commit | 8906a0fe64abf1a9c8641ee51908bba7cbf8ec54 | [log] [tgz] |
---|---|---|
author | Philip Reames <listmail@philipreames.com> | Mon Nov 29 15:20:54 2021 -0800 |
committer | Philip Reames <listmail@philipreames.com> | Mon Nov 29 15:23:34 2021 -0800 |
tree | 5409ff4f32eec1292e8e707ece4b3c3617232e8e | |
parent | fc9dae420c0c7f0f4667e0aa9f3d37d72b2a9906 [diff] |
[SCEVExpander] Drop poison generating flags when reusing instructions The basic problem we have is that we're trying to reuse an instruction which is mapped to some SCEV. Since we can have multiple such instructions (potentially with different flags), this is analogous to our need to drop flags when performing CSE. A trivial implementation would simply drop flags on any instruction we decided to reuse, and that would be correct. This patch is almost that trivial patch except that we preserve flags on the reused instruction when existing users would imply UB on overflow already. Adding new users can, at most, refine this program to one which doesn't execute UB which is valid. In practice, this fixes two conceptual problems with the previous code: 1) a binop could have been canonicalized into a form with different opcode or operands, or 2) the inbounds GEP case which was simply unhandled. On the test changes, most are pretty straight forward. We loose some flags (in some cases, they'd have been dropped on the next CSE pass anyways). The one that took me the longest to understand was the ashr-expansion test. What's happening there is that we're considering reuse of the mul, previously we disallowed it entirely, now we allow it with no flags. The surrounding diffs are all effects of generating the same mul with a different operand order, and then doing simple DCE. The loss of the inbounds is unfortunate, but even there, we can recover most of those once we actually treat branch-on-poison as immediate UB. Differential Revision: https://reviews.llvm.org/D112734
This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Taken from https://llvm.org/docs/GettingStarted.html.
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
Checkout LLVM (including related sub-projects like Clang):
git clone https://github.com/llvm/llvm-project.git
Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
Configure and build LLVM and Clang:
cd llvm-project
cmake -S llvm -B build -G <generator> [options]
Some common build system generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.Some common options:
-DLLVM_ENABLE_PROJECTS='...'
--- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, compiler-rt,cross-project-tests, flang, libc, libclc, libcxx, libcxxabi, libunwind, lld, lldb, mlir, openmp, polly, or pstl.
For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi"
.
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local
).
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
cmake --build build [-- [options] <target>]
or your build system specified above directly.
The default target (i.e. ninja
or make
) will build all of LLVM.
The check-all
target (i.e. ninja check-all
) will run the regression tests to ensure everything is in working order.
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project>
target.
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make
, use the option -j NNN
, where NNN
is the number of parallel jobs, e.g. the number of CPUs you have.
For more information see CMake
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.