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//===-- ConstString.h -------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_ConstString_h_
#define liblldb_ConstString_h_
#if defined(__cplusplus)
#include <assert.h>
#include "lldb/lldb-private.h"
namespace lldb_private {
//----------------------------------------------------------------------
/// @class ConstString ConstString.h "lldb/Core/ConstString.h"
/// @brief A uniqued constant string class.
///
/// Provides an efficient way to store strings as uniqued ref counted
/// strings. Since the strings are uniqued, finding strings that are
/// equal to one another is very fast (pointer compares). It also allows
/// for many common strings from many different sources to be shared to
/// keep the memory footprint low.
//----------------------------------------------------------------------
class ConstString
{
public:
//------------------------------------------------------------------
/// Default constructor
///
/// Initializes the string to an empty string.
//------------------------------------------------------------------
ConstString ();
//------------------------------------------------------------------
/// Copy constructor
///
/// Copies the string value in \a rhs and retains an extra reference
/// to the string value in the string pool.
///
/// @param[in] rhs
/// Another string object to copy.
//------------------------------------------------------------------
ConstString (const ConstString& rhs);
//------------------------------------------------------------------
/// Construct with C String value
///
/// Constructs this object with a C string by looking to see if the
/// C string already exists in the global string pool. If it does
/// exist, it retains an extra reference to the string in the string
/// pool. If it doesn't exist, it is added to the string pool with
/// a reference count of 1.
///
/// @param[in] cstr
/// A NULL terminated C string to add to the string pool.
//------------------------------------------------------------------
explicit ConstString (const char *cstr);
//------------------------------------------------------------------
/// Construct with C String value with max length
///
/// Constructs this object with a C string with a length. If
/// \a max_cstr_len is greater than the actual length of the string,
/// the string length will be truncated. This allows substrings to
/// be created without the need to NULL terminate the string as it
/// is passed into this function.
///
/// If the C string already exists in the global string pool, it
/// retains an extra reference to the string in the string
/// pool. If it doesn't exist, it is added to the string pool with
/// a reference count of 1.
///
/// @param[in] cstr
/// A NULL terminated C string to add to the string pool.
///
/// @param[in] max_cstr_len
/// The max length of \a cstr. If the string length of \a cstr
/// is less than \a max_cstr_len, then the string will be
/// truncated. If the string length of \a cstr is greater than
/// \a max_cstr_len, then only max_cstr_len bytes will be used
/// from \a cstr.
//------------------------------------------------------------------
explicit ConstString (const char *cstr, size_t max_cstr_len);
//------------------------------------------------------------------
/// Destructor
///
/// Decrements the reference count on the contained string, and if
/// the resulting reference count is zero, then the string is removed
/// from the global string pool. If the reference count is still
/// greater than zero, the string will remain in the string pool
/// until the last reference is released by other ConstString objects.
//------------------------------------------------------------------
~ConstString ();
//----------------------------------------------------------------------
/// C string equality function object for CStrings contains in the
/// same StringPool only. (binary predicate).
//----------------------------------------------------------------------
struct StringIsEqual
{
//--------------------------------------------------------------
/// C equality test.
///
/// Two C strings are equal when they are contained in ConstString
/// objects when their pointer values are equal to each other.
///
/// @return
/// Returns \b true if the C string in \a lhs is equal to
/// the C string value in \a rhs, \b false otherwise.
//--------------------------------------------------------------
bool operator()(const char* lhs, const char* rhs) const
{
return lhs == rhs;
}
};
//------------------------------------------------------------------
/// Convert to bool operator.
///
/// This allows code to check a ConstString object to see if it
/// contains a valid string using code such as:
///
/// @code
/// ConstString str(...);
/// if (str)
/// { ...
/// @endcode
///
/// @return
/// /b True this object contains a valid non-empty C string, \b
/// false otherwise.
//------------------------------------------------------------------
operator bool() const
{
return m_string && m_string[0];
}
//------------------------------------------------------------------
/// Assignment operator
///
/// Assigns the string in this object with the value from \a rhs
/// and increments the reference count of that string.
///
/// The previously contained string will be get its reference count
/// decremented and removed from the string pool if its reference
/// count reaches zero.
///
/// @param[in] rhs
/// Another string object to copy into this object.
///
/// @return
/// A const reference to this object.
//------------------------------------------------------------------
const ConstString&
operator = (const ConstString& rhs)
{
m_string = rhs.m_string;
return *this;
}
//------------------------------------------------------------------
/// Equal to operator
///
/// Returns true if this string is equal to the string in \a rhs.
/// This operation is very fast as it results in a pointer
/// comparison since all strings are in a uniqued and reference
/// counted string pool.
///
/// @param[in] rhs
/// Another string object to compare this object to.
///
/// @return
/// @li \b true if this object is equal to \a rhs.
/// @li \b false if this object is not equal to \a rhs.
//------------------------------------------------------------------
bool
operator == (const ConstString& rhs) const
{
// We can do a pointer compare to compare these strings since they
// must come from the same pool in order to be equal.
return m_string == rhs.m_string;
}
//------------------------------------------------------------------
/// Not equal to operator
///
/// Returns true if this string is not equal to the string in \a rhs.
/// This operation is very fast as it results in a pointer
/// comparison since all strings are in a uniqued and reference
/// counted string pool.
///
/// @param[in] rhs
/// Another string object to compare this object to.
///
/// @return
/// @li \b true if this object is not equal to \a rhs.
/// @li \b false if this object is equal to \a rhs.
//------------------------------------------------------------------
bool
operator != (const ConstString& rhs) const
{
return m_string != rhs.m_string;
}
bool
operator < (const ConstString& rhs) const;
//------------------------------------------------------------------
/// Get the string value as a C string.
///
/// Get the value of the contained string as a NULL terminated C
/// string value.
///
/// If \a value_if_empty is NULL, then NULL will be returned.
///
/// @return
/// Returns \a value_if_empty if the string is empty, otherwise
/// the C string value contained in this object.
//------------------------------------------------------------------
const char *
AsCString(const char *value_if_empty = NULL) const
{
if (m_string == NULL)
return value_if_empty;
return m_string;
}
const char *
GetCString () const
{
return m_string;
}
size_t
GetLength () const;
//------------------------------------------------------------------
/// Clear this object's state.
///
/// Clear any contained string and reset the value to the an empty
/// string value.
///
/// The previously contained string will be get its reference count
/// decremented and removed from the string pool if its reference
/// count reaches zero.
//------------------------------------------------------------------
void
Clear ()
{
m_string = NULL;
}
//------------------------------------------------------------------
/// Compare two string objects.
///
/// Compares the C string values contained in \a lhs and \a rhs and
/// returns an integer result.
///
/// @param[in] lhs
/// The Left Hand Side const ConstString object reference.
///
/// @param[in] rhs
/// The Right Hand Side const ConstString object reference.
///
/// @return
/// @li -1 if lhs < rhs
/// @li 0 if lhs == rhs
/// @li 1 if lhs > rhs
//------------------------------------------------------------------
static int
Compare (const ConstString& lhs, const ConstString& rhs);
//------------------------------------------------------------------
/// Dump the object description to a stream.
///
/// Dump the string value to the stream \a s. If the contained string
/// is empty, print \a value_if_empty to the stream instead. If
/// \a value_if_empty is NULL, then nothing will be dumped to the
/// stream.
///
/// @param[in] s
/// The stream that will be used to dump the object description.
///
/// @param[in] value_if_empty
/// The value to dump if the string is empty. If NULL, nothing
/// will be output to the stream.
//------------------------------------------------------------------
void
Dump (Stream *s, const char *value_if_empty = NULL) const;
//------------------------------------------------------------------
/// Dump the object debug description to a stream.
///
/// Dump the string value and the reference count to the stream \a
/// s.
///
/// @param[in] s
/// The stream that will be used to dump the object description.
//------------------------------------------------------------------
void
DumpDebug (Stream *s) const;
//------------------------------------------------------------------
/// Test for empty string.
///
/// @return
/// @li \b true if the contained string is empty.
/// @li \b false if the contained string is not empty.
//------------------------------------------------------------------
bool
IsEmpty () const
{
return m_string == NULL || m_string[0] == '\0';
}
//------------------------------------------------------------------
/// Set the C string value.
///
/// Set the string value in the object by uniquing the \a cstr
/// string value in our global string pool.
///
/// If the C string already exists in the global string pool, it
/// finds the current entry and retains an extra reference to the
/// string in the string pool. If it doesn't exist, it is added to
/// the string pool with a reference count of 1.
///
/// @param[in] cstr
/// A NULL terminated C string to add to the string pool.
//------------------------------------------------------------------
void
SetCString (const char *cstr);
//------------------------------------------------------------------
/// Set the C string value with length.
///
/// Set the string value in the object by uniquing \a cstr_len bytes
/// starting at the \a cstr string value in our global string pool.
/// If trim is true, then \a cstr_len indicates a maximum length of
/// the CString and if the actual length of the string is less, then
/// it will be trimmed. If trim is false, then this allows strings
/// with NULL characters to be added to the string pool.
///
/// If the C string already exists in the global string pool, it
/// retains an extra reference to the string in the string
/// pool. If it doesn't exist, it is added to the string pool with
/// a reference count of 1.
///
/// @param[in] cstr
/// A NULL terminated C string to add to the string pool.
///
/// @param[in] cstr_len
/// The absolute length of the C string if \a trim is false,
/// or the maximum length of the C string if \a trim is true.
///
/// @param[in] trim
/// If \b true, trim \a cstr to it's actual length before adding
/// it to the string pool. If \b false then cstr_len is the
/// actual length of the C string to add.
//------------------------------------------------------------------
void
SetCStringWithLength (const char *cstr, size_t cstr_len);
//------------------------------------------------------------------
/// Set the C string value with the minimum length between
/// \a fixed_cstr_len and the actual length of the C string. This
/// can be used for data structures that have a fixed length to
/// store a C string where the string might not be NULL terminated
/// if the string takes the entire buffer.
//------------------------------------------------------------------
void
SetTrimmedCStringWithLength (const char *cstr, size_t fixed_cstr_len);
//------------------------------------------------------------------
/// Get the memory cost of this object.
///
/// Return the size in bytes that this object takes in memory. This
/// returns the size in bytes of this object, which does not include
/// any the shared string values it may refer to.
///
/// @return
/// The number of bytes that this object occupies in memory.
///
/// @see ConstString::StaticMemorySize ()
//------------------------------------------------------------------
size_t
MemorySize () const;
//------------------------------------------------------------------
/// Get the size in bytes of the current global string pool.
///
/// Reports the the size in bytes of all shared C string values,
/// containers and reference count values as a byte size for the
/// entire string pool.
///
/// @return
/// The number of bytes that the global string pool occupies
/// in memory.
//------------------------------------------------------------------
static size_t
StaticMemorySize ();
protected:
//------------------------------------------------------------------
// Member variables
//------------------------------------------------------------------
const char *m_string;
};
//------------------------------------------------------------------
/// Stream the string value \a str to the stream \a s
//------------------------------------------------------------------
Stream& operator << (Stream& s, const ConstString& str);
} // namespace lldb_private
#endif // #if defined(__cplusplus)
#endif // liblldb_ConstString_h_