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//===-- Module.h ------------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_Module_h_
#define liblldb_Module_h_
#include "lldb/Core/ArchSpec.h"
#include "lldb/Core/Section.h"
#include "lldb/Core/UUID.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Host/Mutex.h"
#include "lldb/Host/TimeValue.h"
#include "lldb/Symbol/ClangASTContext.h"
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Symbol/Symtab.h"
#include "lldb/Symbol/TypeList.h"
#include "lldb/Target/PathMappingList.h"
namespace lldb_private {
class ModuleSpec
{
public:
ModuleSpec () :
m_file (),
m_platform_file (),
m_symbol_file (),
m_arch (),
m_uuid (),
m_object_name (),
m_object_offset (0),
m_source_mappings ()
{
}
ModuleSpec (const FileSpec &file_spec) :
m_file (file_spec),
m_platform_file (),
m_symbol_file (),
m_arch (),
m_uuid (),
m_object_name (),
m_object_offset (0),
m_source_mappings ()
{
}
ModuleSpec (const FileSpec &file_spec, const ArchSpec &arch) :
m_file (file_spec),
m_platform_file (),
m_symbol_file (),
m_arch (arch),
m_uuid (),
m_object_name (),
m_object_offset (0),
m_source_mappings ()
{
}
ModuleSpec (const ModuleSpec &rhs) :
m_file (rhs.m_file),
m_platform_file (rhs.m_platform_file),
m_symbol_file (rhs.m_symbol_file),
m_arch (rhs.m_arch),
m_uuid (rhs.m_uuid),
m_object_name (rhs.m_object_name),
m_object_offset (rhs.m_object_offset),
m_source_mappings (rhs.m_source_mappings)
{
}
ModuleSpec &
operator = (const ModuleSpec &rhs)
{
if (this != &rhs)
{
m_file = rhs.m_file;
m_platform_file = rhs.m_platform_file;
m_symbol_file = rhs.m_symbol_file;
m_arch = rhs.m_arch;
m_uuid = rhs.m_uuid;
m_object_name = rhs.m_object_name;
m_object_offset = rhs.m_object_offset;
m_source_mappings = rhs.m_source_mappings;
}
return *this;
}
FileSpec *
GetFileSpecPtr ()
{
if (m_file)
return &m_file;
return NULL;
}
const FileSpec *
GetFileSpecPtr () const
{
if (m_file)
return &m_file;
return NULL;
}
FileSpec &
GetFileSpec ()
{
return m_file;
}
const FileSpec &
GetFileSpec () const
{
return m_file;
}
FileSpec *
GetPlatformFileSpecPtr ()
{
if (m_platform_file)
return &m_platform_file;
return NULL;
}
const FileSpec *
GetPlatformFileSpecPtr () const
{
if (m_platform_file)
return &m_platform_file;
return NULL;
}
FileSpec &
GetPlatformFileSpec ()
{
return m_platform_file;
}
const FileSpec &
GetPlatformFileSpec () const
{
return m_platform_file;
}
FileSpec *
GetSymbolFileSpecPtr ()
{
if (m_symbol_file)
return &m_symbol_file;
return NULL;
}
const FileSpec *
GetSymbolFileSpecPtr () const
{
if (m_symbol_file)
return &m_symbol_file;
return NULL;
}
FileSpec &
GetSymbolFileSpec ()
{
return m_symbol_file;
}
const FileSpec &
GetSymbolFileSpec () const
{
return m_symbol_file;
}
ArchSpec *
GetArchitecturePtr ()
{
if (m_arch.IsValid())
return &m_arch;
return NULL;
}
const ArchSpec *
GetArchitecturePtr () const
{
if (m_arch.IsValid())
return &m_arch;
return NULL;
}
ArchSpec &
GetArchitecture ()
{
return m_arch;
}
const ArchSpec &
GetArchitecture () const
{
return m_arch;
}
UUID *
GetUUIDPtr ()
{
if (m_uuid.IsValid())
return &m_uuid;
return NULL;
}
const UUID *
GetUUIDPtr () const
{
if (m_uuid.IsValid())
return &m_uuid;
return NULL;
}
UUID &
GetUUID ()
{
return m_uuid;
}
const UUID &
GetUUID () const
{
return m_uuid;
}
ConstString &
GetObjectName ()
{
return m_object_name;
}
const ConstString &
GetObjectName () const
{
return m_object_name;
}
uint64_t
GetObjectOffset () const
{
return m_object_offset;
}
void
SetObjectOffset (uint64_t object_offset)
{
m_object_offset = object_offset;
}
PathMappingList &
GetSourceMappingList () const
{
return m_source_mappings;
}
protected:
FileSpec m_file;
FileSpec m_platform_file;
FileSpec m_symbol_file;
ArchSpec m_arch;
UUID m_uuid;
ConstString m_object_name;
uint64_t m_object_offset;
mutable PathMappingList m_source_mappings;
};
//----------------------------------------------------------------------
/// @class Module Module.h "lldb/Core/Module.h"
/// @brief A class that describes an executable image and its associated
/// object and symbol files.
///
/// The module is designed to be able to select a single slice of an
/// executable image as it would appear on disk and during program
/// execution.
///
/// Modules control when and if information is parsed according to which
/// accessors are called. For example the object file (ObjectFile)
/// representation will only be parsed if the object file is requested
/// using the Module::GetObjectFile() is called. The debug symbols
/// will only be parsed if the symbol vendor (SymbolVendor) is
/// requested using the Module::GetSymbolVendor() is called.
///
/// The module will parse more detailed information as more queries are
/// made.
//----------------------------------------------------------------------
class Module :
public STD_ENABLE_SHARED_FROM_THIS(Module),
public SymbolContextScope
{
public:
friend class ModuleList;
friend bool ObjectFile::SetModulesArchitecture (const ArchSpec &new_arch);
// Static functions that can track the lifetime of moodule objects.
// This is handy because we might have Module objects that are in
// shared pointers that aren't in the global module list (from
// ModuleList). If this is the case we need to know about it.
// The modules in the global list maintained by these functions
// can be viewed using the "target modules list" command using the
// "--global" (-g for short).
static size_t
GetNumberAllocatedModules ();
static Module *
GetAllocatedModuleAtIndex (size_t idx);
static Mutex *
GetAllocationModuleCollectionMutex();
//------------------------------------------------------------------
/// Construct with file specification and architecture.
///
/// Clients that wish to share modules with other targets should
/// use ModuleList::GetSharedModule().
///
/// @param[in] file_spec
/// The file specification for the on disk repesentation of
/// this executable image.
///
/// @param[in] arch
/// The architecture to set as the current architecture in
/// this module.
///
/// @param[in] object_name
/// The name of an object in a module used to extract a module
/// within a module (.a files and modules that contain multiple
/// architectures).
///
/// @param[in] object_offset
/// The offset within an existing module used to extract a
/// module within a module (.a files and modules that contain
/// multiple architectures).
//------------------------------------------------------------------
Module (const FileSpec& file_spec,
const ArchSpec& arch,
const ConstString *object_name = NULL,
off_t object_offset = 0);
Module (const ModuleSpec &module_spec);
//------------------------------------------------------------------
/// Destructor.
//------------------------------------------------------------------
virtual
~Module ();
bool
MatchesModuleSpec (const ModuleSpec &module_ref);
//------------------------------------------------------------------
/// Set the load address for all sections in a module to be the
/// file address plus \a slide.
///
/// Many times a module will be loaded in a target with a constant
/// offset applied to all top level sections. This function can
/// set the load address for all top level sections to be the
/// section file address + offset.
///
/// @param[in] target
/// The target in which to apply the section load addresses.
///
/// @param[in] offset
/// The offset to apply to all file addresses for all top
/// level sections in the object file as each section load
/// address is being set.
///
/// @param[out] changed
/// If any section load addresses were changed in \a target,
/// then \a changed will be set to \b true. Else \a changed
/// will be set to false. This allows this function to be
/// called multiple times on the same module for the same
/// target. If the module hasn't moved, then \a changed will
/// be false and no module updated notification will need to
/// be sent out.
///
/// @return
/// /b True if any sections were successfully loaded in \a target,
/// /b false otherwise.
//------------------------------------------------------------------
bool
SetLoadAddress (Target &target,
lldb::addr_t offset,
bool &changed);
//------------------------------------------------------------------
/// @copydoc SymbolContextScope::CalculateSymbolContext(SymbolContext*)
///
/// @see SymbolContextScope
//------------------------------------------------------------------
virtual void
CalculateSymbolContext (SymbolContext* sc);
virtual lldb::ModuleSP
CalculateSymbolContextModule ();
void
GetDescription (Stream *s,
lldb::DescriptionLevel level = lldb::eDescriptionLevelFull);
//------------------------------------------------------------------
/// Dump a description of this object to a Stream.
///
/// Dump a description of the contents of this object to the
/// supplied stream \a s. The dumped content will be only what has
/// been loaded or parsed up to this point at which this function
/// is called, so this is a good way to see what has been parsed
/// in a module.
///
/// @param[in] s
/// The stream to which to dump the object descripton.
//------------------------------------------------------------------
void
Dump (Stream *s);
//------------------------------------------------------------------
/// @copydoc SymbolContextScope::DumpSymbolContext(Stream*)
///
/// @see SymbolContextScope
//------------------------------------------------------------------
virtual void
DumpSymbolContext (Stream *s);
//------------------------------------------------------------------
/// Find a symbol in the object files symbol table.
///
/// @param[in] name
/// The name of the symbol that we are looking for.
///
/// @param[in] symbol_type
/// If set to eSymbolTypeAny, find a symbol of any type that
/// has a name that matches \a name. If set to any other valid
/// SymbolType enumeration value, then search only for
/// symbols that match \a symbol_type.
///
/// @return
/// Returns a valid symbol pointer if a symbol was found,
/// NULL otherwise.
//------------------------------------------------------------------
const Symbol *
FindFirstSymbolWithNameAndType (const ConstString &name,
lldb::SymbolType symbol_type = lldb::eSymbolTypeAny);
size_t
FindSymbolsWithNameAndType (const ConstString &name,
lldb::SymbolType symbol_type,
SymbolContextList &sc_list);
size_t
FindSymbolsMatchingRegExAndType (const RegularExpression &regex,
lldb::SymbolType symbol_type,
SymbolContextList &sc_list);
//------------------------------------------------------------------
/// Find compile units by partial or full path.
///
/// Finds all compile units that match \a path in all of the modules
/// and returns the results in \a sc_list.
///
/// @param[in] path
/// The name of the function we are looking for.
///
/// @param[in] append
/// If \b true, then append any compile units that were found
/// to \a sc_list. If \b false, then the \a sc_list is cleared
/// and the contents of \a sc_list are replaced.
///
/// @param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
///
/// @return
/// The number of matches added to \a sc_list.
//------------------------------------------------------------------
uint32_t
FindCompileUnits (const FileSpec &path,
bool append,
SymbolContextList &sc_list);
//------------------------------------------------------------------
/// Find functions by name.
///
/// If the function is an inlined function, it will have a block,
/// representing the inlined function, and the function will be the
/// containing function. If it is not inlined, then the block will
/// be NULL.
///
/// @param[in] name
/// The name of the compile unit we are looking for.
///
/// @param[in] namespace_decl
/// If valid, a namespace to search in.
///
/// @param[in] name_type_mask
/// A bit mask of bits that indicate what kind of names should
/// be used when doing the lookup. Bits include fully qualified
/// names, base names, C++ methods, or ObjC selectors.
/// See FunctionNameType for more details.
///
/// @param[in] append
/// If \b true, any matches will be appended to \a sc_list, else
/// matches replace the contents of \a sc_list.
///
/// @param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
///
/// @return
/// The number of matches added to \a sc_list.
//------------------------------------------------------------------
uint32_t
FindFunctions (const ConstString &name,
const ClangNamespaceDecl *namespace_decl,
uint32_t name_type_mask,
bool symbols_ok,
bool inlines_ok,
bool append,
SymbolContextList& sc_list);
//------------------------------------------------------------------
/// Find functions by name.
///
/// If the function is an inlined function, it will have a block,
/// representing the inlined function, and the function will be the
/// containing function. If it is not inlined, then the block will
/// be NULL.
///
/// @param[in] regex
/// A regular expression to use when matching the name.
///
/// @param[in] append
/// If \b true, any matches will be appended to \a sc_list, else
/// matches replace the contents of \a sc_list.
///
/// @param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
///
/// @return
/// The number of matches added to \a sc_list.
//------------------------------------------------------------------
uint32_t
FindFunctions (const RegularExpression& regex,
bool symbols_ok,
bool inlines_ok,
bool append,
SymbolContextList& sc_list);
//------------------------------------------------------------------
/// Find global and static variables by name.
///
/// @param[in] name
/// The name of the global or static variable we are looking
/// for.
///
/// @param[in] namespace_decl
/// If valid, a namespace to search in.
///
/// @param[in] append
/// If \b true, any matches will be appended to \a
/// variable_list, else matches replace the contents of
/// \a variable_list.
///
/// @param[in] max_matches
/// Allow the number of matches to be limited to \a
/// max_matches. Specify UINT32_MAX to get all possible matches.
///
/// @param[in] variable_list
/// A list of variables that gets the matches appended to (if
/// \a append it \b true), or replace (if \a append is \b false).
///
/// @return
/// The number of matches added to \a variable_list.
//------------------------------------------------------------------
uint32_t
FindGlobalVariables (const ConstString &name,
const ClangNamespaceDecl *namespace_decl,
bool append,
uint32_t max_matches,
VariableList& variable_list);
//------------------------------------------------------------------
/// Find global and static variables by regular exression.
///
/// @param[in] regex
/// A regular expression to use when matching the name.
///
/// @param[in] append
/// If \b true, any matches will be appended to \a
/// variable_list, else matches replace the contents of
/// \a variable_list.
///
/// @param[in] max_matches
/// Allow the number of matches to be limited to \a
/// max_matches. Specify UINT32_MAX to get all possible matches.
///
/// @param[in] variable_list
/// A list of variables that gets the matches appended to (if
/// \a append it \b true), or replace (if \a append is \b false).
///
/// @return
/// The number of matches added to \a variable_list.
//------------------------------------------------------------------
uint32_t
FindGlobalVariables (const RegularExpression& regex,
bool append,
uint32_t max_matches,
VariableList& variable_list);
//------------------------------------------------------------------
/// Find types by name.
///
/// Type lookups in modules go through the SymbolVendor (which will
/// use one or more SymbolFile subclasses). The SymbolFile needs to
/// be able to lookup types by basename and not the fully qualified
/// typename. This allows the type accelerator tables to stay small,
/// even with heavily templatized C++. The type search will then
/// narrow down the search results. If "exact_match" is true, then
/// the type search will only match exact type name matches. If
/// "exact_match" is false, the type will match as long as the base
/// typename matches and as long as any immediate containing
/// namespaces/class scopes that are specified match. So to search
/// for a type "d" in "b::c", the name "b::c::d" can be specified
/// and it will match any class/namespace "b" which contains a
/// class/namespace "c" which contains type "d". We do this to
/// allow users to not always have to specify complete scoping on
/// all expressions, but it also allows for exact matching when
/// required.
///
/// @param[in] sc
/// A symbol context that scopes where to extract a type list
/// from.
///
/// @param[in] type_name
/// The name of the type we are looking for that is a fully
/// or partially qualfieid type name.
///
/// @param[in] exact_match
/// If \b true, \a type_name is fully qualifed and must match
/// exactly. If \b false, \a type_name is a partially qualfied
/// name where the leading namespaces or classes can be
/// omitted to make finding types that a user may type
/// easier.
///
/// @param[out] type_list
/// A type list gets populated with any matches.
///
/// @return
/// The number of matches added to \a type_list.
//------------------------------------------------------------------
uint32_t
FindTypes (const SymbolContext& sc,
const ConstString &type_name,
bool exact_match,
uint32_t max_matches,
TypeList& types);
//------------------------------------------------------------------
/// Find types by name that are in a namespace. This function is
/// used by the expression parser when searches need to happen in
/// an exact namespace scope.
///
/// @param[in] sc
/// A symbol context that scopes where to extract a type list
/// from.
///
/// @param[in] type_name
/// The name of a type within a namespace that should not include
/// any qualifying namespaces (just a type basename).
///
/// @param[in] namespace_decl
/// The namespace declaration that this type must exist in.
///
/// @param[out] type_list
/// A type list gets populated with any matches.
///
/// @return
/// The number of matches added to \a type_list.
//------------------------------------------------------------------
uint32_t
FindTypesInNamespace (const SymbolContext& sc,
const ConstString &type_name,
const ClangNamespaceDecl *namespace_decl,
uint32_t max_matches,
TypeList& type_list);
//------------------------------------------------------------------
/// Get const accessor for the module architecture.
///
/// @return
/// A const reference to the architecture object.
//------------------------------------------------------------------
const ArchSpec&
GetArchitecture () const;
//------------------------------------------------------------------
/// Get const accessor for the module file specification.
///
/// This function returns the file for the module on the host system
/// that is running LLDB. This can differ from the path on the
/// platform since we might be doing remote debugging.
///
/// @return
/// A const reference to the file specification object.
//------------------------------------------------------------------
const FileSpec &
GetFileSpec () const
{
return m_file;
}
//------------------------------------------------------------------
/// Get accessor for the module platform file specification.
///
/// Platform file refers to the path of the module as it is known on
/// the remote system on which it is being debugged. For local
/// debugging this is always the same as Module::GetFileSpec(). But
/// remote debugging might mention a file "/usr/lib/liba.dylib"
/// which might be locally downloaded and cached. In this case the
/// platform file could be something like:
/// "/tmp/lldb/platform-cache/remote.host.computer/usr/lib/liba.dylib"
/// The file could also be cached in a local developer kit directory.
///
/// @return
/// A const reference to the file specification object.
//------------------------------------------------------------------
const FileSpec &
GetPlatformFileSpec () const
{
if (m_platform_file)
return m_platform_file;
return m_file;
}
void
SetPlatformFileSpec (const FileSpec &file)
{
m_platform_file = file;
}
const FileSpec &
GetSymbolFileFileSpec () const
{
return m_symfile_spec;
}
void
SetSymbolFileFileSpec (const FileSpec &file)
{
m_symfile_spec = file;
m_symfile_ap.reset();
m_did_load_symbol_vendor = false;
}
const TimeValue &
GetModificationTime () const;
//------------------------------------------------------------------
/// Tells whether this module is capable of being the main executable
/// for a process.
///
/// @return
/// \b true if it is, \b false otherwise.
//------------------------------------------------------------------
bool
IsExecutable ();
//------------------------------------------------------------------
/// Tells whether this module has been loaded in the target passed in.
/// This call doesn't distinguish between whether the module is loaded
/// by the dynamic loader, or by a "target module add" type call.
///
/// @param[in] target
/// The target to check whether this is loaded in.
///
/// @return
/// \b true if it is, \b false otherwise.
//------------------------------------------------------------------
bool
IsLoadedInTarget (Target *target);
//------------------------------------------------------------------
/// Get the number of compile units for this module.
///
/// @return
/// The number of compile units that the symbol vendor plug-in
/// finds.
//------------------------------------------------------------------
uint32_t
GetNumCompileUnits();
lldb::CompUnitSP
GetCompileUnitAtIndex (uint32_t);
const ConstString &
GetObjectName() const;
uint64_t
GetObjectOffset() const
{
return m_object_offset;
}
//------------------------------------------------------------------
/// Get the object file representation for the current architecture.
///
/// If the object file has not been located or parsed yet, this
/// function will find the best ObjectFile plug-in that can parse
/// Module::m_file.
///
/// @return
/// If Module::m_file does not exist, or no plug-in was found
/// that can parse the file, or the object file doesn't contain
/// the current architecture in Module::m_arch, NULL will be
/// returned, else a valid object file interface will be
/// returned. The returned pointer is owned by this object and
/// remains valid as long as the object is around.
//------------------------------------------------------------------
ObjectFile *
GetObjectFile ();
// Load an object file from memory.
ObjectFile *
GetMemoryObjectFile (const lldb::ProcessSP &process_sp,
lldb::addr_t header_addr,
Error &error);
//------------------------------------------------------------------
/// Get the symbol vendor interface for the current architecture.
///
/// If the symbol vendor file has not been located yet, this
/// function will find the best SymbolVendor plug-in that can
/// use the current object file.
///
/// @return
/// If this module does not have a valid object file, or no
/// plug-in can be found that can use the object file, NULL will
/// be returned, else a valid symbol vendor plug-in interface
/// will be returned. The returned pointer is owned by this
/// object and remains valid as long as the object is around.
//------------------------------------------------------------------
SymbolVendor*
GetSymbolVendor(bool can_create = true);
//------------------------------------------------------------------
/// Get accessor the type list for this module.
///
/// @return
/// A valid type list pointer, or NULL if there is no valid
/// symbol vendor for this module.
//------------------------------------------------------------------
TypeList*
GetTypeList ();
//------------------------------------------------------------------
/// Get a pointer to the UUID value contained in this object.
///
/// If the executable image file doesn't not have a UUID value built
/// into the file format, an MD5 checksum of the entire file, or
/// slice of the file for the current architecture should be used.
///
/// @return
/// A const pointer to the internal copy of the UUID value in
/// this module if this module has a valid UUID value, NULL
/// otherwise.
//------------------------------------------------------------------
const lldb_private::UUID &
GetUUID ();
//------------------------------------------------------------------
/// A debugging function that will cause everything in a module to
/// be parsed.
///
/// All compile units will be pasred, along with all globals and
/// static variables and all functions for those compile units.
/// All types, scopes, local variables, static variables, global
/// variables, and line tables will be parsed. This can be used
/// prior to dumping a module to see a complete list of the
/// resuling debug information that gets parsed, or as a debug
/// function to ensure that the module can consume all of the
/// debug data the symbol vendor provides.
//------------------------------------------------------------------
void
ParseAllDebugSymbols();
bool
ResolveFileAddress (lldb::addr_t vm_addr, Address& so_addr);
uint32_t
ResolveSymbolContextForAddress (const Address& so_addr, uint32_t resolve_scope, SymbolContext& sc);
//------------------------------------------------------------------
/// Resolve items in the symbol context for a given file and line.
///
/// Tries to resolve \a file_path and \a line to a list of matching
/// symbol contexts.
///
/// The line table entries contains addresses that can be used to
/// further resolve the values in each match: the function, block,
/// symbol. Care should be taken to minimize the amount of
/// information that is requested to only what is needed --
/// typically the module, compile unit, line table and line table
/// entry are sufficient.
///
/// @param[in] file_path
/// A path to a source file to match. If \a file_path does not
/// specify a directory, then this query will match all files
/// whose base filename matches. If \a file_path does specify
/// a directory, the fullpath to the file must match.
///
/// @param[in] line
/// The source line to match, or zero if just the compile unit
/// should be resolved.
///
/// @param[in] check_inlines
/// Check for inline file and line number matches. This option
/// should be used sparingly as it will cause all line tables
/// for every compile unit to be parsed and searched for
/// matching inline file entries.
///
/// @param[in] resolve_scope
/// The scope that should be resolved (see
/// SymbolContext::Scope).
///
/// @param[out] sc_list
/// A symbol context list that gets matching symbols contexts
/// appended to.
///
/// @return
/// The number of matches that were added to \a sc_list.
///
/// @see SymbolContext::Scope
//------------------------------------------------------------------
uint32_t
ResolveSymbolContextForFilePath (const char *file_path, uint32_t line, bool check_inlines, uint32_t resolve_scope, SymbolContextList& sc_list);
//------------------------------------------------------------------
/// Resolve items in the symbol context for a given file and line.
///
/// Tries to resolve \a file_spec and \a line to a list of matching
/// symbol contexts.
///
/// The line table entries contains addresses that can be used to
/// further resolve the values in each match: the function, block,
/// symbol. Care should be taken to minimize the amount of
/// information that is requested to only what is needed --
/// typically the module, compile unit, line table and line table
/// entry are sufficient.
///
/// @param[in] file_spec
/// A file spec to a source file to match. If \a file_path does
/// not specify a directory, then this query will match all
/// files whose base filename matches. If \a file_path does
/// specify a directory, the fullpath to the file must match.
///
/// @param[in] line
/// The source line to match, or zero if just the compile unit
/// should be resolved.
///
/// @param[in] check_inlines
/// Check for inline file and line number matches. This option
/// should be used sparingly as it will cause all line tables
/// for every compile unit to be parsed and searched for
/// matching inline file entries.
///
/// @param[in] resolve_scope
/// The scope that should be resolved (see
/// SymbolContext::Scope).
///
/// @param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
///
/// @return
/// A integer that contains SymbolContext::Scope bits set for
/// each item that was successfully resolved.
///
/// @see SymbolContext::Scope
//------------------------------------------------------------------
uint32_t
ResolveSymbolContextsForFileSpec (const FileSpec &file_spec, uint32_t line, bool check_inlines, uint32_t resolve_scope, SymbolContextList& sc_list);
void
SetFileSpecAndObjectName (const FileSpec &file,
const ConstString &object_name);
bool
GetIsDynamicLinkEditor () const
{
return m_is_dynamic_loader_module;
}
void
SetIsDynamicLinkEditor (bool b)
{
m_is_dynamic_loader_module = b;
}
ClangASTContext &
GetClangASTContext ();
// Special error functions that can do printf style formatting that will prepend the message with
// something appropriate for this module (like the architecture, path and object name (if any)).
// This centralizes code so that everyone doesn't need to format their error and log messages on
// their own and keeps the output a bit more consistent.
void
LogMessage (Log *log, const char *format, ...) __attribute__ ((format (printf, 3, 4)));
void
ReportWarning (const char *format, ...) __attribute__ ((format (printf, 2, 3)));
void
ReportError (const char *format, ...) __attribute__ ((format (printf, 2, 3)));
// Only report an error once when the module is first detected to be modified
// so we don't spam the console with many messages.
void
ReportErrorIfModifyDetected (const char *format, ...) __attribute__ ((format (printf, 2, 3)));
bool
GetModified (bool use_cached_only);
bool
SetModified (bool b);
//------------------------------------------------------------------
// SymbolVendor, SymbolFile and ObjectFile member objects should
// lock the module mutex to avoid deadlocks.
//------------------------------------------------------------------
Mutex &
GetMutex () const
{
return m_mutex;
}
PathMappingList &
GetSourceMappingList ()
{
return m_source_mappings;
}
const PathMappingList &
GetSourceMappingList () const
{
return m_source_mappings;
}
//------------------------------------------------------------------
/// Finds a source file given a file spec using the module source
/// path remappings (if any).
///
/// Tries to resolve \a orig_spec by checking the module source path
/// remappings. It makes sure the file exists, so this call can be
/// expensive if the remappings are on a network file system, so
/// use this function sparingly (not in a tight debug info parsing
/// loop).
///
/// @param[in] orig_spec
/// The original source file path to try and remap.
///
/// @param[out] new_spec
/// The newly remapped filespec that is guaranteed to exist.
///
/// @return
/// /b true if \a orig_spec was successfully located and
/// \a new_spec is filled in with an existing file spec,
/// \b false otherwise.
//------------------------------------------------------------------
bool
FindSourceFile (const FileSpec &orig_spec, FileSpec &new_spec) const;
//------------------------------------------------------------------
/// Remaps a source file given \a path into \a new_path.
///
/// Remaps \a path if any source remappings match. This function
/// does NOT stat the file system so it can be used in tight loops
/// where debug info is being parsed.
///
/// @param[in] path
/// The original source file path to try and remap.
///
/// @param[out] new_path
/// The newly remapped filespec that is may or may not exist.
///
/// @return
/// /b true if \a path was successfully located and \a new_path
/// is filled in with a new source path, \b false otherwise.
//------------------------------------------------------------------
bool
RemapSourceFile (const char *path, std::string &new_path) const;
protected:
//------------------------------------------------------------------
// Member Variables
//------------------------------------------------------------------
mutable Mutex m_mutex; ///< A mutex to keep this object happy in multi-threaded environments.
TimeValue m_mod_time; ///< The modification time for this module when it was created.
ArchSpec m_arch; ///< The architecture for this module.
lldb_private::UUID m_uuid; ///< Each module is assumed to have a unique identifier to help match it up to debug symbols.
FileSpec m_file; ///< The file representation on disk for this module (if there is one).
FileSpec m_platform_file;///< The path to the module on the platform on which it is being debugged
FileSpec m_symfile_spec; ///< If this path is valid, then this is the file that _will_ be used as the symbol file for this module
ConstString m_object_name; ///< The name an object within this module that is selected, or empty of the module is represented by \a m_file.
uint64_t m_object_offset;
lldb::ObjectFileSP m_objfile_sp; ///< A shared pointer to the object file parser for this module as it may or may not be shared with the SymbolFile
std::auto_ptr<SymbolVendor> m_symfile_ap; ///< A pointer to the symbol vendor for this module.
ClangASTContext m_ast; ///< The AST context for this module.
PathMappingList m_source_mappings; ///< Module specific source remappings for when you have debug info for a module that doesn't match where the sources currently are
bool m_did_load_objfile:1,
m_did_load_symbol_vendor:1,
m_did_parse_uuid:1,
m_did_init_ast:1,
m_is_dynamic_loader_module:1,
m_was_modified:1; /// See if the module was modified after it was initially opened.
//------------------------------------------------------------------
/// Resolve a file or load virtual address.
///
/// Tries to resolve \a vm_addr as a file address (if \a
/// vm_addr_is_file_addr is true) or as a load address if \a
/// vm_addr_is_file_addr is false) in the symbol vendor.
/// \a resolve_scope indicates what clients wish to resolve
/// and can be used to limit the scope of what is parsed.
///
/// @param[in] vm_addr
/// The load virtual address to resolve.
///
/// @param[in] vm_addr_is_file_addr
/// If \b true, \a vm_addr is a file address, else \a vm_addr
/// if a load address.
///
/// @param[in] resolve_scope
/// The scope that should be resolved (see
/// SymbolContext::Scope).
///
/// @param[out] so_addr
/// The section offset based address that got resolved if
/// any bits are returned.
///
/// @param[out] sc
// The symbol context that has objects filled in. Each bit
/// in the \a resolve_scope pertains to a member in the \a sc.
///
/// @return
/// A integer that contains SymbolContext::Scope bits set for
/// each item that was successfully resolved.
///
/// @see SymbolContext::Scope
//------------------------------------------------------------------
uint32_t
ResolveSymbolContextForAddress (lldb::addr_t vm_addr,
bool vm_addr_is_file_addr,
uint32_t resolve_scope,
Address& so_addr,
SymbolContext& sc);
void
SymbolIndicesToSymbolContextList (Symtab *symtab,
std::vector<uint32_t> &symbol_indexes,
SymbolContextList &sc_list);
bool
SetArchitecture (const ArchSpec &new_arch);
private:
uint32_t
FindTypes_Impl (const SymbolContext& sc,
const ConstString &name,
const ClangNamespaceDecl *namespace_decl,
bool append,
uint32_t max_matches,
TypeList& types);
DISALLOW_COPY_AND_ASSIGN (Module);
};
} // namespace lldb_private
#endif // liblldb_Module_h_