blob: d2d771c48c2044dacaaba5ad93857efc39e9575f [file] [log] [blame]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mattr=+sve -force-streaming-compatible-sve < %s | FileCheck %s
target triple = "aarch64-unknown-linux-gnu"
;
; FADDA
;
define half @fadda_v4f16(half %start, <4 x half> %a) {
; CHECK-LABEL: fadda_v4f16:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT: fadd h0, h0, h1
; CHECK-NEXT: mov z2.h, z1.h[1]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[2]
; CHECK-NEXT: mov z1.h, z1.h[3]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: fadd h0, h0, h1
; CHECK-NEXT: ret
%res = call half @llvm.vector.reduce.fadd.v4f16(half %start, <4 x half> %a)
ret half %res
}
define half @fadda_v8f16(half %start, <8 x half> %a) {
; CHECK-LABEL: fadda_v8f16:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT: fadd h0, h0, h1
; CHECK-NEXT: mov z2.h, z1.h[1]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[2]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[3]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[4]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[5]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[6]
; CHECK-NEXT: mov z1.h, z1.h[7]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: fadd h0, h0, h1
; CHECK-NEXT: ret
%res = call half @llvm.vector.reduce.fadd.v8f16(half %start, <8 x half> %a)
ret half %res
}
define half @fadda_v16f16(half %start, ptr %a) {
; CHECK-LABEL: fadda_v16f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ldr q1, [x0]
; CHECK-NEXT: fadd h0, h0, h1
; CHECK-NEXT: mov z2.h, z1.h[1]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[2]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[3]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[4]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[5]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[6]
; CHECK-NEXT: mov z1.h, z1.h[7]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: fadd h0, h0, h1
; CHECK-NEXT: ldr q1, [x0, #16]
; CHECK-NEXT: mov z2.h, z1.h[1]
; CHECK-NEXT: fadd h0, h0, h1
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[2]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[3]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[4]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[5]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: mov z2.h, z1.h[6]
; CHECK-NEXT: mov z1.h, z1.h[7]
; CHECK-NEXT: fadd h0, h0, h2
; CHECK-NEXT: fadd h0, h0, h1
; CHECK-NEXT: ret
%op = load <16 x half>, ptr %a
%res = call half @llvm.vector.reduce.fadd.v16f16(half %start, <16 x half> %op)
ret half %res
}
define float @fadda_v2f32(float %start, <2 x float> %a) {
; CHECK-LABEL: fadda_v2f32:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: mov z1.s, z1.s[1]
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: ret
%res = call float @llvm.vector.reduce.fadd.v2f32(float %start, <2 x float> %a)
ret float %res
}
define float @fadda_v4f32(float %start, <4 x float> %a) {
; CHECK-LABEL: fadda_v4f32:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: mov z2.s, z1.s[1]
; CHECK-NEXT: fadd s0, s0, s2
; CHECK-NEXT: mov z2.s, z1.s[2]
; CHECK-NEXT: mov z1.s, z1.s[3]
; CHECK-NEXT: fadd s0, s0, s2
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: ret
%res = call float @llvm.vector.reduce.fadd.v4f32(float %start, <4 x float> %a)
ret float %res
}
define float @fadda_v8f32(float %start, ptr %a) {
; CHECK-LABEL: fadda_v8f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ldr q1, [x0]
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: mov z2.s, z1.s[1]
; CHECK-NEXT: fadd s0, s0, s2
; CHECK-NEXT: mov z2.s, z1.s[2]
; CHECK-NEXT: mov z1.s, z1.s[3]
; CHECK-NEXT: fadd s0, s0, s2
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: ldr q1, [x0, #16]
; CHECK-NEXT: mov z2.s, z1.s[1]
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: fadd s0, s0, s2
; CHECK-NEXT: mov z2.s, z1.s[2]
; CHECK-NEXT: mov z1.s, z1.s[3]
; CHECK-NEXT: fadd s0, s0, s2
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: ret
%op = load <8 x float>, ptr %a
%res = call float @llvm.vector.reduce.fadd.v8f32(float %start, <8 x float> %op)
ret float %res
}
define double @fadda_v1f64(double %start, <1 x double> %a) {
; CHECK-LABEL: fadda_v1f64:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT: fadd d0, d0, d1
; CHECK-NEXT: ret
%res = call double @llvm.vector.reduce.fadd.v1f64(double %start, <1 x double> %a)
ret double %res
}
define double @fadda_v2f64(double %start, <2 x double> %a) {
; CHECK-LABEL: fadda_v2f64:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT: fadd d0, d0, d1
; CHECK-NEXT: mov z1.d, z1.d[1]
; CHECK-NEXT: fadd d0, d0, d1
; CHECK-NEXT: ret
%res = call double @llvm.vector.reduce.fadd.v2f64(double %start, <2 x double> %a)
ret double %res
}
define double @fadda_v4f64(double %start, ptr %a) {
; CHECK-LABEL: fadda_v4f64:
; CHECK: // %bb.0:
; CHECK-NEXT: ldr q1, [x0]
; CHECK-NEXT: fadd d0, d0, d1
; CHECK-NEXT: mov z1.d, z1.d[1]
; CHECK-NEXT: fadd d0, d0, d1
; CHECK-NEXT: ldr q1, [x0, #16]
; CHECK-NEXT: fadd d0, d0, d1
; CHECK-NEXT: mov z1.d, z1.d[1]
; CHECK-NEXT: fadd d0, d0, d1
; CHECK-NEXT: ret
%op = load <4 x double>, ptr %a
%res = call double @llvm.vector.reduce.fadd.v4f64(double %start, <4 x double> %op)
ret double %res
}
;
; FADDV
;
define half @faddv_v4f16(half %start, <4 x half> %a) {
; CHECK-LABEL: faddv_v4f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl4
; CHECK-NEXT: // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT: faddv h1, p0, z1.h
; CHECK-NEXT: fadd h0, h0, h1
; CHECK-NEXT: ret
%res = call fast half @llvm.vector.reduce.fadd.v4f16(half %start, <4 x half> %a)
ret half %res
}
define half @faddv_v8f16(half %start, <8 x half> %a) {
; CHECK-LABEL: faddv_v8f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl8
; CHECK-NEXT: // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT: faddv h1, p0, z1.h
; CHECK-NEXT: fadd h0, h0, h1
; CHECK-NEXT: ret
%res = call fast half @llvm.vector.reduce.fadd.v8f16(half %start, <8 x half> %a)
ret half %res
}
define half @faddv_v16f16(half %start, ptr %a) {
; CHECK-LABEL: faddv_v16f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl8
; CHECK-NEXT: ldp q2, q1, [x0]
; CHECK-NEXT: fadd z1.h, p0/m, z1.h, z2.h
; CHECK-NEXT: faddv h1, p0, z1.h
; CHECK-NEXT: fadd h0, h0, h1
; CHECK-NEXT: ret
%op = load <16 x half>, ptr %a
%res = call fast half @llvm.vector.reduce.fadd.v16f16(half %start, <16 x half> %op)
ret half %res
}
define float @faddv_v2f32(float %start, <2 x float> %a) {
; CHECK-LABEL: faddv_v2f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl2
; CHECK-NEXT: // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT: faddv s1, p0, z1.s
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: ret
%res = call fast float @llvm.vector.reduce.fadd.v2f32(float %start, <2 x float> %a)
ret float %res
}
define float @faddv_v4f32(float %start, <4 x float> %a) {
; CHECK-LABEL: faddv_v4f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl4
; CHECK-NEXT: // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT: faddv s1, p0, z1.s
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: ret
%res = call fast float @llvm.vector.reduce.fadd.v4f32(float %start, <4 x float> %a)
ret float %res
}
define float @faddv_v8f32(float %start, ptr %a) {
; CHECK-LABEL: faddv_v8f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl4
; CHECK-NEXT: ldp q2, q1, [x0]
; CHECK-NEXT: fadd z1.s, p0/m, z1.s, z2.s
; CHECK-NEXT: faddv s1, p0, z1.s
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: ret
%op = load <8 x float>, ptr %a
%res = call fast float @llvm.vector.reduce.fadd.v8f32(float %start, <8 x float> %op)
ret float %res
}
define double @faddv_v1f64(double %start, <1 x double> %a) {
; CHECK-LABEL: faddv_v1f64:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT: fadd d0, d0, d1
; CHECK-NEXT: ret
%res = call fast double @llvm.vector.reduce.fadd.v1f64(double %start, <1 x double> %a)
ret double %res
}
define double @faddv_v2f64(double %start, <2 x double> %a) {
; CHECK-LABEL: faddv_v2f64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT: faddv d1, p0, z1.d
; CHECK-NEXT: fadd d0, d0, d1
; CHECK-NEXT: ret
%res = call fast double @llvm.vector.reduce.fadd.v2f64(double %start, <2 x double> %a)
ret double %res
}
define double @faddv_v4f64(double %start, ptr %a) {
; CHECK-LABEL: faddv_v4f64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: ldp q2, q1, [x0]
; CHECK-NEXT: fadd z1.d, p0/m, z1.d, z2.d
; CHECK-NEXT: faddv d1, p0, z1.d
; CHECK-NEXT: fadd d0, d0, d1
; CHECK-NEXT: ret
%op = load <4 x double>, ptr %a
%res = call fast double @llvm.vector.reduce.fadd.v4f64(double %start, <4 x double> %op)
ret double %res
}
;
; FMAXNMV
;
define half @fmaxv_v4f16(<4 x half> %a) {
; CHECK-LABEL: fmaxv_v4f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl4
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: fmaxnmv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%res = call half @llvm.vector.reduce.fmax.v4f16(<4 x half> %a)
ret half %res
}
define half @fmaxv_v8f16(<8 x half> %a) {
; CHECK-LABEL: fmaxv_v8f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl8
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fmaxnmv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%res = call half @llvm.vector.reduce.fmax.v8f16(<8 x half> %a)
ret half %res
}
define half @fmaxv_v16f16(ptr %a) {
; CHECK-LABEL: fmaxv_v16f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl8
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fmaxnm z0.h, p0/m, z0.h, z1.h
; CHECK-NEXT: fmaxnmv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%op = load <16 x half>, ptr %a
%res = call half @llvm.vector.reduce.fmax.v16f16(<16 x half> %op)
ret half %res
}
define float @fmaxv_v2f32(<2 x float> %a) {
; CHECK-LABEL: fmaxv_v2f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl2
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: fmaxnmv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%res = call float @llvm.vector.reduce.fmax.v2f32(<2 x float> %a)
ret float %res
}
define float @fmaxv_v4f32(<4 x float> %a) {
; CHECK-LABEL: fmaxv_v4f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl4
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fmaxnmv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%res = call float @llvm.vector.reduce.fmax.v4f32(<4 x float> %a)
ret float %res
}
define float @fmaxv_v8f32(ptr %a) {
; CHECK-LABEL: fmaxv_v8f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl4
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fmaxnm z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: fmaxnmv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%op = load <8 x float>, ptr %a
%res = call float @llvm.vector.reduce.fmax.v8f32(<8 x float> %op)
ret float %res
}
define double @fmaxv_v1f64(<1 x double> %a) {
; CHECK-LABEL: fmaxv_v1f64:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%res = call double @llvm.vector.reduce.fmax.v1f64(<1 x double> %a)
ret double %res
}
define double @fmaxv_v2f64(<2 x double> %a) {
; CHECK-LABEL: fmaxv_v2f64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fmaxnmv d0, p0, z0.d
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%res = call double @llvm.vector.reduce.fmax.v2f64(<2 x double> %a)
ret double %res
}
define double @fmaxv_v4f64(ptr %a) {
; CHECK-LABEL: fmaxv_v4f64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fmaxnm z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: fmaxnmv d0, p0, z0.d
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%op = load <4 x double>, ptr %a
%res = call double @llvm.vector.reduce.fmax.v4f64(<4 x double> %op)
ret double %res
}
;
; FMINNMV
;
define half @fminv_v4f16(<4 x half> %a) {
; CHECK-LABEL: fminv_v4f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl4
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: fminnmv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%res = call half @llvm.vector.reduce.fmin.v4f16(<4 x half> %a)
ret half %res
}
define half @fminv_v8f16(<8 x half> %a) {
; CHECK-LABEL: fminv_v8f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl8
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fminnmv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%res = call half @llvm.vector.reduce.fmin.v8f16(<8 x half> %a)
ret half %res
}
define half @fminv_v16f16(ptr %a) {
; CHECK-LABEL: fminv_v16f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl8
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fminnm z0.h, p0/m, z0.h, z1.h
; CHECK-NEXT: fminnmv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%op = load <16 x half>, ptr %a
%res = call half @llvm.vector.reduce.fmin.v16f16(<16 x half> %op)
ret half %res
}
define float @fminv_v2f32(<2 x float> %a) {
; CHECK-LABEL: fminv_v2f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl2
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: fminnmv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%res = call float @llvm.vector.reduce.fmin.v2f32(<2 x float> %a)
ret float %res
}
define float @fminv_v4f32(<4 x float> %a) {
; CHECK-LABEL: fminv_v4f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl4
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fminnmv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%res = call float @llvm.vector.reduce.fmin.v4f32(<4 x float> %a)
ret float %res
}
define float @fminv_v8f32(ptr %a) {
; CHECK-LABEL: fminv_v8f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl4
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fminnm z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: fminnmv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%op = load <8 x float>, ptr %a
%res = call float @llvm.vector.reduce.fmin.v8f32(<8 x float> %op)
ret float %res
}
define double @fminv_v1f64(<1 x double> %a) {
; CHECK-LABEL: fminv_v1f64:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%res = call double @llvm.vector.reduce.fmin.v1f64(<1 x double> %a)
ret double %res
}
define double @fminv_v2f64(<2 x double> %a) {
; CHECK-LABEL: fminv_v2f64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fminnmv d0, p0, z0.d
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%res = call double @llvm.vector.reduce.fmin.v2f64(<2 x double> %a)
ret double %res
}
define double @fminv_v4f64(ptr %a) {
; CHECK-LABEL: fminv_v4f64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fminnm z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: fminnmv d0, p0, z0.d
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%op = load <4 x double>, ptr %a
%res = call double @llvm.vector.reduce.fmin.v4f64(<4 x double> %op)
ret double %res
}
;
; FMAXV
;
define half @fmaximumv_v4f16(<4 x half> %a) {
; CHECK-LABEL: fmaximumv_v4f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl4
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: fmaxv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%res = call half @llvm.vector.reduce.fmaximum.v4f16(<4 x half> %a)
ret half %res
}
define half @fmaximumv_v8f16(<8 x half> %a) {
; CHECK-LABEL: fmaximumv_v8f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl8
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fmaxv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%res = call half @llvm.vector.reduce.fmaximum.v8f16(<8 x half> %a)
ret half %res
}
define half @fmaximumv_v16f16(ptr %a) {
; CHECK-LABEL: fmaximumv_v16f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl8
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fmax z0.h, p0/m, z0.h, z1.h
; CHECK-NEXT: fmaxv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%op = load <16 x half>, ptr %a
%res = call half @llvm.vector.reduce.fmaximum.v16f16(<16 x half> %op)
ret half %res
}
define float @fmaximumv_v2f32(<2 x float> %a) {
; CHECK-LABEL: fmaximumv_v2f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl2
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: fmaxv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%res = call float @llvm.vector.reduce.fmaximum.v2f32(<2 x float> %a)
ret float %res
}
define float @fmaximumv_v4f32(<4 x float> %a) {
; CHECK-LABEL: fmaximumv_v4f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl4
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fmaxv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%res = call float @llvm.vector.reduce.fmaximum.v4f32(<4 x float> %a)
ret float %res
}
define float @fmaximumv_v8f32(ptr %a) {
; CHECK-LABEL: fmaximumv_v8f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl4
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fmax z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: fmaxv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%op = load <8 x float>, ptr %a
%res = call float @llvm.vector.reduce.fmaximum.v8f32(<8 x float> %op)
ret float %res
}
define double @fmaximumv_v1f64(<1 x double> %a) {
; CHECK-LABEL: fmaximumv_v1f64:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%res = call double @llvm.vector.reduce.fmaximum.v1f64(<1 x double> %a)
ret double %res
}
define double @fmaximumv_v2f64(<2 x double> %a) {
; CHECK-LABEL: fmaximumv_v2f64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fmaxv d0, p0, z0.d
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%res = call double @llvm.vector.reduce.fmaximum.v2f64(<2 x double> %a)
ret double %res
}
define double @fmaximumv_v4f64(ptr %a) {
; CHECK-LABEL: fmaximumv_v4f64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fmax z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: fmaxv d0, p0, z0.d
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%op = load <4 x double>, ptr %a
%res = call double @llvm.vector.reduce.fmaximum.v4f64(<4 x double> %op)
ret double %res
}
;
; FMINV
;
define half @fminimumv_v4f16(<4 x half> %a) {
; CHECK-LABEL: fminimumv_v4f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl4
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: fminv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%res = call half @llvm.vector.reduce.fminimum.v4f16(<4 x half> %a)
ret half %res
}
define half @fminimumv_v8f16(<8 x half> %a) {
; CHECK-LABEL: fminimumv_v8f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl8
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fminv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%res = call half @llvm.vector.reduce.fminimum.v8f16(<8 x half> %a)
ret half %res
}
define half @fminimumv_v16f16(ptr %a) {
; CHECK-LABEL: fminimumv_v16f16:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.h, vl8
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fmin z0.h, p0/m, z0.h, z1.h
; CHECK-NEXT: fminv h0, p0, z0.h
; CHECK-NEXT: // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT: ret
%op = load <16 x half>, ptr %a
%res = call half @llvm.vector.reduce.fminimum.v16f16(<16 x half> %op)
ret half %res
}
define float @fminimumv_v2f32(<2 x float> %a) {
; CHECK-LABEL: fminimumv_v2f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl2
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: fminv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%res = call float @llvm.vector.reduce.fminimum.v2f32(<2 x float> %a)
ret float %res
}
define float @fminimumv_v4f32(<4 x float> %a) {
; CHECK-LABEL: fminimumv_v4f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl4
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fminv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%res = call float @llvm.vector.reduce.fminimum.v4f32(<4 x float> %a)
ret float %res
}
define float @fminimumv_v8f32(ptr %a) {
; CHECK-LABEL: fminimumv_v8f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s, vl4
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fmin z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: fminv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%op = load <8 x float>, ptr %a
%res = call float @llvm.vector.reduce.fminimum.v8f32(<8 x float> %op)
ret float %res
}
define double @fminimumv_v1f64(<1 x double> %a) {
; CHECK-LABEL: fminimumv_v1f64:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%res = call double @llvm.vector.reduce.fminimum.v1f64(<1 x double> %a)
ret double %res
}
define double @fminimumv_v2f64(<2 x double> %a) {
; CHECK-LABEL: fminimumv_v2f64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: fminv d0, p0, z0.d
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%res = call double @llvm.vector.reduce.fminimum.v2f64(<2 x double> %a)
ret double %res
}
define double @fminimumv_v4f64(ptr %a) {
; CHECK-LABEL: fminimumv_v4f64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: ldp q1, q0, [x0]
; CHECK-NEXT: fmin z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: fminv d0, p0, z0.d
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%op = load <4 x double>, ptr %a
%res = call double @llvm.vector.reduce.fminimum.v4f64(<4 x double> %op)
ret double %res
}
declare half @llvm.vector.reduce.fadd.v4f16(half, <4 x half>)
declare half @llvm.vector.reduce.fadd.v8f16(half, <8 x half>)
declare half @llvm.vector.reduce.fadd.v16f16(half, <16 x half>)
declare float @llvm.vector.reduce.fadd.v2f32(float, <2 x float>)
declare float @llvm.vector.reduce.fadd.v4f32(float, <4 x float>)
declare float @llvm.vector.reduce.fadd.v8f32(float, <8 x float>)
declare double @llvm.vector.reduce.fadd.v1f64(double, <1 x double>)
declare double @llvm.vector.reduce.fadd.v2f64(double, <2 x double>)
declare double @llvm.vector.reduce.fadd.v4f64(double, <4 x double>)
declare half @llvm.vector.reduce.fmax.v4f16(<4 x half>)
declare half @llvm.vector.reduce.fmax.v8f16(<8 x half>)
declare half @llvm.vector.reduce.fmax.v16f16(<16 x half>)
declare float @llvm.vector.reduce.fmax.v2f32(<2 x float>)
declare float @llvm.vector.reduce.fmax.v4f32(<4 x float>)
declare float @llvm.vector.reduce.fmax.v8f32(<8 x float>)
declare double @llvm.vector.reduce.fmax.v1f64(<1 x double>)
declare double @llvm.vector.reduce.fmax.v2f64(<2 x double>)
declare double @llvm.vector.reduce.fmax.v4f64(<4 x double>)
declare half @llvm.vector.reduce.fmin.v4f16(<4 x half>)
declare half @llvm.vector.reduce.fmin.v8f16(<8 x half>)
declare half @llvm.vector.reduce.fmin.v16f16(<16 x half>)
declare float @llvm.vector.reduce.fmin.v2f32(<2 x float>)
declare float @llvm.vector.reduce.fmin.v4f32(<4 x float>)
declare float @llvm.vector.reduce.fmin.v8f32(<8 x float>)
declare double @llvm.vector.reduce.fmin.v1f64(<1 x double>)
declare double @llvm.vector.reduce.fmin.v2f64(<2 x double>)
declare double @llvm.vector.reduce.fmin.v4f64(<4 x double>)
declare half @llvm.vector.reduce.fmaximum.v4f16(<4 x half>)
declare half @llvm.vector.reduce.fmaximum.v8f16(<8 x half>)
declare half @llvm.vector.reduce.fmaximum.v16f16(<16 x half>)
declare float @llvm.vector.reduce.fmaximum.v2f32(<2 x float>)
declare float @llvm.vector.reduce.fmaximum.v4f32(<4 x float>)
declare float @llvm.vector.reduce.fmaximum.v8f32(<8 x float>)
declare double @llvm.vector.reduce.fmaximum.v1f64(<1 x double>)
declare double @llvm.vector.reduce.fmaximum.v2f64(<2 x double>)
declare double @llvm.vector.reduce.fmaximum.v4f64(<4 x double>)
declare half @llvm.vector.reduce.fminimum.v4f16(<4 x half>)
declare half @llvm.vector.reduce.fminimum.v8f16(<8 x half>)
declare half @llvm.vector.reduce.fminimum.v16f16(<16 x half>)
declare float @llvm.vector.reduce.fminimum.v2f32(<2 x float>)
declare float @llvm.vector.reduce.fminimum.v4f32(<4 x float>)
declare float @llvm.vector.reduce.fminimum.v8f32(<8 x float>)
declare double @llvm.vector.reduce.fminimum.v1f64(<1 x double>)
declare double @llvm.vector.reduce.fminimum.v2f64(<2 x double>)
declare double @llvm.vector.reduce.fminimum.v4f64(<4 x double>)