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//===-- main.cpp ------------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
typedef float RealNumber; // should show as char
typedef RealNumber Temperature; // should show as float
typedef RealNumber Speed; // should show as hex
typedef int Counter; // should show as int
typedef int BitField; // should show as hex
typedef BitField SignalMask; // should show as hex
typedef BitField Modifiers; // should show as hex
typedef Counter Accumulator; // should show as int
typedef int Type1; // should show as char
typedef Type1 Type2; // should show as hex
typedef Type2 Type3; // should show as char
typedef Type3 Type4; // should show as char
typedef int ChildType; // should show as int
typedef int AnotherChildType; // should show as int
struct Point {
int x;
int y;
Point(int X = 3, int Y = 2) : x(X), y(Y) {}
};
typedef float ShowMyGuts;
struct i_am_cool
{
int integer;
ShowMyGuts floating;
char character;
i_am_cool(int I, ShowMyGuts F, char C) :
integer(I), floating(F), character(C) {}
i_am_cool() : integer(1), floating(2), character('3') {}
};
struct i_am_cooler
{
i_am_cool first_cool;
i_am_cool second_cool;
ShowMyGuts floating;
i_am_cooler(int I1, int I2, float F1, float F2, char C1, char C2) :
first_cool(I1,F1,C1),
second_cool(I2,F2,C2),
floating((F1 + F2)/2) {}
};
struct IUseCharStar
{
const char* pointer;
IUseCharStar() : pointer("Hello world") {}
};
int main (int argc, const char * argv[])
{
int iAmInt = 1;
const float& IAmFloat = float(2.45);
RealNumber RNILookChar = 3.14;
Temperature TMILookFloat = 4.97;
Speed SPILookHex = 5.55;
Counter CTILookInt = 6;
BitField BFILookHex = 7;
SignalMask SMILookHex = 8;
Modifiers MFILookHex = 9;
Accumulator* ACILookInt = new Accumulator(10);
const Type1& T1ILookChar = 11;
Type2 T2ILookHex = 12;
Type3 T3ILookChar = 13;
Type4 T4ILookChar = 14;
AnotherChildType AHILookInt = 15;
Speed* SPPtrILookHex = new Speed(16);
Point iAmSomewhere(4,6);
i_am_cool *cool_pointer = new i_am_cool(3,-3.141592,'E');
i_am_cool cool_array[5];
cool_array[3].floating = 5.25;
cool_array[4].integer = 6;
cool_array[2].character = 'Q';
int int_array[] = {1,2,3,4,5};
IUseCharStar iEncapsulateCharStar;
char strarr[32] = "Hello world!";
char* strptr = "Hello world!";
i_am_cooler the_coolest_guy(1,2,3.14,6.28,'E','G');
return 0; // Set break point at this line.
}