commit | 2ab9c35ea93f8557827d4cadcceb05e4eed2d30a | [log] [tgz] |
---|---|---|
author | joaosaffran <126493771+joaosaffran@users.noreply.github.com> | Tue Jun 17 11:16:09 2025 -0700 |
committer | GitHub <noreply@github.com> | Tue Jun 17 11:16:09 2025 -0700 |
tree | 3f03df93da9ca2d663b461e87dcccff31a98baf1 | |
parent | 31523de4b000ca254259ae3167d28922e1302648 [diff] |
[DXContainer] Update DXContainer to match D3D12 spec (#143201) Update the descriptor range flag values in DXContainerConstants.def to match the Direct3D12 specification. This changes two aspects: 1. Modify the DESCRIPTOR_RANGE_FLAG macro to use direct values instead of bit shifts 2. Update the flag values to use hex notation and match D3D12's D3D12_DESCRIPTOR_RANGE_FLAGS enumeration: - DESCRIPTORS_VOLATILE: 0x1 - DATA_VOLATILE: 0x2 - DATA_STATIC_WHILE_SET_AT_EXECUTE: 0x4 - DATA_STATIC: 0x8 - DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: 0x10000 3. Removed NONE value from ROOT_DESCRIPTOR_FLAG This ensures better compatibility with the D3D12 API and makes the values more explicit in the code. Requested here: https://github.com/llvm/llvm-project/pull/138315#discussion_r2132818269 --------- Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
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