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//===-- UniqueCStringMap.h --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_UniqueCStringMap_h_
#define liblldb_UniqueCStringMap_h_
#if defined(__cplusplus)
#include <assert.h>
#include <algorithm>
#include <vector>
#include "lldb/Core/RegularExpression.h"
namespace lldb_private {
//----------------------------------------------------------------------
// Templatized uniqued string map.
//
// This map is useful for mapping unique C string names to values of
// type T. Each "const char *" name added must be unique for a given
// C string value. ConstString::GetCString() can provide such strings.
// Any other string table that has guaranteed unique values can also
// be used.
//----------------------------------------------------------------------
template <typename T>
class UniqueCStringMap
{
public:
struct Entry
{
Entry () :
cstring(NULL),
value()
{
}
Entry (const char *cstr) :
cstring(cstr),
value()
{
}
Entry (const char *cstr, const T&v) :
cstring(cstr),
value(v)
{
}
bool
operator < (const Entry& rhs) const
{
return cstring < rhs.cstring;
}
const char* cstring;
T value;
};
//------------------------------------------------------------------
// Call this function multiple times to add a bunch of entries to
// this map, then later call UniqueCStringMap<T>::Sort() before doing
// any searches by name.
//------------------------------------------------------------------
void
Append (const char *unique_cstr, const T& value)
{
m_map.push_back (typename UniqueCStringMap<T>::Entry(unique_cstr, value));
}
void
Append (const Entry &e)
{
m_map.push_back (e);
}
void
Clear ()
{
m_map.clear();
}
//------------------------------------------------------------------
// Call this function to always keep the map sorted when putting
// entries into the map.
//------------------------------------------------------------------
void
Insert (const char *unique_cstr, const T& value)
{
typename UniqueCStringMap<T>::Entry e(unique_cstr, value);
m_map.insert (std::upper_bound (m_map.begin(), m_map.end(), e), e);
}
void
Insert (const Entry &e)
{
m_map.insert (std::upper_bound (m_map.begin(), m_map.end(), e), e);
}
//------------------------------------------------------------------
// Get an entries by index in a variety of forms.
//
// The caller is responsible for ensuring that the collection does
// not change during while using the returned values.
//------------------------------------------------------------------
bool
GetValueAtIndex (uint32_t idx, T &value) const
{
if (idx < m_map.size())
{
value = m_map[idx].value;
return true;
}
return false;
}
// Use this function if you have simple types in your map that you
// can easily copy when accessing values by index.
T
GetValueAtIndexUnchecked (uint32_t idx) const
{
return m_map[idx].value;
}
// Use this function if you have complex types in your map that you
// don't want to copy when accessing values by index.
const T &
GetValueRefAtIndexUnchecked (uint32_t idx) const
{
return m_map[idx].value;
}
const char *
GetCStringAtIndex (uint32_t idx) const
{
if (idx < m_map.size())
return m_map[idx].cstring;
return NULL;
}
//------------------------------------------------------------------
// Get a pointer to the first entry that matches "name". NULL will
// be returned if there is no entry that matches "name".
//
// The caller is responsible for ensuring that the collection does
// not change during while using the returned pointer.
//------------------------------------------------------------------
const Entry *
FindFirstValueForName (const char *unique_cstr) const
{
Entry search_entry (unique_cstr);
const_iterator end = m_map.end();
const_iterator pos = std::lower_bound (m_map.begin(), end, search_entry);
if (pos != end)
{
const char *pos_cstr = pos->cstring;
if (pos_cstr == unique_cstr)
return &(*pos);
}
return NULL;
}
//------------------------------------------------------------------
// Get a pointer to the next entry that matches "name" from a
// previously returned Entry pointer. NULL will be returned if there
// is no subsequent entry that matches "name".
//
// The caller is responsible for ensuring that the collection does
// not change during while using the returned pointer.
//------------------------------------------------------------------
const Entry *
FindNextValueForName (const Entry *entry_ptr) const
{
if (!m_map.empty())
{
const Entry *first_entry = &m_map[0];
const Entry *after_last_entry = first_entry + m_map.size();
const Entry *next_entry = entry_ptr + 1;
if (first_entry <= next_entry && next_entry < after_last_entry)
{
if (next_entry->cstring == entry_ptr->cstring)
return next_entry;
}
}
return NULL;
}
size_t
GetValues (const char *unique_cstr, std::vector<T> &values) const
{
const size_t start_size = values.size();
Entry search_entry (unique_cstr);
const_iterator pos, end = m_map.end();
for (pos = std::lower_bound (m_map.begin(), end, search_entry); pos != end; ++pos)
{
if (pos->cstring == unique_cstr)
values.push_back (pos->value);
else
break;
}
return values.size() - start_size;
}
size_t
GetValues (const RegularExpression& regex, std::vector<T> &values) const
{
const size_t start_size = values.size();
const_iterator pos, end = m_map.end();
for (pos = m_map.begin(); pos != end; ++pos)
{
if (regex.Execute(pos->cstring))
values.push_back (pos->value);
}
return values.size() - start_size;
}
//------------------------------------------------------------------
// Get the total number of entries in this map.
//------------------------------------------------------------------
size_t
GetSize () const
{
return m_map.size();
}
//------------------------------------------------------------------
// Returns true if this map is empty.
//------------------------------------------------------------------
bool
IsEmpty() const
{
return m_map.empty();
}
//------------------------------------------------------------------
// Reserve memory for at least "n" entries in the map. This is
// useful to call when you know you will be adding a lot of entries
// using UniqueCStringMap::Append() (which should be followed by a
// call to UniqueCStringMap::Sort()) or to UniqueCStringMap::Insert().
//------------------------------------------------------------------
void
Reserve (size_t n)
{
m_map.reserve (n);
}
//------------------------------------------------------------------
// Sort the unsorted contents in this map. A typical code flow would
// be:
// size_t approximate_num_entries = ....
// UniqueCStringMap<uint32_t> my_map;
// my_map.Reserve (approximate_num_entries);
// for (...)
// {
// my_map.Append (UniqueCStringMap::Entry(GetName(...), GetValue(...)));
// }
// my_map.Sort();
//------------------------------------------------------------------
void
Sort ()
{
std::sort (m_map.begin(), m_map.end());
}
//------------------------------------------------------------------
// Since we are using a vector to contain our items it will always
// double its memory consumption as things are added to the vector,
// so if you intend to keep a UniqueCStringMap around and have
// a lot of entries in the map, you will want to call this function
// to create a new vector and copy _only_ the exact size needed as
// part of the finalization of the string map.
//------------------------------------------------------------------
void
SizeToFit ()
{
if (m_map.size() < m_map.capacity())
{
collection temp (m_map.begin(), m_map.end());
m_map.swap(temp);
}
}
protected:
typedef std::vector<Entry> collection;
typedef typename collection::iterator iterator;
typedef typename collection::const_iterator const_iterator;
collection m_map;
};
} // namespace lldb_private
#endif // #if defined(__cplusplus)
#endif // liblldb_UniqueCStringMap_h_