blob: 22e33f9fc48f727fcc64692c42bea2d04050e4a0 [file] [log] [blame]
.. _design:
Linker Design
=============
Introduction
------------
lld is a new generation of linker. It is not "section" based like traditional
linkers which mostly just interlace sections from multiple object files into the
output file. Instead, lld is based on "Atoms". Traditional section based
linking work well for simple linking, but their model makes advanced linking
features difficult to implement. Features like dead code stripping, reordering
functions for locality, and C++ coalescing require the linker to work at a finer
grain.
An atom is an indivisible chunk of code or data. An atom has a set of
attributes, such as: name, scope, content-type, alignment, etc. An atom also
has a list of References. A Reference contains: a kind, an optional offset, an
optional addend, and an optional target atom.
The Atom model allows the linker to use standard graph theory models for linking
data structures. Each atom is a node, and each Reference is an edge. The
feature of dead code stripping is implemented by following edges to mark all
live atoms, and then delete the non-live atoms.
Atom Model
----------
An atom is an indivisible chuck of code or data. Typically each user written
function or global variable is an atom. In addition, the compiler may emit
other atoms, such as for literal c-strings or floating point constants, or for
runtime data structures like dwarf unwind info or pointers to initializers.
A simple "hello world" object file would be modeled like this:
.. image:: hello.png
There are three atoms: main, a proxy for printf, and an anonymous atom
containing the c-string literal "hello world". The Atom "main" has two
references. One is the call site for the call to printf, and the other is a
refernce for the instruction that loads the address of the c-string literal.
File Model
----------
The linker views the input files as basically containers of Atoms and
References, and just a few attributes of their own. The linker works with three
kinds of files: object files, static libraries, and dynamic shared libraries.
Each kind of file has reader object which presents the file in the model
expected by the linker.
Object File
~~~~~~~~~~~
An object file is just a container of atoms. When linking an object file, a
reader is instantiated which parses the object file and instantiates a set of
atoms representing all content in the .o file. The linker adds all those atoms
to a master graph.
Static Library (Archive)
~~~~~~~~~~~~~~~~~~~~~~~~
This is the traditional unix static archive which is just a collection of object
files with a "table of contents". When linking with a static library, by default
nothing is added to the master graph of atoms. Instead, if after merging all
atoms from object files into a master graph, if any "undefined" atoms are left
remaining in the master graph, the linker reads the table of contents for each
static library to see if any have the needed definitions. If so, the set of
atoms from the specified object file in the static library is added to the
master graph of atoms.
Dynamic Library (Shared Object)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dynamic libraries are different than object files and static libraries in that
they don't directly add any content. Their purpose is to check at build time
that the remaining undefined references can be resolved at runtime, and provide
a list of dynamic libraries (SO_NEEDED) that will be needed at runtime. The way
this is modeled in the linker is that a dynamic library contributes no atoms to
the initial graph of atoms. Instead, (like static libraries) if there are
"undefined" atoms in the master graph of all atoms, then each dynamic library is
checked to see if exports the required symbol. If so, a "shared library" atom is
instantiated by the by the reader which the linker uses to replace the
"undefined" atom.
Linking Steps
-------------
Through the use of abstract Atoms, the core of linking is architecture
independent and file format independent. All command line parsing is factored
out into a separate "options" abstraction which enables the linker to be driven
with different command line sets.
The overall steps in linking are:
#. Command line processing
#. Parsing input files
#. Resolving
#. Passes/Optimizations
#. Generate output file
The Resolving and Passes steps are done purely on the master graph of atoms, so
they have no notion of file formats such as mach-o or ELF.
Resolving
~~~~~~~~~
The resolving step takes all the atoms graphs from each object file and combines
them into one master object graph. Unfortunately, it is not as simple as
appending the atom list from each file into one big list. There are many cases
where atoms need to be coalesced. That is, two or more atoms need to be
coalesced into one atom. This is necessary to support: C language "tentative
definitions", C++ weak symbols for templates and inlines defined in headers,
replacing undefined atoms with actual definition atoms, and for merging copies
of constants like c-strings and floating point constants.
The linker support coalescing by-name and by-content. By-name is used for
tentative definitions and weak symbols. By-content is used for constant data
that can be merged.
The resolving process maintains some global linking "state", including a "symbol
table" which is a map from llvm::StringRef to lld::Atom*. With these data
structures, the linker iterates all atoms in all input files. F or each atom, it
checks if the atom is named and has a global or hidden scope. If so, the atom
is added to the symbol table map. If there already is a matching atom in that
table, that means the current atom needs to be coalesced with the found atom, or
it is a multiple definition error.
When all initial input file atoms have been processed by the resolver, a scan is
made to see if there are any undefined atoms in the graph. If there are, the
linker scans all libraries (both static and dynamic) looking for definitions to
replace the undefined atoms. It is an error if any undefined atoms are left
remaining.
Dead code stripping (if requested) is done at the end of resolving. The linker
does a simple mark-and-sweep. It starts with "root" atoms (like "main" in a main
executable) and follows each references and marks each Atom that it visits as
"live". When done, all atoms not marked "live" are removed.
The result of the Resolving phase is the creation of an lld::File object. The
goal is that the lld::File model is <b>the</b> internal representation
throughout the linker. The file readers parse (mach-o, ELF, COFF) into an
lld::File. The file writers (mach-o, ELF, COFF) taken an lld::File and produce
their file kind, and every Pass only operates on an lld::File. This is not only
a simpler, consistent model, but it enables the state of the linker to be dumped
at any point in the link for testing purposes.
Passes
~~~~~~
The Passes step is an open ended set of routines that each get a change to
modify or enhance the current lld::File object. Some example Passes are:
* stub (PLT) generation
* GOT instantiation
* order_file optimization
* branch island generation
* branch shim generation
* Objective-C optimizations (Darwin specific)
* TLV instantiation (Darwin specific)
* dtrace probe processing (Darwin specific)
* compact unwind encoding (Darwin specific)
Some of these passes are specific to Darwin's runtime environments. But many of
the passes are applicable to any OS (such as generating branch island for out of
range branch instructions).
The general structure of a pass is to iterate through the atoms in the current
lld::File object, inspecting each atom and doing something. For instance, the
stub pass, looks for call sites to shared library atoms (e.g. call to printf).
It then instantiates a "stub" atom (PLT entry) and a "lazy pointer" atom for
each proxy atom needed, and these new atoms are added to the current lld::File
object. Next, all the noted call sites to shared library atoms have their
References altered to point to the stub atom instead of the shared library atom.
Generate Output File
~~~~~~~~~~~~~~~~~~~~
Once the passes are done, the output file writer is given current lld::File
object. The writer's job is to create the executable content file wrapper and
place the content of the atoms into it.
lld::File representations
-------------------------
Just as LLVM has three representations of its IR model, lld has three
representations of its File/Atom/Reference model:
* In memory, abstract C++ classes (lld::Atom, lld::Reference, and lld::File).
* textual (in YAML)
* binary format ("native")
Binary File Format
~~~~~~~~~~~~~~~~~~
In theory, lld::File objects could be written to disk in an existing Object File
format standard (e.g. ELF). Instead we choose to define a new binary file
format. There are two main reasons for this: fidelity and performance. In order
for lld to work as a linker on all platforms, its internal model must be rich
enough to model all CPU and OS linking features. But if we choose an existing
Object File format as the lld binary format, that means an on going need to
retrofit each platform specific feature needed from alternate platforms into the
existing Object File format. Having our own "native" binary format side steps
that issue. We still need to be able to binary encode all the features, but
once the in-memory model can represent the feature, it is straight forward to
binary encode it.
The reason to use a binary file format at all, instead of a textual file format,
is speed. You want the binary format to be as fast as possible to read into the
in-memory model. Given that we control the in-memory model and the binary
format, the obvious way to make reading super fast it to make the file format be
basically just an array of atoms. The reader just mmaps in the file and looks
at the header to see how many atoms there are and instantiate that many atom
objects with the atom attribute information coming from that array. The trick
is designing this in a way that can be extended as the Atom mode evolves and new
attributes are added.
The native object file format starts with a header that lists how many "chunks"
are in the file. A chunk is an array of "ivar data". The native file reader
instantiates an array of Atom objects (with one large malloc call). Each atom
contains just a pointer to its vtable and a pointer to its ivar data. All
methods on lld::Atom are virtual, so all the method implementations return
values based on the ivar data to which it has a pointer. If a new linking
features is added which requires a change to the lld::Atom model, a new native
reader class (e.g. version 2) is defined which knows how to read the new feature
information from the new ivar data. The old reader class (e.g. version 1) is
updated to do its best to model (the lack of the new feature) given the old ivar
data in existing native object files.
With this model for the native file format, files can be read and turned
into the in-memory graph of lld::Atoms with just a few memory allocations.
And the format can easily adapt over time to new features
Textual representations in YAML
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In designing a textual format we want something easy for humans to read and easy
for the linker to parse. Since an atom has lots of attributes most of which are
usually just the default, we should define default values for every attribute so
that those can be omitted from the text representation. Here is the atoms for a
simple hello world program expressed in YAML::
target-triple: x86_64-apple-darwin11
atoms:
- name: _main
scope: global
type: code
content: [ 55, 48, 89, e5, 48, 8d, 3d, 00, 00, 00, 00, 30, c0, e8, 00, 00,
00, 00, 31, c0, 5d, c3 ]
fixups:
- offset: 07
kind: pcrel32
target: 2
- offset: 0E
kind: call32
target: _fprintf
- type: c-string
content: [ 73, 5A, 00 ]
...
The biggest use for the textual format will be writing test cases. Writing test
cases in C is problematic because the compiler may vary its output over time for
its own optimization reasons which my inadvertently disable or break the linker
feature trying to be tested. By writing test cases in the linkers own textual
format, we can exactly specify every attribute of every atom and thus target
specific linker logic.
Testing
~~~~~~~
The lld project contains a test suite which is being built up as new code is
added to lld. All new lld functionality should have a tests added to the test
suite. The test suite is `lit <http://llvm.org/cmds/lit.html/>`_ driven. Each
test is a text file with comments telling lit how to run the test and check the
result To facilitate testing, the lld project builds a tool called lld-core.
This tool reads a YAML file (default from stdin), parses it into one or more
lld::File objects in memory and then feeds those lld::File objects to the
resolver phase. The output of the resolver is written as a native object file.
It is then read back in using the native object file reader and then pass to the
YAML writer. This round-about path means that all three representations
(in-memory, binary, and text) are exercised, and any new feature has to work in
all the representations to pass the test.
Resolver testing
~~~~~~~~~~~~~~~~
Basic testing is the "core linking" or resolving phase. That is where the
linker merges object files. All test cases are written in YAML. One feature of
YAML is that it allows multiple "documents" to be encoding in one YAML stream.
That means one text file can appear to the linker as multiple .o files - the
normal case for the linker.
Here is a simple example of a core linking test case. It checks that an
undefined atom from one file will be replaced by a definition from another
file::
# RUN: lld-core %s | FileCheck %s
#
# Test that undefined atoms are replaced with defined atoms.
#
---
atoms:
- name: foo
definition: undefined
---
atoms:
- name: foo
scope: global
type: code
...
# CHECK: name: foo
# CHECK: scope: global
# CHECK: type: code
# CHECK-NOT: name: foo
# CHECK: ...
Passes testing
~~~~~~~~~~~~~~
Since Passes just operate on an lld::File object, the lld-core tool has the
option to run a particular pass (after resolving). Thus, you can write a YAML
test case with carefully crafted input to exercise areas of a Pass and the check
the resulting lld::File object as represented in YAML.
Design Issues
-------------
There are a number of open issues in the design of lld. The plan is to wait and
make these design decisions when we need to.
Debug Info
~~~~~~~~~~
Currently, the lld model says nothing about debug info. But the most popular
debug format is DWARF and there is some impedance mismatch with the lld model
and DWARF. In lld there are just Atoms and only Atoms that need to be in a
special section at runtime have an associated section. Also, Atoms do not have
addresses. The way DWARF is spec'ed different parts of DWARF are supposed to go
into specially named sections and the DWARF references function code by address.
CPU and OS specific functionality
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Currently, lld has an abstract "Platform" that deals with any CPU or OS specific
differences in linking. We just keep adding virtual methods to the base
Platform class as we find linking areas that might need customization. At some
point we'll need to structure this better.
File Attributes
~~~~~~~~~~~~~~~
Currently, lld::File just has a path and a way to iterate its atoms. We will
need to add mores attributes on a File. For example, some equivalent to the
target triple. There is also a number of cached or computed attributes that
could make various Passes more efficient. For instance, on Darwin there are a
number of Objective-C optimizations that can be done by a Pass. But it would
improve the plain C case if the Objective-C optimization Pass did not have to
scan all atoms looking for any Objective-C data structures. This could be done
if the lld::File object had an attribute that said if the file had any
Objective-C data in it. The Resolving phase would then be required to "merge"
that attribute as object files are added.
Command Line Processing
~~~~~~~~~~~~~~~~~~~~~~~
Eventually, we may want this linker to be able to be a drop in replacement
linker for existing linker tools. That means being able to handle command line
arguments for different platforms (e.g. darwin or linux). Currently, there is
no command line processing code in lld. If clang winds up incorporating the lld
libraries into the clang binary, lld may be able to punt this work because clang
will be responsible for setting up the state for lld.