[LLDB][NativePDB] Mark blocks as parsed after parsing (#157493) After parsing blocks in a function, the blocks should be marked as parsed for them to be dumped (see [Function::Dump](https://github.com/llvm/llvm-project/blob/e6aefbec782dbb57f72eb0ae399ed944fe49db2e/lldb/source/Symbol/Function.cpp#L446-L447)). As explained in https://github.com/llvm/llvm-project/issues/114906#issuecomment-3255016266, this happens (accidentally?) in the DIA plugin when parsing variables, because it calls `function.GetBlock(can_create=true)` which marks blocks as parsed. In the native plugin, this was never called, so blocks and variables were never included in the `lldb-test symbols` output. The `variables.test` for the DIA plugin tests this. One difference between the plugins is how they specify the location of local variables. This causes the output of the native plugin to be two lines per variable, whereas the DIA plugin has one line: ``` (native): 000002C4B7593020: Variable{0x1c800001}, name = "var_arg1", type = {0000000000000744} 0x000002C4B6CA7900 (int), scope = parameter, location = 0x00000000: [0x000000014000102c, 0x000000014000103e): DW_OP_breg7 RSP+8 ``` ``` (DIA): 000002778C827EE0: Variable{0x0000001b}, name = "var_arg1", type = {0000000000000005} 0x000002778C1FBAB0 (int), scope = parameter, decl = VariablesTest.cpp:32, location = DW_OP_breg7 RSP+8 ``` In the test, I filtered lines starting with spaces followed by `[0x`, so we can still use `CHECK-NEXT`. --- Another difference between the plugins is that DIA marks the `this` pointer as artificial (equivalent to DWARF). This is done if a variable's object kind is `ObjectPtr` ([source](https://github.com/llvm/llvm-project/blob/ab898f32c60689d1d47d0b6de66c30d3476994bb/lldb/source/Plugins/SymbolFile/PDB/SymbolFilePDB.cpp#L1050)). As far as I know, there isn't anything in the debug info that says "this variable is the `this` pointer" other than the name/type of a variable and the type of the function.
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.