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//===-- Communication.h -----------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_Communication_h_
#define liblldb_Communication_h_
// C Includes
// C++ Includes
#include <string>
// Other libraries and framework includes
// Project includes
#include "lldb/lldb-private.h"
#include "lldb/Core/Broadcaster.h"
#include "lldb/Core/Error.h"
#include "lldb/Host/Mutex.h"
#include "lldb/lldb-private.h"
namespace lldb_private {
//----------------------------------------------------------------------
/// @class Communication Communication.h "lldb/Core/Communication.h"
/// @brief An abstract communications class.
///
/// Communication is an class that handles data communication
/// between two data sources. It uses a Connection class to do the
/// real communication. This approach has a couple of advantages: it
/// allows a single instance of this class to be used even though its
/// connection can change. Connections could negotiate for different
/// connections based on abilities like starting with Bluetooth and
/// negotiating up to WiFi if available. It also allows this class to be
/// subclassed by any interfaces that don't want to give bytes but want
/// to validate and give out packets. This can be done by overriding:
///
/// AppendBytesToCache (const uint8_t *src, size_t src_len, bool broadcast);
///
/// Communication inherits from Broadcaster which means it can be
/// used in conjunction with Listener to wait for multiple broadcaster
/// objects and multiple events from each of those objects.
/// Communication defines a set of pre-defined event bits (see
/// enumerations definitions that start with "eBroadcastBit" below).
///
/// There are two modes in which communications can occur:
/// @li single-threaded
/// @li multi-threaded
///
/// In single-threaded mode, all reads and writes happen synchronously
/// on the calling thread.
///
/// In multi-threaded mode, a read thread is spawned that continually
/// reads data and caches any received bytes. To start the read thread
/// clients call:
///
/// bool Communication::StartReadThread (Error *);
///
/// If true is returned a read thead has been spawned that will
/// continually execute a call to the pure virtual DoRead function:
///
/// size_t Communication::ReadFromConnection (void *, size_t, uint32_t);
///
/// When bytes are received the data gets cached in \a m_bytes and this
/// class will broadcast a \b eBroadcastBitReadThreadGotBytes event.
/// Clients that want packet based communication should override
/// AppendBytesToCache. The subclasses can choose to call the
/// built in AppendBytesToCache with the \a broadcast parameter set to
/// false. This will cause the \b eBroadcastBitReadThreadGotBytes event
/// not get broadcast, and then the subclass can post a \b
/// eBroadcastBitPacketAvailable event when a full packet of data has
/// been received.
///
/// If the connection is disconnected a \b eBroadcastBitDisconnected
/// event gets broadcast. If the read thread exits a \b
/// eBroadcastBitReadThreadDidExit event will be broadcast. Clients
/// can also post a \b eBroadcastBitReadThreadShouldExit event to this
/// object which will cause the read thread to exit.
//----------------------------------------------------------------------
class Communication : public Broadcaster
{
public:
enum {
eBroadcastBitDisconnected = (1 << 0), ///< Sent when the communications connection is lost.
eBroadcastBitReadThreadGotBytes = (1 << 1), ///< Sent by the read thread when bytes become available.
eBroadcastBitReadThreadDidExit = (1 << 2), ///< Sent by the read thread when it exits to inform clients.
eBroadcastBitReadThreadShouldExit = (1 << 3), ///< Sent by clients that need to cancel the read thread.
eBroadcastBitPacketAvailable = (1 << 4), ///< Sent when data received makes a complete packet.
kLoUserBroadcastBit = (1 << 16),///< Subclasses can used bits 31:16 for any needed events.
kHiUserBroadcastBit = (1 << 31),
eAllEventBits = 0xffffffff
};
typedef void (*ReadThreadBytesReceived) (void *baton, const void *src, size_t src_len);
//------------------------------------------------------------------
/// Construct the Communication object with the specified name for
/// the Broadcaster that this object inherits from.
///
/// @param[in] broadcaster_name
/// The name of the broadcaster object. This name should be as
/// complete as possible to uniquely identify this object. The
/// broadcaster name can be updated after the connect function
/// is called.
//------------------------------------------------------------------
Communication(const char * broadcaster_name);
//------------------------------------------------------------------
/// Destructor.
///
/// The destructor is virtual since this class gets subclassed.
//------------------------------------------------------------------
virtual
~Communication();
void
Clear ();
//------------------------------------------------------------------
/// Connect using the current connection by passing \a url to its
/// connect function.
/// string.
///
/// @param[in] url
/// A string that contains all information needed by the
/// subclass to connect to another client.
///
/// @return
/// \b True if the connect succeeded, \b false otherwise. The
/// internal error object should be filled in with an
/// appropriate value based on the result of this function.
///
/// @see Error& Communication::GetError ();
/// @see bool Connection::Connect (const char *url);
//------------------------------------------------------------------
lldb::ConnectionStatus
Connect (const char *url, Error *error_ptr);
//------------------------------------------------------------------
/// Disconnect the communications connection if one is currently
/// connected.
///
/// @return
/// \b True if the disconnect succeeded, \b false otherwise. The
/// internal error object should be filled in with an
/// appropriate value based on the result of this function.
///
/// @see Error& Communication::GetError ();
/// @see bool Connection::Disconnect ();
//------------------------------------------------------------------
lldb::ConnectionStatus
Disconnect (Error *error_ptr = NULL);
//------------------------------------------------------------------
/// Check if the connection is valid.
///
/// @return
/// \b True if this object is currently connected, \b false
/// otherwise.
//------------------------------------------------------------------
bool
IsConnected () const;
bool
HasConnection () const;
lldb_private::Connection *
GetConnection ()
{
return m_connection_sp.get();
}
//------------------------------------------------------------------
/// Read bytes from the current connection.
///
/// If no read thread is running, this function call the
/// connection's Connection::Read(...) function to get any available.
///
/// If a read thread has been started, this function will check for
/// any cached bytes that have already been read and return any
/// currently available bytes. If no bytes are cached, it will wait
/// for the bytes to become available by listening for the \a
/// eBroadcastBitReadThreadGotBytes event. If this function consumes
/// all of the bytes in the cache, it will reset the
/// \a eBroadcastBitReadThreadGotBytes event bit.
///
/// @param[in] dst
/// A destination buffer that must be at least \a dst_len bytes
/// long.
///
/// @param[in] dst_len
/// The number of bytes to attempt to read, and also the max
/// number of bytes that can be placed into \a dst.
///
/// @param[in] timeout_usec
/// A timeout value in micro-seconds.
///
/// @return
/// The number of bytes actually read.
///
/// @see size_t Connection::Read (void *, size_t);
//------------------------------------------------------------------
size_t
Read (void *dst,
size_t dst_len,
uint32_t timeout_usec,
lldb::ConnectionStatus &status,
Error *error_ptr);
//------------------------------------------------------------------
/// The actual write function that attempts to write to the
/// communications protocol.
///
/// Subclasses must override this function.
///
/// @param[in] src
/// A source buffer that must be at least \a src_len bytes
/// long.
///
/// @param[in] src_len
/// The number of bytes to attempt to write, and also the
/// number of bytes are currently available in \a src.
///
/// @return
/// The number of bytes actually Written.
//------------------------------------------------------------------
size_t
Write (const void *src,
size_t src_len,
lldb::ConnectionStatus &status,
Error *error_ptr);
//------------------------------------------------------------------
/// Sets the connection that it to be used by this class.
///
/// By making a communication class that uses different connections
/// it allows a single communication interface to negotiate and
/// change its connection without any interruption to the client.
/// It also allows the Communication class to be subclassed for
/// packet based communication.
///
/// @param[in] connection
/// A connection that this class will own and destroy.
///
/// @see
/// class Connection
//------------------------------------------------------------------
void
SetConnection (Connection *connection);
//------------------------------------------------------------------
/// Starts a read thread whose sole purpose it to read bytes from
/// the current connection. This function will call connection's
/// read function:
///
/// size_t Connection::Read (void *, size_t);
///
/// When bytes are read and cached, this function will call:
///
/// Communication::AppendBytesToCache (const uint8_t * bytes, size_t len, bool broadcast);
///
/// Subclasses should override this function if they wish to override
/// the default action of caching the bytes and broadcasting a \b
/// eBroadcastBitReadThreadGotBytes event.
///
/// @return
/// \b True if the read thread was successfully started, \b
/// false otherwise.
///
/// @see size_t Connection::Read (void *, size_t);
/// @see void Communication::AppendBytesToCache (const uint8_t * bytes, size_t len, bool broadcast);
//------------------------------------------------------------------
virtual bool
StartReadThread (Error *error_ptr = NULL);
//------------------------------------------------------------------
/// Stops the read thread by cancelling it.
///
/// @return
/// \b True if the read thread was successfully canceled, \b
/// false otherwise.
//------------------------------------------------------------------
virtual bool
StopReadThread (Error *error_ptr = NULL);
//------------------------------------------------------------------
/// Checks if there is a currently running read thread.
///
/// @return
/// \b True if the read thread is running, \b false otherwise.
//------------------------------------------------------------------
bool
ReadThreadIsRunning ();
//------------------------------------------------------------------
/// The static read thread function. This function will call
/// the "DoRead" function continuously and wait for data to become
/// avaialble. When data is received it will append the available
/// data to the internal cache and broadcast a
/// \b eBroadcastBitReadThreadGotBytes event.
///
/// @param[in] comm_ptr
/// A pointer to an instance of this class.
///
/// @return
/// \b NULL.
///
/// @see void Communication::ReadThreadGotBytes (const uint8_t *, size_t);
//------------------------------------------------------------------
static lldb::thread_result_t
ReadThread (lldb::thread_arg_t comm_ptr);
void
SetReadThreadBytesReceivedCallback (ReadThreadBytesReceived callback,
void *callback_baton);
static const char *
ConnectionStatusAsCString (lldb::ConnectionStatus status);
bool
GetCloseOnEOF () const
{
return m_close_on_eof;
}
void
SetCloseOnEOF (bool b)
{
m_close_on_eof = b;
}
static ConstString &GetStaticBroadcasterClass ();
virtual ConstString &GetBroadcasterClass() const
{
return GetStaticBroadcasterClass();
}
private:
//------------------------------------------------------------------
// For Communication only
//------------------------------------------------------------------
DISALLOW_COPY_AND_ASSIGN (Communication);
protected:
lldb::ConnectionSP m_connection_sp; ///< The connection that is current in use by this communications class.
lldb::thread_t m_read_thread; ///< The read thread handle in case we need to cancel the thread.
bool m_read_thread_enabled;
std::string m_bytes; ///< A buffer to cache bytes read in the ReadThread function.
Mutex m_bytes_mutex; ///< A mutex to protect multi-threaded access to the cached bytes.
Mutex m_write_mutex; ///< Don't let multiple threads write at the same time...
ReadThreadBytesReceived m_callback;
void *m_callback_baton;
bool m_close_on_eof;
size_t
ReadFromConnection (void *dst,
size_t dst_len,
uint32_t timeout_usec,
lldb::ConnectionStatus &status,
Error *error_ptr);
//------------------------------------------------------------------
/// Append new bytes that get read from the read thread into the
/// internal object byte cache. This will cause a \b
/// eBroadcastBitReadThreadGotBytes event to be broadcast if \a
/// broadcast is true.
///
/// Subclasses can override this function in order to inspect the
/// received data and check if a packet is available.
///
/// Subclasses can also still call this function from the
/// overridden method to allow the caching to correctly happen and
/// suppress the broadcasting of the \a eBroadcastBitReadThreadGotBytes
/// event by setting \a broadcast to false.
///
/// @param[in] src
/// A source buffer that must be at least \a src_len bytes
/// long.
///
/// @param[in] src_len
/// The number of bytes to append to the cache.
//------------------------------------------------------------------
virtual void
AppendBytesToCache (const uint8_t *src, size_t src_len, bool broadcast, lldb::ConnectionStatus status);
//------------------------------------------------------------------
/// Get any available bytes from our data cache. If this call
/// empties the data cache, the \b eBroadcastBitReadThreadGotBytes event
/// will be reset to signify no more bytes are available.
///
/// @param[in] dst
/// A destination buffer that must be at least \a dst_len bytes
/// long.
///
/// @param[in] dst_len
/// The number of bytes to attempt to read from the cache,
/// and also the max number of bytes that can be placed into
/// \a dst.
///
/// @return
/// The number of bytes extracted from the data cache.
//------------------------------------------------------------------
size_t
GetCachedBytes (void *dst, size_t dst_len);
};
} // namespace lldb_private
#endif // liblldb_Communication_h_