst, ptr %dst2, i64 %index){
; CHECK-LABEL: neg_add_has_two_uses:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h
; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0]
; CHECK-NEXT: add z0.h, z0.h, #32 // =0x20
; CHECK-NEXT: add z1.h, z0.h, z0.h
; CHECK-NEXT: lsr z0.h, z0.h, #6
; CHECK-NEXT: st1h { z1.h }, p0, [x2, x3, lsl #1]
; CHECK-NEXT: st1b { z0.h }, p0, [x1, x3]
; CHECK-NEXT: ret
%load = load <vscale x 8 x i16>, ptr %ptr, align 2
%1 = add <vscale x 8 x i16> %load, trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 32, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
%2 = lshr <vscale x 8 x i16> %1, trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 6, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
%3 = add <vscale x 8 x i16> %1, %1
%4 = getelementptr inbounds i16, ptr %dst2, i64 %index
%5 = trunc <vscale x 8 x i16> %2 to <vscale x 8 x i8>
%6 = getelementptr inbounds i8, ptr %dst, i64 %index
store <vscale x 8 x i16> %3, ptr %4, align 1
store <vscale x 8 x i8> %5, ptr %6, align 1
ret void
}
define void @add_lshr_rshrnb_s(ptr %ptr, ptr %dst, i64 %index){
; CHECK-LABEL: add_lshr_rshrnb_s:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d
; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0]
; CHECK-NEXT: rshrnb z0.s, z0.d, #6
; CHECK-NEXT: st1w { z0.d }, p0, [x1, x2, lsl #2]
; CHECK-NEXT: ret
%load = load <vscale x 2 x i64>, ptr %ptr, align 2
%1 = add <vscale x 2 x i64> %load, shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 32, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
%2 = lshr <vscale x 2 x i64> %1, shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 6, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
%3 = trunc <vscale x 2 x i64> %2 to <vscale x 2 x i32>
%4 = getelementptr inbounds i32, ptr %dst, i64 %index
store <vscale x 2 x i32> %3, ptr %4, align 1
ret void
}
define void @neg_add_lshr_rshrnb_s(ptr %ptr, ptr %dst, i64 %index){
; CHECK-LABEL: neg_add_lshr_rshrnb_s:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d
; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0]
; CHECK-NEXT: add z0.d, z0.d, #32 // =0x20
; CHECK-NEXT: lsr z0.d, z0.d, #6
; CHECK-NEXT: st1h { z0.d }, p0, [x1, x2, lsl #1]
; CHECK-NEXT: ret
%load = load <vscale x 2 x i64>, ptr %ptr, align 2
%1 = add <vscale x 2 x i64> %load, shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 32, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
%2 = lshr <vscale x 2 x i64> %1, shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 6, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
%3 = trunc <vscale x 2 x i64> %2 to <vscale x 2 x i16>
%4 = getelementptr inbounds i16, ptr %dst, i64 %index
store <vscale x 2 x i16> %3, ptr %4, align 1
ret void
}
define void @masked_store_rshrnb(ptr %ptr, ptr %dst, i64 %index, <vscale x 8 x i1> %mask) { ; preds = %vector.body, %vector.ph
; CHECK-LABEL: masked_store_rshrnb:
; CHECK: // %bb.0:
; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0]
; CHECK-NEXT: rshrnb z0.b, z0.h, #6
; CHECK-NEXT: st1b { z0.h }, p0, [x1, x2]
; CHECK-NEXT: ret
%wide.masked.load = tail call <vscale x 8 x i16> @llvm.masked.load.nxv8i16.p0(ptr %ptr, i32 2, <vscale x 8 x i1> %mask, <vscale x 8 x i16> poison)
%1 = add <vscale x 8 x i16> %wide.masked.load, trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 32, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
%2 = lshr <vscale x 8 x i16> %1, trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 6, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
%3 = trunc <vscale x 8 x i16> %2 to <vscale x 8 x i8>
%4 = getelementptr inbounds i8, ptr %dst, i64 %index
tail call void @llvm.masked.store.nxv8i8.p0(<vscale x 8 x i8> %3, ptr %4, i32 1, <vscale x 8 x i1> %mask)
ret void
}
declare void @llvm.masked.store.nxv8i8.p0(<vscale x 8 x i8>, ptr, i32, <vscale x 8 x i1>)
declare <vscale x 8 x i16> @llvm.masked.load.nxv8i16.p0(ptr, i32, <vscale x 8 x i1>, <vscale x 8 x i16>)