| //===-- BreakpointBase.cpp --------------------------------------*- C++ -*-===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "BreakpointBase.h" |
| #include "llvm/ADT/StringExtras.h" |
| |
| using namespace lldb_vscode; |
| |
| BreakpointBase::BreakpointBase(const llvm::json::Object &obj) |
| : condition(std::string(GetString(obj, "condition"))), |
| hitCondition(std::string(GetString(obj, "hitCondition"))), |
| logMessage(std::string(GetString(obj, "logMessage"))) {} |
| |
| void BreakpointBase::SetCondition() { bp.SetCondition(condition.c_str()); } |
| |
| void BreakpointBase::SetHitCondition() { |
| uint64_t hitCount = 0; |
| if (llvm::to_integer(hitCondition, hitCount)) |
| bp.SetIgnoreCount(hitCount - 1); |
| } |
| |
| void BreakpointBase::UpdateBreakpoint(const BreakpointBase &request_bp) { |
| if (condition != request_bp.condition) { |
| condition = request_bp.condition; |
| SetCondition(); |
| } |
| if (hitCondition != request_bp.hitCondition) { |
| hitCondition = request_bp.hitCondition; |
| SetHitCondition(); |
| } |
| } |
| |
| const char *BreakpointBase::GetBreakpointLabel() { |
| // Breakpoints in LLDB can have names added to them which are kind of like |
| // labels or categories. All breakpoints that are set through the IDE UI get |
| // sent through the various VS code DAP set*Breakpoint packets, and these |
| // breakpoints will be labeled with this name so if breakpoint update events |
| // come in for breakpoints that the IDE doesn't know about, like if a |
| // breakpoint is set manually using the debugger console, we won't report any |
| // updates on them and confused the IDE. This function gets called by all of |
| // the breakpoint classes after they set breakpoints to mark a breakpoint as |
| // a UI breakpoint. We can later check a lldb::SBBreakpoint object that comes |
| // in via LLDB breakpoint changed events and check the breakpoint by calling |
| // "bool lldb::SBBreakpoint::MatchesName(const char *)" to check if a |
| // breakpoint in one of the UI breakpoints that we should report changes for. |
| return "vscode"; |
| } |