[X86] Better handling of impossibly large stack frames (#124217) If you try to create a stack frame of 4 GiB or larger with a 32-bit stack pointer, we currently emit invalid instructions like `mov eax, 5000000000` (unless you specify `-fstack-clash-protection`, in which case we emit a trap instead). The trap seems nicer, so let's do that in all cases. This avoids emitting invalid instructions, and also fixes the "can't have 32-bit 16GB stack frame" assertion in `X86FrameLowering::emitSPUpdate()` (which used to be triggerable by user code, but is now correct). This was originally part of #124041. @phoebewang
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