commit | 41145feb77ddcb90b6628e3d11eea69e1ecf71c2 | [log] [tgz] |
---|---|---|
author | Louis Dionne <ldionne.2@gmail.com> | Mon Sep 30 14:17:05 2024 -0400 |
committer | GitHub <noreply@github.com> | Mon Sep 30 14:17:05 2024 -0400 |
tree | 3877aaaa12e6ec27fc2136beed05eec0441dd489 | |
parent | 607c525110ed174fa2963fc2b621109f1a95111b [diff] |
[libc++][modules] Rewrite the modulemap to have fewer top-level modules (#110501) This is a re-application of bc6bd3bc1e9 which was reverted in f11abac6524 because it broke the Clang pre-commit CI. Original commit message: This patch rewrites the modulemap to have fewer top-level modules. Previously, our modulemap had one top level module for each header in the library, including private headers. This had the well-known problem of making compilation times terrible, in addition to being somewhat against the design principles of Clang modules. This patch provides almost an order of magnitude compilation time improvement when building modularized code (certainly subject to variations). For example, including <ccomplex> without a module cache went from 22.4 seconds to 1.6 seconds, a 14x improvement. To achieve this, one might be tempted to simply put all the headers in a single top-level module. Unfortunately, this doesn't work because libc++ provides C compatibility headers (e.g. stdlib.h) which create cycles when the C Standard Library headers are modularized too. This is especially tricky since base systems are usually not modularized: as far as I know, only Xcode 16 beta contains a modularized SDK that makes this issue visible. To understand it, imagine we have the following setup: // in libc++'s include/c++/v1/module.modulemap module std { header stddef.h header stdlib.h } // in the C library's include/module.modulemap module clib { header stddef.h header stdlib.h } Now, imagine that the C library's <stdlib.h> includes <stddef.h>, perhaps as an implementation detail. When building the `std` module, libc++'s <stdlib.h> header does `#include_next <stdlib.h>` to get the C library's <stdlib.h>, so libc++ depends on the `clib` module. However, remember that the C library's <stdlib.h> header includes <stddef.h> as an implementation detail. Since the header search paths for libc++ are (and must be) before the search paths for the C library, the C library ends up including libc++'s <stddef.h>, which means it depends on the `std` module. That's a cycle. To solve this issue, this patch creates one top-level module for each C compatibility header. The rest of the libc++ headers are located in a single top-level `std` module, with two main exceptions. First, the module containing configuration headers (e.g. <__config>) has its own top-level module too, because those headers are included by the C compatibility headers. Second, we create a top-level std_core module that contains several dependency-free utilities used (directly or indirectly) from the __math subdirectory. This is needed because __math pulls in a bunch of stuff, and __math is used from the C compatibility header <math.h>. As a direct benefit of this change, we don't need to generate an artificial __std_clang_module header anymore to provide a monolithic `std` module, since our modulemap does it naturally by construction. A next step after this change would be to look into whether math.h really needs to include the contents of __math, and if so, whether libc++'s math.h truly needs to include the C library's math.h header. Removing either dependency would break this annoying cycle. Thanks to Eric Fiselier for pointing out this approach during a recent meeting. This wasn't viable before some recent refactoring, but wrapping everything (except the C headers) in a large module is by far the simplest and the most effective way of doing this. Fixes #86193
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.