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//===-- PlatformiOSSimulator.cpp -----------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "PlatformiOSSimulator.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Core/ArchSpec.h"
#include "lldb/Core/Error.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleList.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Host/FileSpec.h"
#include "lldb/Host/Host.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Target.h"
using namespace lldb;
using namespace lldb_private;
//------------------------------------------------------------------
// Static Variables
//------------------------------------------------------------------
static uint32_t g_initialize_count = 0;
//------------------------------------------------------------------
// Static Functions
//------------------------------------------------------------------
void
PlatformiOSSimulator::Initialize ()
{
if (g_initialize_count++ == 0)
{
PluginManager::RegisterPlugin (PlatformiOSSimulator::GetShortPluginNameStatic(),
PlatformiOSSimulator::GetDescriptionStatic(),
PlatformiOSSimulator::CreateInstance);
}
}
void
PlatformiOSSimulator::Terminate ()
{
if (g_initialize_count > 0)
{
if (--g_initialize_count == 0)
{
PluginManager::UnregisterPlugin (PlatformiOSSimulator::CreateInstance);
}
}
}
Platform*
PlatformiOSSimulator::CreateInstance (bool force, const ArchSpec *arch)
{
bool create = force;
if (create == false && arch && arch->IsValid())
{
switch (arch->GetMachine())
{
// Currently simulator is i386 only...
case llvm::Triple::x86:
{
const llvm::Triple &triple = arch->GetTriple();
const llvm::Triple::OSType os = triple.getOS();
const llvm::Triple::VendorType vendor = triple.getVendor();
if (os == llvm::Triple::Darwin && vendor == llvm::Triple::Apple)
create = true;
}
break;
default:
break;
}
}
if (create)
return new PlatformiOSSimulator ();
return NULL;
}
const char *
PlatformiOSSimulator::GetPluginNameStatic ()
{
return "PlatformiOSSimulator";
}
const char *
PlatformiOSSimulator::GetShortPluginNameStatic()
{
return "ios-simulator";
}
const char *
PlatformiOSSimulator::GetDescriptionStatic()
{
return "iOS simulator platform plug-in.";
}
//------------------------------------------------------------------
/// Default Constructor
//------------------------------------------------------------------
PlatformiOSSimulator::PlatformiOSSimulator () :
PlatformDarwin (false),
m_sdk_directory ()
{
}
//------------------------------------------------------------------
/// Destructor.
///
/// The destructor is virtual since this class is designed to be
/// inherited from by the plug-in instance.
//------------------------------------------------------------------
PlatformiOSSimulator::~PlatformiOSSimulator()
{
}
void
PlatformiOSSimulator::GetStatus (Stream &strm)
{
Platform::GetStatus (strm);
const char *sdk_directory = GetSDKDirectory();
if (sdk_directory)
strm.Printf (" SDK Path: \"%s\"\n", sdk_directory);
else
strm.PutCString (" SDK Path: error: unable to locate SDK\n");
}
Error
PlatformiOSSimulator::ResolveExecutable (const FileSpec &exe_file,
const ArchSpec &exe_arch,
lldb::ModuleSP &exe_module_sp,
const FileSpecList *module_search_paths_ptr)
{
Error error;
// Nothing special to do here, just use the actual file and architecture
FileSpec resolved_exe_file (exe_file);
// If we have "ls" as the exe_file, resolve the executable loation based on
// the current path variables
// TODO: resolve bare executables in the Platform SDK
// if (!resolved_exe_file.Exists())
// resolved_exe_file.ResolveExecutableLocation ();
// Resolve any executable within a bundle on MacOSX
// TODO: verify that this handles shallow bundles, if not then implement one ourselves
Host::ResolveExecutableInBundle (resolved_exe_file);
if (resolved_exe_file.Exists())
{
ModuleSpec module_spec(resolved_exe_file, exe_arch);
if (exe_arch.IsValid())
{
error = ModuleList::GetSharedModule (module_spec,
exe_module_sp,
NULL,
NULL,
NULL);
if (exe_module_sp->GetObjectFile())
return error;
exe_module_sp.reset();
}
// No valid architecture was specified or the exact ARM slice wasn't
// found so ask the platform for the architectures that we should be
// using (in the correct order) and see if we can find a match that way
StreamString arch_names;
ArchSpec platform_arch;
for (uint32_t idx = 0; GetSupportedArchitectureAtIndex (idx, module_spec.GetArchitecture()); ++idx)
{
error = ModuleList::GetSharedModule (module_spec,
exe_module_sp,
NULL,
NULL,
NULL);
// Did we find an executable using one of the
if (error.Success())
{
if (exe_module_sp && exe_module_sp->GetObjectFile())
break;
else
error.SetErrorToGenericError();
}
if (idx > 0)
arch_names.PutCString (", ");
arch_names.PutCString (platform_arch.GetArchitectureName());
}
if (error.Fail() || !exe_module_sp)
{
error.SetErrorStringWithFormat ("'%s%s%s' doesn't contain any '%s' platform architectures: %s",
exe_file.GetDirectory().AsCString(""),
exe_file.GetDirectory() ? "/" : "",
exe_file.GetFilename().AsCString(""),
GetShortPluginName(),
arch_names.GetString().c_str());
}
}
else
{
error.SetErrorStringWithFormat ("'%s%s%s' does not exist",
exe_file.GetDirectory().AsCString(""),
exe_file.GetDirectory() ? "/" : "",
exe_file.GetFilename().AsCString(""));
}
return error;
}
static FileSpec::EnumerateDirectoryResult
EnumerateDirectoryCallback (void *baton, FileSpec::FileType file_type, const FileSpec &file_spec)
{
if (file_type == FileSpec::eFileTypeDirectory)
{
const char *filename = file_spec.GetFilename().GetCString();
if (filename && strncmp(filename, "iPhoneSimulator", strlen ("iPhoneSimulator")) == 0)
{
::snprintf ((char *)baton, PATH_MAX, "%s", filename);
return FileSpec::eEnumerateDirectoryResultQuit;
}
}
return FileSpec::eEnumerateDirectoryResultNext;
}
const char *
PlatformiOSSimulator::GetSDKDirectory()
{
if (m_sdk_directory.empty())
{
const char *developer_dir = GetDeveloperDirectory();
if (developer_dir)
{
char sdks_directory[PATH_MAX];
char sdk_dirname[PATH_MAX];
sdk_dirname[0] = '\0';
snprintf (sdks_directory,
sizeof(sdks_directory),
"%s/Platforms/iPhoneSimulator.platform/Developer/SDKs",
developer_dir);
FileSpec simulator_sdk_spec;
bool find_directories = true;
bool find_files = false;
bool find_other = false;
FileSpec::EnumerateDirectory (sdks_directory,
find_directories,
find_files,
find_other,
EnumerateDirectoryCallback,
sdk_dirname);
if (sdk_dirname[0])
{
m_sdk_directory = sdks_directory;
m_sdk_directory.append (1, '/');
m_sdk_directory.append (sdk_dirname);
return m_sdk_directory.c_str();
}
}
// Assign a single NULL character so we know we tried to find the device
// support directory and we don't keep trying to find it over and over.
m_sdk_directory.assign (1, '\0');
}
// We should have put a single NULL character into m_sdk_directory
// or it should have a valid path if the code gets here
assert (m_sdk_directory.empty() == false);
if (m_sdk_directory[0])
return m_sdk_directory.c_str();
return NULL;
}
Error
PlatformiOSSimulator::GetFile (const FileSpec &platform_file,
const UUID *uuid_ptr,
FileSpec &local_file)
{
Error error;
char platform_file_path[PATH_MAX];
if (platform_file.GetPath(platform_file_path, sizeof(platform_file_path)))
{
char resolved_path[PATH_MAX];
const char * sdk_dir = GetSDKDirectory();
if (sdk_dir)
{
::snprintf (resolved_path,
sizeof(resolved_path),
"%s/%s",
sdk_dir,
platform_file_path);
// First try in the SDK and see if the file is in there
local_file.SetFile(resolved_path, true);
if (local_file.Exists())
return error;
// Else fall back to the actual path itself
local_file.SetFile(platform_file_path, true);
if (local_file.Exists())
return error;
}
error.SetErrorStringWithFormat ("unable to locate a platform file for '%s' in platform '%s'",
platform_file_path,
GetPluginName());
}
else
{
error.SetErrorString ("invalid platform file argument");
}
return error;
}
Error
PlatformiOSSimulator::GetSharedModule (const ModuleSpec &module_spec,
ModuleSP &module_sp,
const FileSpecList *module_search_paths_ptr,
ModuleSP *old_module_sp_ptr,
bool *did_create_ptr)
{
// For iOS, the SDK files are all cached locally on the host
// system. So first we ask for the file in the cached SDK,
// then we attempt to get a shared module for the right architecture
// with the right UUID.
Error error;
FileSpec local_file;
const FileSpec &platform_file = module_spec.GetFileSpec();
error = GetFile (platform_file, module_spec.GetUUIDPtr(), local_file);
if (error.Success())
{
error = ResolveExecutable (local_file, module_spec.GetArchitecture(), module_sp, module_search_paths_ptr);
}
else
{
const bool always_create = false;
error = ModuleList::GetSharedModule (module_spec,
module_sp,
module_search_paths_ptr,
old_module_sp_ptr,
did_create_ptr,
always_create);
}
if (module_sp)
module_sp->SetPlatformFileSpec(platform_file);
return error;
}
uint32_t
PlatformiOSSimulator::FindProcesses (const ProcessInstanceInfoMatch &match_info,
ProcessInstanceInfoList &process_infos)
{
// TODO: if connected, send a packet to get the remote process infos by name
process_infos.Clear();
return 0;
}
bool
PlatformiOSSimulator::GetProcessInfo (lldb::pid_t pid, ProcessInstanceInfo &process_info)
{
// TODO: if connected, send a packet to get the remote process info
process_info.Clear();
return false;
}
bool
PlatformiOSSimulator::GetSupportedArchitectureAtIndex (uint32_t idx, ArchSpec &arch)
{
if (idx == 0)
{
// All iOS simulator binaries are currently i386
arch = Host::GetArchitecture (Host::eSystemDefaultArchitecture32);
return arch.IsValid();
}
return false;
}