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//===-- SymbolFile.h --------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_SymbolFile_h_
#define liblldb_SymbolFile_h_
#include "lldb/lldb-private.h"
#include "lldb/Core/PluginInterface.h"
#include "lldb/Symbol/ClangASTType.h"
#include "lldb/Symbol/ClangNamespaceDecl.h"
#include "lldb/Symbol/Type.h"
namespace lldb_private {
class SymbolFile :
public PluginInterface
{
public:
enum Abilities
{
Labels = (1 << 0),
AddressAcceleratorTable = (1 << 1),
FunctionAcceleratorTable = (1 << 2),
TypeAcceleratorTable = (1 << 3),
MacroInformation = (1 << 4),
CallFrameInformation = (1 << 5),
RuntimeTypes = (1 << 6),
CompileUnits = (1 << 7),
LineTables = (1 << 8),
LineColumns = (1 << 9),
Functions = (1 << 10),
Blocks = (1 << 11),
GlobalVariables = (1 << 12),
LocalVariables = (1 << 13),
VariableTypes = (1 << 14)
};
static SymbolFile *
FindPlugin (ObjectFile* obj_file);
//------------------------------------------------------------------
// Constructors and Destructors
//------------------------------------------------------------------
SymbolFile(ObjectFile* obj_file) :
m_obj_file(obj_file),
m_abilities(0),
m_calculated_abilities(false)
{
}
virtual
~SymbolFile()
{
}
//------------------------------------------------------------------
/// Get a mask of what this symbol file supports for the object file
/// that it was constructed with.
///
/// Each symbol file gets to respond with a mask of abilities that
/// it supports for each object file. This happens when we are
/// trying to figure out which symbol file plug-in will get used
/// for a given object file. The plug-in that resoonds with the
/// best mix of "SymbolFile::Abilities" bits set, will get chosen to
/// be the symbol file parser. This allows each plug-in to check for
/// sections that contain data a symbol file plug-in would need. For
/// example the DWARF plug-in requires DWARF sections in a file that
/// contain debug information. If the DWARF plug-in doesn't find
/// these sections, it won't respond with many ability bits set, and
/// we will probably fall back to the symbol table SymbolFile plug-in
/// which uses any information in the symbol table. Also, plug-ins
/// might check for some specific symbols in a symbol table in the
/// case where the symbol table contains debug information (STABS
/// and COFF). Not a lot of work should happen in these functions
/// as the plug-in might not get selected due to another plug-in
/// having more abilities. Any initialization work should be saved
/// for "void SymbolFile::InitializeObject()" which will get called
/// on the SymbolFile object with the best set of abilities.
///
/// @return
/// A uint32_t mask containing bits from the SymbolFile::Abilities
/// enumeration. Any bits that are set represent an ability that
/// this symbol plug-in can parse from the object file.
///------------------------------------------------------------------
uint32_t GetAbilities ()
{
if (!m_calculated_abilities)
{
m_abilities = CalculateAbilities();
m_calculated_abilities = true;
}
return m_abilities;
}
virtual uint32_t CalculateAbilities() = 0;
//------------------------------------------------------------------
/// Initialize the SymbolFile object.
///
/// The SymbolFile object with the best set of abilities (detected
/// in "uint32_t SymbolFile::GetAbilities()) will have this function
/// called if it is chosen to parse an object file. More complete
/// initialization can happen in this function which will get called
/// prior to any other functions in the SymbolFile protocol.
//------------------------------------------------------------------
virtual void InitializeObject() {}
//------------------------------------------------------------------
// Compile Unit function calls
//------------------------------------------------------------------
// Approach 1 - iterator
virtual uint32_t GetNumCompileUnits() = 0;
virtual lldb::CompUnitSP ParseCompileUnitAtIndex(uint32_t index) = 0;
virtual size_t ParseCompileUnitFunctions (const SymbolContext& sc) = 0;
virtual bool ParseCompileUnitLineTable (const SymbolContext& sc) = 0;
virtual bool ParseCompileUnitSupportFiles (const SymbolContext& sc, FileSpecList& support_files) = 0;
virtual size_t ParseFunctionBlocks (const SymbolContext& sc) = 0;
virtual size_t ParseTypes (const SymbolContext& sc) = 0;
virtual size_t ParseVariablesForContext (const SymbolContext& sc) = 0;
virtual Type* ResolveTypeUID (lldb::user_id_t type_uid) = 0;
virtual lldb::clang_type_t ResolveClangOpaqueTypeDefinition (lldb::clang_type_t clang_type) = 0;
virtual clang::DeclContext* GetClangDeclContextForTypeUID (const lldb_private::SymbolContext &sc, lldb::user_id_t type_uid) { return NULL; }
virtual clang::DeclContext* GetClangDeclContextContainingTypeUID (lldb::user_id_t type_uid) { return NULL; }
virtual uint32_t ResolveSymbolContext (const Address& so_addr, uint32_t resolve_scope, SymbolContext& sc) = 0;
virtual uint32_t ResolveSymbolContext (const FileSpec& file_spec, uint32_t line, bool check_inlines, uint32_t resolve_scope, SymbolContextList& sc_list) = 0;
virtual uint32_t FindGlobalVariables (const ConstString &name, const ClangNamespaceDecl *namespace_decl, bool append, uint32_t max_matches, VariableList& variables) = 0;
virtual uint32_t FindGlobalVariables (const RegularExpression& regex, bool append, uint32_t max_matches, VariableList& variables) = 0;
virtual uint32_t FindFunctions (const ConstString &name, const ClangNamespaceDecl *namespace_decl, uint32_t name_type_mask, bool include_inlines, bool append, SymbolContextList& sc_list) = 0;
virtual uint32_t FindFunctions (const RegularExpression& regex, bool include_inlines, bool append, SymbolContextList& sc_list) = 0;
virtual uint32_t FindTypes (const SymbolContext& sc, const ConstString &name, const ClangNamespaceDecl *namespace_decl, bool append, uint32_t max_matches, TypeList& types) = 0;
// virtual uint32_t FindTypes (const SymbolContext& sc, const RegularExpression& regex, bool append, uint32_t max_matches, TypeList& types) = 0;
virtual TypeList * GetTypeList ();
virtual ClangASTContext &
GetClangASTContext ();
virtual ClangNamespaceDecl
FindNamespace (const SymbolContext& sc,
const ConstString &name,
const ClangNamespaceDecl *parent_namespace_decl) = 0;
ObjectFile* GetObjectFile() { return m_obj_file; }
const ObjectFile* GetObjectFile() const { return m_obj_file; }
protected:
ObjectFile* m_obj_file; // The object file that symbols can be extracted from.
uint32_t m_abilities;
bool m_calculated_abilities;
private:
DISALLOW_COPY_AND_ASSIGN (SymbolFile);
};
} // namespace lldb_private
#endif // liblldb_SymbolFile_h_