blob: 063792242c871c8231aecc3816270449414ecbfb [file] [log] [blame]
; RUN: llc -aarch64-sve-vector-bits-min=128 < %s | FileCheck %s -D#VBYTES=16 -check-prefix=NO_SVE
; RUN: llc -aarch64-sve-vector-bits-min=256 < %s | FileCheck %s -D#VBYTES=32 -check-prefixes=CHECK,VBITS_EQ_256
; RUN: llc -aarch64-sve-vector-bits-min=384 < %s | FileCheck %s -D#VBYTES=32 -check-prefixes=CHECK
; RUN: llc -aarch64-sve-vector-bits-min=512 < %s | FileCheck %s -D#VBYTES=64 -check-prefixes=CHECK,VBITS_GE_512,VBITS_EQ_512
; RUN: llc -aarch64-sve-vector-bits-min=640 < %s | FileCheck %s -D#VBYTES=64 -check-prefixes=CHECK,VBITS_GE_512
; RUN: llc -aarch64-sve-vector-bits-min=768 < %s | FileCheck %s -D#VBYTES=64 -check-prefixes=CHECK,VBITS_GE_512
; RUN: llc -aarch64-sve-vector-bits-min=896 < %s | FileCheck %s -D#VBYTES=64 -check-prefixes=CHECK,VBITS_GE_512
; RUN: llc -aarch64-sve-vector-bits-min=1024 < %s | FileCheck %s -D#VBYTES=128 -check-prefixes=CHECK,VBITS_GE_512,VBITS_GE_1024,VBITS_EQ_1024
; RUN: llc -aarch64-sve-vector-bits-min=1152 < %s | FileCheck %s -D#VBYTES=128 -check-prefixes=CHECK,VBITS_GE_512,VBITS_GE_1024
; RUN: llc -aarch64-sve-vector-bits-min=1280 < %s | FileCheck %s -D#VBYTES=128 -check-prefixes=CHECK,VBITS_GE_512,VBITS_GE_1024
; RUN: llc -aarch64-sve-vector-bits-min=1408 < %s | FileCheck %s -D#VBYTES=128 -check-prefixes=CHECK,VBITS_GE_512,VBITS_GE_1024
; RUN: llc -aarch64-sve-vector-bits-min=1536 < %s | FileCheck %s -D#VBYTES=128 -check-prefixes=CHECK,VBITS_GE_512,VBITS_GE_1024
; RUN: llc -aarch64-sve-vector-bits-min=1664 < %s | FileCheck %s -D#VBYTES=128 -check-prefixes=CHECK,VBITS_GE_512,VBITS_GE_1024
; RUN: llc -aarch64-sve-vector-bits-min=1792 < %s | FileCheck %s -D#VBYTES=128 -check-prefixes=CHECK,VBITS_GE_512,VBITS_GE_1024
; RUN: llc -aarch64-sve-vector-bits-min=1920 < %s | FileCheck %s -D#VBYTES=128 -check-prefixes=CHECK,VBITS_GE_512,VBITS_GE_1024
; RUN: llc -aarch64-sve-vector-bits-min=2048 < %s | FileCheck %s -D#VBYTES=256 -check-prefixes=CHECK,VBITS_GE_512,VBITS_GE_1024,VBITS_GE_2048
; VBYTES represents the useful byte size of a vector register from the code
; generator's point of view. It is clamped to power-of-2 values because
; only power-of-2 vector lengths are considered legal, regardless of the
; user specified vector length.
; This test only tests the legal types for a given vector width, as mulh nodes
; do not get generated for non-legal types.
target triple = "aarch64-unknown-linux-gnu"
; Don't use SVE when its registers are no bigger than NEON.
; NO_SVE-NOT: ptrue
;
; SMULH
;
; Don't use SVE for 64-bit vectors.
define <8 x i8> @smulh_v8i8(<8 x i8> %op1, <8 x i8> %op2) #0 {
; CHECK-LABEL: smulh_v8i8:
; CHECK: // %bb.0:
; CHECK-NEXT: smull v0.8h, v0.8b, v1.8b
; CHECK-NEXT: ushr v1.8h, v0.8h, #8
; CHECK-NEXT: umov w8, v1.h[0]
; CHECK-NEXT: umov w9, v1.h[1]
; CHECK-NEXT: fmov s0, w8
; CHECK-NEXT: umov w8, v1.h[2]
; CHECK-NEXT: mov v0.b[1], w9
; CHECK-NEXT: mov v0.b[2], w8
; CHECK-NEXT: umov w8, v1.h[3]
; CHECK-NEXT: mov v0.b[3], w8
; CHECK-NEXT: umov w8, v1.h[4]
; CHECK-NEXT: mov v0.b[4], w8
; CHECK-NEXT: umov w8, v1.h[5]
; CHECK-NEXT: mov v0.b[5], w8
; CHECK-NEXT: umov w8, v1.h[6]
; CHECK-NEXT: mov v0.b[6], w8
; CHECK-NEXT: umov w8, v1.h[7]
; CHECK-NEXT: mov v0.b[7], w8
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-NEXT: ret
%insert = insertelement <8 x i16> undef, i16 8, i64 0
%splat = shufflevector <8 x i16> %insert, <8 x i16> undef, <8 x i32> zeroinitializer
%1 = sext <8 x i8> %op1 to <8 x i16>
%2 = sext <8 x i8> %op2 to <8 x i16>
%mul = mul <8 x i16> %1, %2
%shr = lshr <8 x i16> %mul, %splat
%res = trunc <8 x i16> %shr to <8 x i8>
ret <8 x i8> %res
}
; Don't use SVE for 128-bit vectors.
define <16 x i8> @smulh_v16i8(<16 x i8> %op1, <16 x i8> %op2) #0 {
; CHECK-LABEL: smulh_v16i8:
; CHECK: // %bb.0:
; CHECK-NEXT: smull2 v2.8h, v0.16b, v1.16b
; CHECK-NEXT: smull v0.8h, v0.8b, v1.8b
; CHECK-NEXT: uzp2 v0.16b, v0.16b, v2.16b
; CHECK-NEXT: ret
%insert = insertelement <16 x i16> undef, i16 8, i64 0
%splat = shufflevector <16 x i16> %insert, <16 x i16> undef, <16 x i32> zeroinitializer
%1 = sext <16 x i8> %op1 to <16 x i16>
%2 = sext <16 x i8> %op2 to <16 x i16>
%mul = mul <16 x i16> %1, %2
%shr = lshr <16 x i16> %mul, %splat
%res = trunc <16 x i16> %shr to <16 x i8>
ret <16 x i8> %res
}
define void @smulh_v32i8(<32 x i8>* %a, <32 x i8>* %b) #0 {
; VBITS_EQ_256-LABEL: smulh_v32i8:
; VBITS_EQ_256: // %bb.0:
; VBITS_EQ_256-NEXT: ptrue p0.b, vl32
; VBITS_EQ_256-NEXT: ld1b { z0.b }, p0/z, [x0]
; VBITS_EQ_256-NEXT: ld1b { z1.b }, p0/z, [x1]
; VBITS_EQ_256-NEXT: smulh z0.b, p0/m, z0.b, z1.b
; VBITS_EQ_256-NEXT: st1b { z0.b }, p0, [x0]
; VBITS_EQ_256-NEXT: ret
;
; VBITS_GE_512-LABEL: smulh_v32i8:
; VBITS_GE_512: // %bb.0:
; VBITS_GE_512-NEXT: ptrue p0.h, vl32
; VBITS_GE_512-NEXT: ld1sb { z0.h }, p0/z, [x0]
; VBITS_GE_512-NEXT: ld1sb { z1.h }, p0/z, [x1]
; VBITS_GE_512-NEXT: mul z0.h, p0/m, z0.h, z1.h
; VBITS_GE_512-NEXT: lsr z0.h, p0/m, z0.h, #8
; VBITS_GE_512-NEXT: st1b { z0.h }, p0, [x0]
; VBITS_GE_512-NEXT: ret
%op1 = load <32 x i8>, <32 x i8>* %a
%op2 = load <32 x i8>, <32 x i8>* %b
%insert = insertelement <32 x i16> undef, i16 8, i64 0
%splat = shufflevector <32 x i16> %insert, <32 x i16> undef, <32 x i32> zeroinitializer
%1 = sext <32 x i8> %op1 to <32 x i16>
%2 = sext <32 x i8> %op2 to <32 x i16>
%mul = mul <32 x i16> %1, %2
%shr = lshr <32 x i16> %mul, %splat
%res = trunc <32 x i16> %shr to <32 x i8>
store <32 x i8> %res, <32 x i8>* %a
ret void
}
define void @smulh_v64i8(<64 x i8>* %a, <64 x i8>* %b) #0 {
; VBITS_EQ_512-LABEL: smulh_v64i8:
; VBITS_EQ_512: // %bb.0:
; VBITS_EQ_512-NEXT: ptrue p0.b, vl64
; VBITS_EQ_512-NEXT: ld1b { z0.b }, p0/z, [x0]
; VBITS_EQ_512-NEXT: ld1b { z1.b }, p0/z, [x1]
; VBITS_EQ_512-NEXT: smulh z0.b, p0/m, z0.b, z1.b
; VBITS_EQ_512-NEXT: st1b { z0.b }, p0, [x0]
; VBITS_EQ_512-NEXT: ret
;
; VBITS_GE_1024-LABEL: smulh_v64i8:
; VBITS_GE_1024: // %bb.0:
; VBITS_GE_1024-NEXT: ptrue p0.h, vl64
; VBITS_GE_1024-NEXT: ld1sb { z0.h }, p0/z, [x0]
; VBITS_GE_1024-NEXT: ld1sb { z1.h }, p0/z, [x1]
; VBITS_GE_1024-NEXT: mul z0.h, p0/m, z0.h, z1.h
; VBITS_GE_1024-NEXT: lsr z0.h, p0/m, z0.h, #8
; VBITS_GE_1024-NEXT: st1b { z0.h }, p0, [x0]
; VBITS_GE_1024-NEXT: ret
%op1 = load <64 x i8>, <64 x i8>* %a
%op2 = load <64 x i8>, <64 x i8>* %b
%insert = insertelement <64 x i16> undef, i16 8, i64 0
%splat = shufflevector <64 x i16> %insert, <64 x i16> undef, <64 x i32> zeroinitializer
%1 = sext <64 x i8> %op1 to <64 x i16>
%2 = sext <64 x i8> %op2 to <64 x i16>
%mul = mul <64 x i16> %1, %2
%shr = lshr <64 x i16> %mul, %splat
%res = trunc <64 x i16> %shr to <64 x i8>
store <64 x i8> %res, <64 x i8>* %a
ret void
}
define void @smulh_v128i8(<128 x i8>* %a, <128 x i8>* %b) #0 {
; VBITS_EQ_1024-LABEL: smulh_v128i8:
; VBITS_EQ_1024: // %bb.0:
; VBITS_EQ_1024-NEXT: ptrue p0.b, vl128
; VBITS_EQ_1024-NEXT: ld1b { z0.b }, p0/z, [x0]
; VBITS_EQ_1024-NEXT: ld1b { z1.b }, p0/z, [x1]
; VBITS_EQ_1024-NEXT: smulh z0.b, p0/m, z0.b, z1.b
; VBITS_EQ_1024-NEXT: st1b { z0.b }, p0, [x0]
; VBITS_EQ_1024-NEXT: ret
;
; VBITS_GE_2048-LABEL: smulh_v128i8:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.h, vl128
; VBITS_GE_2048-NEXT: ld1sb { z0.h }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1sb { z1.h }, p0/z, [x1]
; VBITS_GE_2048-NEXT: mul z0.h, p0/m, z0.h, z1.h
; VBITS_GE_2048-NEXT: lsr z0.h, p0/m, z0.h, #8
; VBITS_GE_2048-NEXT: st1b { z0.h }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <128 x i8>, <128 x i8>* %a
%op2 = load <128 x i8>, <128 x i8>* %b
%insert = insertelement <128 x i16> undef, i16 8, i64 0
%splat = shufflevector <128 x i16> %insert, <128 x i16> undef, <128 x i32> zeroinitializer
%1 = sext <128 x i8> %op1 to <128 x i16>
%2 = sext <128 x i8> %op2 to <128 x i16>
%mul = mul <128 x i16> %1, %2
%shr = lshr <128 x i16> %mul, %splat
%res = trunc <128 x i16> %shr to <128 x i8>
store <128 x i8> %res, <128 x i8>* %a
ret void
}
define void @smulh_v256i8(<256 x i8>* %a, <256 x i8>* %b) #0 {
; VBITS_GE_2048-LABEL: smulh_v256i8:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.b, vl256
; VBITS_GE_2048-NEXT: ld1b { z0.b }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1b { z1.b }, p0/z, [x1]
; VBITS_GE_2048-NEXT: smulh z0.b, p0/m, z0.b, z1.b
; VBITS_GE_2048-NEXT: st1b { z0.b }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <256 x i8>, <256 x i8>* %a
%op2 = load <256 x i8>, <256 x i8>* %b
%insert = insertelement <256 x i16> undef, i16 8, i64 0
%splat = shufflevector <256 x i16> %insert, <256 x i16> undef, <256 x i32> zeroinitializer
%1 = sext <256 x i8> %op1 to <256 x i16>
%2 = sext <256 x i8> %op2 to <256 x i16>
%mul = mul <256 x i16> %1, %2
%shr = lshr <256 x i16> %mul, %splat
%res = trunc <256 x i16> %shr to <256 x i8>
store <256 x i8> %res, <256 x i8>* %a
ret void
}
; Don't use SVE for 64-bit vectors.
define <4 x i16> @smulh_v4i16(<4 x i16> %op1, <4 x i16> %op2) #0 {
; CHECK-LABEL: smulh_v4i16:
; CHECK: // %bb.0:
; CHECK-NEXT: smull v0.4s, v0.4h, v1.4h
; CHECK-NEXT: ushr v1.4s, v0.4s, #16
; CHECK-NEXT: mov w8, v1.s[1]
; CHECK-NEXT: mov w9, v1.s[2]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: mov v0.h[1], w8
; CHECK-NEXT: mov w8, v1.s[3]
; CHECK-NEXT: mov v0.h[2], w9
; CHECK-NEXT: mov v0.h[3], w8
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-NEXT: ret
%insert = insertelement <4 x i32> undef, i32 16, i64 0
%splat = shufflevector <4 x i32> %insert, <4 x i32> undef, <4 x i32> zeroinitializer
%1 = sext <4 x i16> %op1 to <4 x i32>
%2 = sext <4 x i16> %op2 to <4 x i32>
%mul = mul <4 x i32> %1, %2
%shr = lshr <4 x i32> %mul, %splat
%res = trunc <4 x i32> %shr to <4 x i16>
ret <4 x i16> %res
}
; Don't use SVE for 128-bit vectors.
define <8 x i16> @smulh_v8i16(<8 x i16> %op1, <8 x i16> %op2) #0 {
; CHECK-LABEL: smulh_v8i16:
; CHECK: // %bb.0:
; CHECK-NEXT: smull2 v2.4s, v0.8h, v1.8h
; CHECK-NEXT: smull v0.4s, v0.4h, v1.4h
; CHECK-NEXT: uzp2 v0.8h, v0.8h, v2.8h
; CHECK-NEXT: ret
%insert = insertelement <8 x i32> undef, i32 16, i64 0
%splat = shufflevector <8 x i32> %insert, <8 x i32> undef, <8 x i32> zeroinitializer
%1 = sext <8 x i16> %op1 to <8 x i32>
%2 = sext <8 x i16> %op2 to <8 x i32>
%mul = mul <8 x i32> %1, %2
%shr = lshr <8 x i32> %mul, %splat
%res = trunc <8 x i32> %shr to <8 x i16>
ret <8 x i16> %res
}
define void @smulh_v16i16(<16 x i16>* %a, <16 x i16>* %b) #0 {
; VBITS_EQ_256-LABEL: smulh_v16i16:
; VBITS_EQ_256: // %bb.0:
; VBITS_EQ_256-NEXT: ptrue p0.h, vl16
; VBITS_EQ_256-NEXT: ld1h { z0.h }, p0/z, [x0]
; VBITS_EQ_256-NEXT: ld1h { z1.h }, p0/z, [x1]
; VBITS_EQ_256-NEXT: smulh z0.h, p0/m, z0.h, z1.h
; VBITS_EQ_256-NEXT: st1h { z0.h }, p0, [x0]
; VBITS_EQ_256-NEXT: ret
;
; VBITS_GE_512-LABEL: smulh_v16i16:
; VBITS_GE_512: // %bb.0:
; VBITS_GE_512-NEXT: ptrue p0.s, vl16
; VBITS_GE_512-NEXT: ld1sh { z0.s }, p0/z, [x0]
; VBITS_GE_512-NEXT: ld1sh { z1.s }, p0/z, [x1]
; VBITS_GE_512-NEXT: mul z0.s, p0/m, z0.s, z1.s
; VBITS_GE_512-NEXT: lsr z0.s, p0/m, z0.s, #16
; VBITS_GE_512-NEXT: st1h { z0.s }, p0, [x0]
; VBITS_GE_512-NEXT: ret
%op1 = load <16 x i16>, <16 x i16>* %a
%op2 = load <16 x i16>, <16 x i16>* %b
%insert = insertelement <16 x i32> undef, i32 16, i64 0
%splat = shufflevector <16 x i32> %insert, <16 x i32> undef, <16 x i32> zeroinitializer
%1 = sext <16 x i16> %op1 to <16 x i32>
%2 = sext <16 x i16> %op2 to <16 x i32>
%mul = mul <16 x i32> %1, %2
%shr = lshr <16 x i32> %mul, %splat
%res = trunc <16 x i32> %shr to <16 x i16>
store <16 x i16> %res, <16 x i16>* %a
ret void
}
define void @smulh_v32i16(<32 x i16>* %a, <32 x i16>* %b) #0 {
; VBITS_EQ_512-LABEL: smulh_v32i16:
; VBITS_EQ_512: // %bb.0:
; VBITS_EQ_512-NEXT: ptrue p0.h, vl32
; VBITS_EQ_512-NEXT: ld1h { z0.h }, p0/z, [x0]
; VBITS_EQ_512-NEXT: ld1h { z1.h }, p0/z, [x1]
; VBITS_EQ_512-NEXT: smulh z0.h, p0/m, z0.h, z1.h
; VBITS_EQ_512-NEXT: st1h { z0.h }, p0, [x0]
; VBITS_EQ_512-NEXT: ret
;
; VBITS_GE_1024-LABEL: smulh_v32i16:
; VBITS_GE_1024: // %bb.0:
; VBITS_GE_1024-NEXT: ptrue p0.s, vl32
; VBITS_GE_1024-NEXT: ld1sh { z0.s }, p0/z, [x0]
; VBITS_GE_1024-NEXT: ld1sh { z1.s }, p0/z, [x1]
; VBITS_GE_1024-NEXT: mul z0.s, p0/m, z0.s, z1.s
; VBITS_GE_1024-NEXT: lsr z0.s, p0/m, z0.s, #16
; VBITS_GE_1024-NEXT: st1h { z0.s }, p0, [x0]
; VBITS_GE_1024-NEXT: ret
%op1 = load <32 x i16>, <32 x i16>* %a
%op2 = load <32 x i16>, <32 x i16>* %b
%insert = insertelement <32 x i32> undef, i32 16, i64 0
%splat = shufflevector <32 x i32> %insert, <32 x i32> undef, <32 x i32> zeroinitializer
%1 = sext <32 x i16> %op1 to <32 x i32>
%2 = sext <32 x i16> %op2 to <32 x i32>
%mul = mul <32 x i32> %1, %2
%shr = lshr <32 x i32> %mul, %splat
%res = trunc <32 x i32> %shr to <32 x i16>
store <32 x i16> %res, <32 x i16>* %a
ret void
}
define void @smulh_v64i16(<64 x i16>* %a, <64 x i16>* %b) #0 {
; VBITS_EQ_1024-LABEL: smulh_v64i16:
; VBITS_EQ_1024: // %bb.0:
; VBITS_EQ_1024-NEXT: ptrue p0.h, vl64
; VBITS_EQ_1024-NEXT: ld1h { z0.h }, p0/z, [x0]
; VBITS_EQ_1024-NEXT: ld1h { z1.h }, p0/z, [x1]
; VBITS_EQ_1024-NEXT: smulh z0.h, p0/m, z0.h, z1.h
; VBITS_EQ_1024-NEXT: st1h { z0.h }, p0, [x0]
; VBITS_EQ_1024-NEXT: ret
;
; VBITS_GE_2048-LABEL: smulh_v64i16:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.s, vl64
; VBITS_GE_2048-NEXT: ld1sh { z0.s }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1sh { z1.s }, p0/z, [x1]
; VBITS_GE_2048-NEXT: mul z0.s, p0/m, z0.s, z1.s
; VBITS_GE_2048-NEXT: lsr z0.s, p0/m, z0.s, #16
; VBITS_GE_2048-NEXT: st1h { z0.s }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <64 x i16>, <64 x i16>* %a
%op2 = load <64 x i16>, <64 x i16>* %b
%insert = insertelement <64 x i32> undef, i32 16, i64 0
%splat = shufflevector <64 x i32> %insert, <64 x i32> undef, <64 x i32> zeroinitializer
%1 = sext <64 x i16> %op1 to <64 x i32>
%2 = sext <64 x i16> %op2 to <64 x i32>
%mul = mul <64 x i32> %1, %2
%shr = lshr <64 x i32> %mul, %splat
%res = trunc <64 x i32> %shr to <64 x i16>
store <64 x i16> %res, <64 x i16>* %a
ret void
}
define void @smulh_v128i16(<128 x i16>* %a, <128 x i16>* %b) #0 {
; VBITS_GE_2048-LABEL: smulh_v128i16:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.h, vl128
; VBITS_GE_2048-NEXT: ld1h { z0.h }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1h { z1.h }, p0/z, [x1]
; VBITS_GE_2048-NEXT: smulh z0.h, p0/m, z0.h, z1.h
; VBITS_GE_2048-NEXT: st1h { z0.h }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <128 x i16>, <128 x i16>* %a
%op2 = load <128 x i16>, <128 x i16>* %b
%insert = insertelement <128 x i32> undef, i32 16, i64 0
%splat = shufflevector <128 x i32> %insert, <128 x i32> undef, <128 x i32> zeroinitializer
%1 = sext <128 x i16> %op1 to <128 x i32>
%2 = sext <128 x i16> %op2 to <128 x i32>
%mul = mul <128 x i32> %1, %2
%shr = lshr <128 x i32> %mul, %splat
%res = trunc <128 x i32> %shr to <128 x i16>
store <128 x i16> %res, <128 x i16>* %a
ret void
}
; Vector i64 multiplications are not legal for NEON so use SVE when available.
define <2 x i32> @smulh_v2i32(<2 x i32> %op1, <2 x i32> %op2) #0 {
; CHECK-LABEL: smulh_v2i32:
; CHECK: // %bb.0:
; CHECK-NEXT: sshll v0.2d, v0.2s, #0
; CHECK-NEXT: sshll v1.2d, v1.2s, #0
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: mul z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: shrn v0.2s, v0.2d, #32
; CHECK-NEXT: ret
%insert = insertelement <2 x i64> undef, i64 32, i64 0
%splat = shufflevector <2 x i64> %insert, <2 x i64> undef, <2 x i32> zeroinitializer
%1 = sext <2 x i32> %op1 to <2 x i64>
%2 = sext <2 x i32> %op2 to <2 x i64>
%mul = mul <2 x i64> %1, %2
%shr = lshr <2 x i64> %mul, %splat
%res = trunc <2 x i64> %shr to <2 x i32>
ret <2 x i32> %res
}
; Don't use SVE for 128-bit vectors.
define <4 x i32> @smulh_v4i32(<4 x i32> %op1, <4 x i32> %op2) #0 {
; CHECK-LABEL: smulh_v4i32:
; CHECK: // %bb.0:
; CHECK-NEXT: smull2 v2.2d, v0.4s, v1.4s
; CHECK-NEXT: smull v0.2d, v0.2s, v1.2s
; CHECK-NEXT: uzp2 v0.4s, v0.4s, v2.4s
; CHECK-NEXT: ret
%insert = insertelement <4 x i64> undef, i64 32, i64 0
%splat = shufflevector <4 x i64> %insert, <4 x i64> undef, <4 x i32> zeroinitializer
%1 = sext <4 x i32> %op1 to <4 x i64>
%2 = sext <4 x i32> %op2 to <4 x i64>
%mul = mul <4 x i64> %1, %2
%shr = lshr <4 x i64> %mul, %splat
%res = trunc <4 x i64> %shr to <4 x i32>
ret <4 x i32> %res
}
define void @smulh_v8i32(<8 x i32>* %a, <8 x i32>* %b) #0 {
; VBITS_EQ_256-LABEL: smulh_v8i32:
; VBITS_EQ_256: // %bb.0:
; VBITS_EQ_256-NEXT: ptrue p0.s, vl8
; VBITS_EQ_256-NEXT: ld1w { z0.s }, p0/z, [x0]
; VBITS_EQ_256-NEXT: ld1w { z1.s }, p0/z, [x1]
; VBITS_EQ_256-NEXT: smulh z0.s, p0/m, z0.s, z1.s
; VBITS_EQ_256-NEXT: st1w { z0.s }, p0, [x0]
; VBITS_EQ_256-NEXT: ret
;
; VBITS_GE_512-LABEL: smulh_v8i32:
; VBITS_GE_512: // %bb.0:
; VBITS_GE_512-NEXT: ptrue p0.d, vl8
; VBITS_GE_512-NEXT: ld1sw { z0.d }, p0/z, [x0]
; VBITS_GE_512-NEXT: ld1sw { z1.d }, p0/z, [x1]
; VBITS_GE_512-NEXT: mul z0.d, p0/m, z0.d, z1.d
; VBITS_GE_512-NEXT: lsr z0.d, p0/m, z0.d, #32
; VBITS_GE_512-NEXT: st1w { z0.d }, p0, [x0]
; VBITS_GE_512-NEXT: ret
%op1 = load <8 x i32>, <8 x i32>* %a
%op2 = load <8 x i32>, <8 x i32>* %b
%insert = insertelement <8 x i64> undef, i64 32, i64 0
%splat = shufflevector <8 x i64> %insert, <8 x i64> undef, <8 x i32> zeroinitializer
%1 = sext <8 x i32> %op1 to <8 x i64>
%2 = sext <8 x i32> %op2 to <8 x i64>
%mul = mul <8 x i64> %1, %2
%shr = lshr <8 x i64> %mul, %splat
%res = trunc <8 x i64> %shr to <8 x i32>
store <8 x i32> %res, <8 x i32>* %a
ret void
}
define void @smulh_v16i32(<16 x i32>* %a, <16 x i32>* %b) #0 {
; VBITS_EQ_512-LABEL: smulh_v16i32:
; VBITS_EQ_512: // %bb.0:
; VBITS_EQ_512-NEXT: ptrue p0.s, vl16
; VBITS_EQ_512-NEXT: ld1w { z0.s }, p0/z, [x0]
; VBITS_EQ_512-NEXT: ld1w { z1.s }, p0/z, [x1]
; VBITS_EQ_512-NEXT: smulh z0.s, p0/m, z0.s, z1.s
; VBITS_EQ_512-NEXT: st1w { z0.s }, p0, [x0]
; VBITS_EQ_512-NEXT: ret
;
; VBITS_GE_1024-LABEL: smulh_v16i32:
; VBITS_GE_1024: // %bb.0:
; VBITS_GE_1024-NEXT: ptrue p0.d, vl16
; VBITS_GE_1024-NEXT: ld1sw { z0.d }, p0/z, [x0]
; VBITS_GE_1024-NEXT: ld1sw { z1.d }, p0/z, [x1]
; VBITS_GE_1024-NEXT: mul z0.d, p0/m, z0.d, z1.d
; VBITS_GE_1024-NEXT: lsr z0.d, p0/m, z0.d, #32
; VBITS_GE_1024-NEXT: st1w { z0.d }, p0, [x0]
; VBITS_GE_1024-NEXT: ret
%op1 = load <16 x i32>, <16 x i32>* %a
%op2 = load <16 x i32>, <16 x i32>* %b
%insert = insertelement <16 x i64> undef, i64 32, i64 0
%splat = shufflevector <16 x i64> %insert, <16 x i64> undef, <16 x i32> zeroinitializer
%1 = sext <16 x i32> %op1 to <16 x i64>
%2 = sext <16 x i32> %op2 to <16 x i64>
%mul = mul <16 x i64> %1, %2
%shr = lshr <16 x i64> %mul, %splat
%res = trunc <16 x i64> %shr to <16 x i32>
store <16 x i32> %res, <16 x i32>* %a
ret void
}
define void @smulh_v32i32(<32 x i32>* %a, <32 x i32>* %b) #0 {
; VBITS_EQ_1024-LABEL: smulh_v32i32:
; VBITS_EQ_1024: // %bb.0:
; VBITS_EQ_1024-NEXT: ptrue p0.s, vl32
; VBITS_EQ_1024-NEXT: ld1w { z0.s }, p0/z, [x0]
; VBITS_EQ_1024-NEXT: ld1w { z1.s }, p0/z, [x1]
; VBITS_EQ_1024-NEXT: smulh z0.s, p0/m, z0.s, z1.s
; VBITS_EQ_1024-NEXT: st1w { z0.s }, p0, [x0]
; VBITS_EQ_1024-NEXT: ret
;
; VBITS_GE_2048-LABEL: smulh_v32i32:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.d, vl32
; VBITS_GE_2048-NEXT: ld1sw { z0.d }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1sw { z1.d }, p0/z, [x1]
; VBITS_GE_2048-NEXT: mul z0.d, p0/m, z0.d, z1.d
; VBITS_GE_2048-NEXT: lsr z0.d, p0/m, z0.d, #32
; VBITS_GE_2048-NEXT: st1w { z0.d }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <32 x i32>, <32 x i32>* %a
%op2 = load <32 x i32>, <32 x i32>* %b
%insert = insertelement <32 x i64> undef, i64 32, i64 0
%splat = shufflevector <32 x i64> %insert, <32 x i64> undef, <32 x i32> zeroinitializer
%1 = sext <32 x i32> %op1 to <32 x i64>
%2 = sext <32 x i32> %op2 to <32 x i64>
%mul = mul <32 x i64> %1, %2
%shr = lshr <32 x i64> %mul, %splat
%res = trunc <32 x i64> %shr to <32 x i32>
store <32 x i32> %res, <32 x i32>* %a
ret void
}
define void @smulh_v64i32(<64 x i32>* %a, <64 x i32>* %b) #0 {
; VBITS_GE_2048-LABEL: smulh_v64i32:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.s, vl64
; VBITS_GE_2048-NEXT: ld1w { z0.s }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1w { z1.s }, p0/z, [x1]
; VBITS_GE_2048-NEXT: smulh z0.s, p0/m, z0.s, z1.s
; VBITS_GE_2048-NEXT: st1w { z0.s }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <64 x i32>, <64 x i32>* %a
%op2 = load <64 x i32>, <64 x i32>* %b
%insert = insertelement <64 x i64> undef, i64 32, i64 0
%splat = shufflevector <64 x i64> %insert, <64 x i64> undef, <64 x i32> zeroinitializer
%1 = sext <64 x i32> %op1 to <64 x i64>
%2 = sext <64 x i32> %op2 to <64 x i64>
%mul = mul <64 x i64> %1, %2
%shr = lshr <64 x i64> %mul, %splat
%res = trunc <64 x i64> %shr to <64 x i32>
store <64 x i32> %res, <64 x i32>* %a
ret void
}
; Vector i64 multiplications are not legal for NEON so use SVE when available.
define <1 x i64> @smulh_v1i64(<1 x i64> %op1, <1 x i64> %op2) #0 {
; CHECK-LABEL: smulh_v1i64:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: ptrue p0.d, vl1
; CHECK-NEXT: // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT: smulh z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%insert = insertelement <1 x i128> undef, i128 64, i128 0
%splat = shufflevector <1 x i128> %insert, <1 x i128> undef, <1 x i32> zeroinitializer
%1 = sext <1 x i64> %op1 to <1 x i128>
%2 = sext <1 x i64> %op2 to <1 x i128>
%mul = mul <1 x i128> %1, %2
%shr = lshr <1 x i128> %mul, %splat
%res = trunc <1 x i128> %shr to <1 x i64>
ret <1 x i64> %res
}
; Vector i64 multiplications are not legal for NEON so use SVE when available.
define <2 x i64> @smulh_v2i64(<2 x i64> %op1, <2 x i64> %op2) #0 {
; CHECK-LABEL: smulh_v2i64:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT: smulh z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: // kill: def $q0 killed $q0 killed $z0
; CHECK-NEXT: ret
%insert = insertelement <2 x i128> undef, i128 64, i128 0
%splat = shufflevector <2 x i128> %insert, <2 x i128> undef, <2 x i32> zeroinitializer
%1 = sext <2 x i64> %op1 to <2 x i128>
%2 = sext <2 x i64> %op2 to <2 x i128>
%mul = mul <2 x i128> %1, %2
%shr = lshr <2 x i128> %mul, %splat
%res = trunc <2 x i128> %shr to <2 x i64>
ret <2 x i64> %res
}
define void @smulh_v4i64(<4 x i64>* %a, <4 x i64>* %b) #0 {
; CHECK-LABEL: smulh_v4i64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl4
; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0]
; CHECK-NEXT: ld1d { z1.d }, p0/z, [x1]
; CHECK-NEXT: smulh z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: st1d { z0.d }, p0, [x0]
; CHECK-NEXT: ret
%op1 = load <4 x i64>, <4 x i64>* %a
%op2 = load <4 x i64>, <4 x i64>* %b
%insert = insertelement <4 x i128> undef, i128 64, i128 0
%splat = shufflevector <4 x i128> %insert, <4 x i128> undef, <4 x i32> zeroinitializer
%1 = sext <4 x i64> %op1 to <4 x i128>
%2 = sext <4 x i64> %op2 to <4 x i128>
%mul = mul <4 x i128> %1, %2
%shr = lshr <4 x i128> %mul, %splat
%res = trunc <4 x i128> %shr to <4 x i64>
store <4 x i64> %res, <4 x i64>* %a
ret void
}
define void @smulh_v8i64(<8 x i64>* %a, <8 x i64>* %b) #0 {
; VBITS_GE_512-LABEL: smulh_v8i64:
; VBITS_GE_512: // %bb.0:
; VBITS_GE_512-NEXT: ptrue p0.d, vl8
; VBITS_GE_512-NEXT: ld1d { z0.d }, p0/z, [x0]
; VBITS_GE_512-NEXT: ld1d { z1.d }, p0/z, [x1]
; VBITS_GE_512-NEXT: smulh z0.d, p0/m, z0.d, z1.d
; VBITS_GE_512-NEXT: st1d { z0.d }, p0, [x0]
; VBITS_GE_512-NEXT: ret
%op1 = load <8 x i64>, <8 x i64>* %a
%op2 = load <8 x i64>, <8 x i64>* %b
%insert = insertelement <8 x i128> undef, i128 64, i128 0
%splat = shufflevector <8 x i128> %insert, <8 x i128> undef, <8 x i32> zeroinitializer
%1 = sext <8 x i64> %op1 to <8 x i128>
%2 = sext <8 x i64> %op2 to <8 x i128>
%mul = mul <8 x i128> %1, %2
%shr = lshr <8 x i128> %mul, %splat
%res = trunc <8 x i128> %shr to <8 x i64>
store <8 x i64> %res, <8 x i64>* %a
ret void
}
define void @smulh_v16i64(<16 x i64>* %a, <16 x i64>* %b) #0 {
; VBITS_GE_1024-LABEL: smulh_v16i64:
; VBITS_GE_1024: // %bb.0:
; VBITS_GE_1024-NEXT: ptrue p0.d, vl16
; VBITS_GE_1024-NEXT: ld1d { z0.d }, p0/z, [x0]
; VBITS_GE_1024-NEXT: ld1d { z1.d }, p0/z, [x1]
; VBITS_GE_1024-NEXT: smulh z0.d, p0/m, z0.d, z1.d
; VBITS_GE_1024-NEXT: st1d { z0.d }, p0, [x0]
; VBITS_GE_1024-NEXT: ret
%op1 = load <16 x i64>, <16 x i64>* %a
%op2 = load <16 x i64>, <16 x i64>* %b
%insert = insertelement <16 x i128> undef, i128 64, i128 0
%splat = shufflevector <16 x i128> %insert, <16 x i128> undef, <16 x i32> zeroinitializer
%1 = sext <16 x i64> %op1 to <16 x i128>
%2 = sext <16 x i64> %op2 to <16 x i128>
%mul = mul <16 x i128> %1, %2
%shr = lshr <16 x i128> %mul, %splat
%res = trunc <16 x i128> %shr to <16 x i64>
store <16 x i64> %res, <16 x i64>* %a
ret void
}
define void @smulh_v32i64(<32 x i64>* %a, <32 x i64>* %b) #0 {
; VBITS_GE_2048-LABEL: smulh_v32i64:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.d, vl32
; VBITS_GE_2048-NEXT: ld1d { z0.d }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1d { z1.d }, p0/z, [x1]
; VBITS_GE_2048-NEXT: smulh z0.d, p0/m, z0.d, z1.d
; VBITS_GE_2048-NEXT: st1d { z0.d }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <32 x i64>, <32 x i64>* %a
%op2 = load <32 x i64>, <32 x i64>* %b
%insert = insertelement <32 x i128> undef, i128 64, i128 0
%splat = shufflevector <32 x i128> %insert, <32 x i128> undef, <32 x i32> zeroinitializer
%1 = sext <32 x i64> %op1 to <32 x i128>
%2 = sext <32 x i64> %op2 to <32 x i128>
%mul = mul <32 x i128> %1, %2
%shr = lshr <32 x i128> %mul, %splat
%res = trunc <32 x i128> %shr to <32 x i64>
store <32 x i64> %res, <32 x i64>* %a
ret void
}
;
; UMULH
;
; Don't use SVE for 64-bit vectors.
define <8 x i8> @umulh_v8i8(<8 x i8> %op1, <8 x i8> %op2) #0 {
; CHECK-LABEL: umulh_v8i8:
; CHECK: // %bb.0:
; CHECK-NEXT: umull v0.8h, v0.8b, v1.8b
; CHECK-NEXT: ushr v1.8h, v0.8h, #8
; CHECK-NEXT: umov w8, v1.h[0]
; CHECK-NEXT: umov w9, v1.h[1]
; CHECK-NEXT: fmov s0, w8
; CHECK-NEXT: umov w8, v1.h[2]
; CHECK-NEXT: mov v0.b[1], w9
; CHECK-NEXT: mov v0.b[2], w8
; CHECK-NEXT: umov w8, v1.h[3]
; CHECK-NEXT: mov v0.b[3], w8
; CHECK-NEXT: umov w8, v1.h[4]
; CHECK-NEXT: mov v0.b[4], w8
; CHECK-NEXT: umov w8, v1.h[5]
; CHECK-NEXT: mov v0.b[5], w8
; CHECK-NEXT: umov w8, v1.h[6]
; CHECK-NEXT: mov v0.b[6], w8
; CHECK-NEXT: umov w8, v1.h[7]
; CHECK-NEXT: mov v0.b[7], w8
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-NEXT: ret
%insert = insertelement <8 x i16> undef, i16 8, i64 0
%splat = shufflevector <8 x i16> %insert, <8 x i16> undef, <8 x i32> zeroinitializer
%1 = zext <8 x i8> %op1 to <8 x i16>
%2 = zext <8 x i8> %op2 to <8 x i16>
%mul = mul <8 x i16> %1, %2
%shr = lshr <8 x i16> %mul, %splat
%res = trunc <8 x i16> %shr to <8 x i8>
ret <8 x i8> %res
}
; Don't use SVE for 128-bit vectors.
define <16 x i8> @umulh_v16i8(<16 x i8> %op1, <16 x i8> %op2) #0 {
; CHECK-LABEL: umulh_v16i8:
; CHECK: // %bb.0:
; CHECK-NEXT: umull2 v2.8h, v0.16b, v1.16b
; CHECK-NEXT: umull v0.8h, v0.8b, v1.8b
; CHECK-NEXT: uzp2 v0.16b, v0.16b, v2.16b
; CHECK-NEXT: ret
%insert = insertelement <16 x i16> undef, i16 8, i64 0
%splat = shufflevector <16 x i16> %insert, <16 x i16> undef, <16 x i32> zeroinitializer
%1 = zext <16 x i8> %op1 to <16 x i16>
%2 = zext <16 x i8> %op2 to <16 x i16>
%mul = mul <16 x i16> %1, %2
%shr = lshr <16 x i16> %mul, %splat
%res = trunc <16 x i16> %shr to <16 x i8>
ret <16 x i8> %res
}
define void @umulh_v32i8(<32 x i8>* %a, <32 x i8>* %b) #0 {
; VBITS_EQ_256-LABEL: umulh_v32i8:
; VBITS_EQ_256: // %bb.0:
; VBITS_EQ_256-NEXT: ptrue p0.b, vl32
; VBITS_EQ_256-NEXT: ld1b { z0.b }, p0/z, [x0]
; VBITS_EQ_256-NEXT: ld1b { z1.b }, p0/z, [x1]
; VBITS_EQ_256-NEXT: umulh z0.b, p0/m, z0.b, z1.b
; VBITS_EQ_256-NEXT: st1b { z0.b }, p0, [x0]
; VBITS_EQ_256-NEXT: ret
;
; VBITS_GE_512-LABEL: umulh_v32i8:
; VBITS_GE_512: // %bb.0:
; VBITS_GE_512-NEXT: ptrue p0.h, vl32
; VBITS_GE_512-NEXT: ld1b { z0.h }, p0/z, [x0]
; VBITS_GE_512-NEXT: ld1b { z1.h }, p0/z, [x1]
; VBITS_GE_512-NEXT: mul z0.h, p0/m, z0.h, z1.h
; VBITS_GE_512-NEXT: lsr z0.h, p0/m, z0.h, #8
; VBITS_GE_512-NEXT: st1b { z0.h }, p0, [x0]
; VBITS_GE_512-NEXT: ret
%op1 = load <32 x i8>, <32 x i8>* %a
%op2 = load <32 x i8>, <32 x i8>* %b
%insert = insertelement <32 x i16> undef, i16 8, i64 0
%splat = shufflevector <32 x i16> %insert, <32 x i16> undef, <32 x i32> zeroinitializer
%1 = zext <32 x i8> %op1 to <32 x i16>
%2 = zext <32 x i8> %op2 to <32 x i16>
%mul = mul <32 x i16> %1, %2
%shr = lshr <32 x i16> %mul, %splat
%res = trunc <32 x i16> %shr to <32 x i8>
store <32 x i8> %res, <32 x i8>* %a
ret void
}
define void @umulh_v64i8(<64 x i8>* %a, <64 x i8>* %b) #0 {
; VBITS_EQ_512-LABEL: umulh_v64i8:
; VBITS_EQ_512: // %bb.0:
; VBITS_EQ_512-NEXT: ptrue p0.b, vl64
; VBITS_EQ_512-NEXT: ld1b { z0.b }, p0/z, [x0]
; VBITS_EQ_512-NEXT: ld1b { z1.b }, p0/z, [x1]
; VBITS_EQ_512-NEXT: umulh z0.b, p0/m, z0.b, z1.b
; VBITS_EQ_512-NEXT: st1b { z0.b }, p0, [x0]
; VBITS_EQ_512-NEXT: ret
;
; VBITS_GE_1024-LABEL: umulh_v64i8:
; VBITS_GE_1024: // %bb.0:
; VBITS_GE_1024-NEXT: ptrue p0.h, vl64
; VBITS_GE_1024-NEXT: ld1b { z0.h }, p0/z, [x0]
; VBITS_GE_1024-NEXT: ld1b { z1.h }, p0/z, [x1]
; VBITS_GE_1024-NEXT: mul z0.h, p0/m, z0.h, z1.h
; VBITS_GE_1024-NEXT: lsr z0.h, p0/m, z0.h, #8
; VBITS_GE_1024-NEXT: st1b { z0.h }, p0, [x0]
; VBITS_GE_1024-NEXT: ret
%op1 = load <64 x i8>, <64 x i8>* %a
%op2 = load <64 x i8>, <64 x i8>* %b
%insert = insertelement <64 x i16> undef, i16 8, i64 0
%splat = shufflevector <64 x i16> %insert, <64 x i16> undef, <64 x i32> zeroinitializer
%1 = zext <64 x i8> %op1 to <64 x i16>
%2 = zext <64 x i8> %op2 to <64 x i16>
%mul = mul <64 x i16> %1, %2
%shr = lshr <64 x i16> %mul, %splat
%res = trunc <64 x i16> %shr to <64 x i8>
store <64 x i8> %res, <64 x i8>* %a
ret void
}
define void @umulh_v128i8(<128 x i8>* %a, <128 x i8>* %b) #0 {
; VBITS_EQ_1024-LABEL: umulh_v128i8:
; VBITS_EQ_1024: // %bb.0:
; VBITS_EQ_1024-NEXT: ptrue p0.b, vl128
; VBITS_EQ_1024-NEXT: ld1b { z0.b }, p0/z, [x0]
; VBITS_EQ_1024-NEXT: ld1b { z1.b }, p0/z, [x1]
; VBITS_EQ_1024-NEXT: umulh z0.b, p0/m, z0.b, z1.b
; VBITS_EQ_1024-NEXT: st1b { z0.b }, p0, [x0]
; VBITS_EQ_1024-NEXT: ret
;
; VBITS_GE_2048-LABEL: umulh_v128i8:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.h, vl128
; VBITS_GE_2048-NEXT: ld1b { z0.h }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1b { z1.h }, p0/z, [x1]
; VBITS_GE_2048-NEXT: mul z0.h, p0/m, z0.h, z1.h
; VBITS_GE_2048-NEXT: lsr z0.h, p0/m, z0.h, #8
; VBITS_GE_2048-NEXT: st1b { z0.h }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <128 x i8>, <128 x i8>* %a
%op2 = load <128 x i8>, <128 x i8>* %b
%insert = insertelement <128 x i16> undef, i16 8, i64 0
%splat = shufflevector <128 x i16> %insert, <128 x i16> undef, <128 x i32> zeroinitializer
%1 = zext <128 x i8> %op1 to <128 x i16>
%2 = zext <128 x i8> %op2 to <128 x i16>
%mul = mul <128 x i16> %1, %2
%shr = lshr <128 x i16> %mul, %splat
%res = trunc <128 x i16> %shr to <128 x i8>
store <128 x i8> %res, <128 x i8>* %a
ret void
}
define void @umulh_v256i8(<256 x i8>* %a, <256 x i8>* %b) #0 {
; VBITS_GE_2048-LABEL: umulh_v256i8:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.b, vl256
; VBITS_GE_2048-NEXT: ld1b { z0.b }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1b { z1.b }, p0/z, [x1]
; VBITS_GE_2048-NEXT: umulh z0.b, p0/m, z0.b, z1.b
; VBITS_GE_2048-NEXT: st1b { z0.b }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <256 x i8>, <256 x i8>* %a
%op2 = load <256 x i8>, <256 x i8>* %b
%insert = insertelement <256 x i16> undef, i16 8, i64 0
%splat = shufflevector <256 x i16> %insert, <256 x i16> undef, <256 x i32> zeroinitializer
%1 = zext <256 x i8> %op1 to <256 x i16>
%2 = zext <256 x i8> %op2 to <256 x i16>
%mul = mul <256 x i16> %1, %2
%shr = lshr <256 x i16> %mul, %splat
%res = trunc <256 x i16> %shr to <256 x i8>
store <256 x i8> %res, <256 x i8>* %a
ret void
}
; Don't use SVE for 64-bit vectors.
define <4 x i16> @umulh_v4i16(<4 x i16> %op1, <4 x i16> %op2) #0 {
; CHECK-LABEL: umulh_v4i16:
; CHECK: // %bb.0:
; CHECK-NEXT: umull v0.4s, v0.4h, v1.4h
; CHECK-NEXT: ushr v1.4s, v0.4s, #16
; CHECK-NEXT: mov w8, v1.s[1]
; CHECK-NEXT: mov w9, v1.s[2]
; CHECK-NEXT: mov v0.16b, v1.16b
; CHECK-NEXT: mov v0.h[1], w8
; CHECK-NEXT: mov w8, v1.s[3]
; CHECK-NEXT: mov v0.h[2], w9
; CHECK-NEXT: mov v0.h[3], w8
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-NEXT: ret
%insert = insertelement <4 x i32> undef, i32 16, i64 0
%splat = shufflevector <4 x i32> %insert, <4 x i32> undef, <4 x i32> zeroinitializer
%1 = zext <4 x i16> %op1 to <4 x i32>
%2 = zext <4 x i16> %op2 to <4 x i32>
%mul = mul <4 x i32> %1, %2
%shr = lshr <4 x i32> %mul, %splat
%res = trunc <4 x i32> %shr to <4 x i16>
ret <4 x i16> %res
}
; Don't use SVE for 128-bit vectors.
define <8 x i16> @umulh_v8i16(<8 x i16> %op1, <8 x i16> %op2) #0 {
; CHECK-LABEL: umulh_v8i16:
; CHECK: // %bb.0:
; CHECK-NEXT: umull2 v2.4s, v0.8h, v1.8h
; CHECK-NEXT: umull v0.4s, v0.4h, v1.4h
; CHECK-NEXT: uzp2 v0.8h, v0.8h, v2.8h
; CHECK-NEXT: ret
%insert = insertelement <8 x i32> undef, i32 16, i64 0
%splat = shufflevector <8 x i32> %insert, <8 x i32> undef, <8 x i32> zeroinitializer
%1 = zext <8 x i16> %op1 to <8 x i32>
%2 = zext <8 x i16> %op2 to <8 x i32>
%mul = mul <8 x i32> %1, %2
%shr = lshr <8 x i32> %mul, %splat
%res = trunc <8 x i32> %shr to <8 x i16>
ret <8 x i16> %res
}
define void @umulh_v16i16(<16 x i16>* %a, <16 x i16>* %b) #0 {
; VBITS_EQ_256-LABEL: umulh_v16i16:
; VBITS_EQ_256: // %bb.0:
; VBITS_EQ_256-NEXT: ptrue p0.h, vl16
; VBITS_EQ_256-NEXT: ld1h { z0.h }, p0/z, [x0]
; VBITS_EQ_256-NEXT: ld1h { z1.h }, p0/z, [x1]
; VBITS_EQ_256-NEXT: umulh z0.h, p0/m, z0.h, z1.h
; VBITS_EQ_256-NEXT: st1h { z0.h }, p0, [x0]
; VBITS_EQ_256-NEXT: ret
;
; VBITS_GE_512-LABEL: umulh_v16i16:
; VBITS_GE_512: // %bb.0:
; VBITS_GE_512-NEXT: ptrue p0.s, vl16
; VBITS_GE_512-NEXT: ld1h { z0.s }, p0/z, [x0]
; VBITS_GE_512-NEXT: ld1h { z1.s }, p0/z, [x1]
; VBITS_GE_512-NEXT: mul z0.s, p0/m, z0.s, z1.s
; VBITS_GE_512-NEXT: lsr z0.s, p0/m, z0.s, #16
; VBITS_GE_512-NEXT: st1h { z0.s }, p0, [x0]
; VBITS_GE_512-NEXT: ret
%op1 = load <16 x i16>, <16 x i16>* %a
%op2 = load <16 x i16>, <16 x i16>* %b
%insert = insertelement <16 x i32> undef, i32 16, i64 0
%splat = shufflevector <16 x i32> %insert, <16 x i32> undef, <16 x i32> zeroinitializer
%1 = zext <16 x i16> %op1 to <16 x i32>
%2 = zext <16 x i16> %op2 to <16 x i32>
%mul = mul <16 x i32> %1, %2
%shr = lshr <16 x i32> %mul, %splat
%res = trunc <16 x i32> %shr to <16 x i16>
store <16 x i16> %res, <16 x i16>* %a
ret void
}
define void @umulh_v32i16(<32 x i16>* %a, <32 x i16>* %b) #0 {
; VBITS_EQ_512-LABEL: umulh_v32i16:
; VBITS_EQ_512: // %bb.0:
; VBITS_EQ_512-NEXT: ptrue p0.h, vl32
; VBITS_EQ_512-NEXT: ld1h { z0.h }, p0/z, [x0]
; VBITS_EQ_512-NEXT: ld1h { z1.h }, p0/z, [x1]
; VBITS_EQ_512-NEXT: umulh z0.h, p0/m, z0.h, z1.h
; VBITS_EQ_512-NEXT: st1h { z0.h }, p0, [x0]
; VBITS_EQ_512-NEXT: ret
;
; VBITS_GE_1024-LABEL: umulh_v32i16:
; VBITS_GE_1024: // %bb.0:
; VBITS_GE_1024-NEXT: ptrue p0.s, vl32
; VBITS_GE_1024-NEXT: ld1h { z0.s }, p0/z, [x0]
; VBITS_GE_1024-NEXT: ld1h { z1.s }, p0/z, [x1]
; VBITS_GE_1024-NEXT: mul z0.s, p0/m, z0.s, z1.s
; VBITS_GE_1024-NEXT: lsr z0.s, p0/m, z0.s, #16
; VBITS_GE_1024-NEXT: st1h { z0.s }, p0, [x0]
; VBITS_GE_1024-NEXT: ret
%op1 = load <32 x i16>, <32 x i16>* %a
%op2 = load <32 x i16>, <32 x i16>* %b
%insert = insertelement <32 x i32> undef, i32 16, i64 0
%splat = shufflevector <32 x i32> %insert, <32 x i32> undef, <32 x i32> zeroinitializer
%1 = zext <32 x i16> %op1 to <32 x i32>
%2 = zext <32 x i16> %op2 to <32 x i32>
%mul = mul <32 x i32> %1, %2
%shr = lshr <32 x i32> %mul, %splat
%res = trunc <32 x i32> %shr to <32 x i16>
store <32 x i16> %res, <32 x i16>* %a
ret void
}
define void @umulh_v64i16(<64 x i16>* %a, <64 x i16>* %b) #0 {
; VBITS_EQ_1024-LABEL: umulh_v64i16:
; VBITS_EQ_1024: // %bb.0:
; VBITS_EQ_1024-NEXT: ptrue p0.h, vl64
; VBITS_EQ_1024-NEXT: ld1h { z0.h }, p0/z, [x0]
; VBITS_EQ_1024-NEXT: ld1h { z1.h }, p0/z, [x1]
; VBITS_EQ_1024-NEXT: umulh z0.h, p0/m, z0.h, z1.h
; VBITS_EQ_1024-NEXT: st1h { z0.h }, p0, [x0]
; VBITS_EQ_1024-NEXT: ret
;
; VBITS_GE_2048-LABEL: umulh_v64i16:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.s, vl64
; VBITS_GE_2048-NEXT: ld1h { z0.s }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1h { z1.s }, p0/z, [x1]
; VBITS_GE_2048-NEXT: mul z0.s, p0/m, z0.s, z1.s
; VBITS_GE_2048-NEXT: lsr z0.s, p0/m, z0.s, #16
; VBITS_GE_2048-NEXT: st1h { z0.s }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <64 x i16>, <64 x i16>* %a
%op2 = load <64 x i16>, <64 x i16>* %b
%insert = insertelement <64 x i32> undef, i32 16, i64 0
%splat = shufflevector <64 x i32> %insert, <64 x i32> undef, <64 x i32> zeroinitializer
%1 = zext <64 x i16> %op1 to <64 x i32>
%2 = zext <64 x i16> %op2 to <64 x i32>
%mul = mul <64 x i32> %1, %2
%shr = lshr <64 x i32> %mul, %splat
%res = trunc <64 x i32> %shr to <64 x i16>
store <64 x i16> %res, <64 x i16>* %a
ret void
}
define void @umulh_v128i16(<128 x i16>* %a, <128 x i16>* %b) #0 {
; VBITS_GE_2048-LABEL: umulh_v128i16:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.h, vl128
; VBITS_GE_2048-NEXT: ld1h { z0.h }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1h { z1.h }, p0/z, [x1]
; VBITS_GE_2048-NEXT: umulh z0.h, p0/m, z0.h, z1.h
; VBITS_GE_2048-NEXT: st1h { z0.h }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <128 x i16>, <128 x i16>* %a
%op2 = load <128 x i16>, <128 x i16>* %b
%insert = insertelement <128 x i32> undef, i32 16, i64 0
%splat = shufflevector <128 x i32> %insert, <128 x i32> undef, <128 x i32> zeroinitializer
%1 = zext <128 x i16> %op1 to <128 x i32>
%2 = zext <128 x i16> %op2 to <128 x i32>
%mul = mul <128 x i32> %1, %2
%shr = lshr <128 x i32> %mul, %splat
%res = trunc <128 x i32> %shr to <128 x i16>
store <128 x i16> %res, <128 x i16>* %a
ret void
}
; Vector i64 multiplications are not legal for NEON so use SVE when available.
define <2 x i32> @umulh_v2i32(<2 x i32> %op1, <2 x i32> %op2) #0 {
; CHECK-LABEL: umulh_v2i32:
; CHECK: // %bb.0:
; CHECK-NEXT: ushll v0.2d, v0.2s, #0
; CHECK-NEXT: ushll v1.2d, v1.2s, #0
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: mul z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: shrn v0.2s, v0.2d, #32
; CHECK-NEXT: ret
%insert = insertelement <2 x i64> undef, i64 32, i64 0
%splat = shufflevector <2 x i64> %insert, <2 x i64> undef, <2 x i32> zeroinitializer
%1 = zext <2 x i32> %op1 to <2 x i64>
%2 = zext <2 x i32> %op2 to <2 x i64>
%mul = mul <2 x i64> %1, %2
%shr = lshr <2 x i64> %mul, %splat
%res = trunc <2 x i64> %shr to <2 x i32>
ret <2 x i32> %res
}
; Don't use SVE for 128-bit vectors.
define <4 x i32> @umulh_v4i32(<4 x i32> %op1, <4 x i32> %op2) #0 {
; CHECK-LABEL: umulh_v4i32:
; CHECK: // %bb.0:
; CHECK-NEXT: umull2 v2.2d, v0.4s, v1.4s
; CHECK-NEXT: umull v0.2d, v0.2s, v1.2s
; CHECK-NEXT: uzp2 v0.4s, v0.4s, v2.4s
; CHECK-NEXT: ret
%insert = insertelement <4 x i64> undef, i64 32, i64 0
%splat = shufflevector <4 x i64> %insert, <4 x i64> undef, <4 x i32> zeroinitializer
%1 = zext <4 x i32> %op1 to <4 x i64>
%2 = zext <4 x i32> %op2 to <4 x i64>
%mul = mul <4 x i64> %1, %2
%shr = lshr <4 x i64> %mul, %splat
%res = trunc <4 x i64> %shr to <4 x i32>
ret <4 x i32> %res
}
define void @umulh_v8i32(<8 x i32>* %a, <8 x i32>* %b) #0 {
; VBITS_EQ_256-LABEL: umulh_v8i32:
; VBITS_EQ_256: // %bb.0:
; VBITS_EQ_256-NEXT: ptrue p0.s, vl8
; VBITS_EQ_256-NEXT: ld1w { z0.s }, p0/z, [x0]
; VBITS_EQ_256-NEXT: ld1w { z1.s }, p0/z, [x1]
; VBITS_EQ_256-NEXT: umulh z0.s, p0/m, z0.s, z1.s
; VBITS_EQ_256-NEXT: st1w { z0.s }, p0, [x0]
; VBITS_EQ_256-NEXT: ret
;
; VBITS_GE_512-LABEL: umulh_v8i32:
; VBITS_GE_512: // %bb.0:
; VBITS_GE_512-NEXT: ptrue p0.d, vl8
; VBITS_GE_512-NEXT: ld1w { z0.d }, p0/z, [x0]
; VBITS_GE_512-NEXT: ld1w { z1.d }, p0/z, [x1]
; VBITS_GE_512-NEXT: mul z0.d, p0/m, z0.d, z1.d
; VBITS_GE_512-NEXT: lsr z0.d, p0/m, z0.d, #32
; VBITS_GE_512-NEXT: st1w { z0.d }, p0, [x0]
; VBITS_GE_512-NEXT: ret
%op1 = load <8 x i32>, <8 x i32>* %a
%op2 = load <8 x i32>, <8 x i32>* %b
%insert = insertelement <8 x i64> undef, i64 32, i64 0
%splat = shufflevector <8 x i64> %insert, <8 x i64> undef, <8 x i32> zeroinitializer
%1 = zext <8 x i32> %op1 to <8 x i64>
%2 = zext <8 x i32> %op2 to <8 x i64>
%mul = mul <8 x i64> %1, %2
%shr = lshr <8 x i64> %mul, %splat
%res = trunc <8 x i64> %shr to <8 x i32>
store <8 x i32> %res, <8 x i32>* %a
ret void
}
define void @umulh_v16i32(<16 x i32>* %a, <16 x i32>* %b) #0 {
; VBITS_EQ_512-LABEL: umulh_v16i32:
; VBITS_EQ_512: // %bb.0:
; VBITS_EQ_512-NEXT: ptrue p0.s, vl16
; VBITS_EQ_512-NEXT: ld1w { z0.s }, p0/z, [x0]
; VBITS_EQ_512-NEXT: ld1w { z1.s }, p0/z, [x1]
; VBITS_EQ_512-NEXT: umulh z0.s, p0/m, z0.s, z1.s
; VBITS_EQ_512-NEXT: st1w { z0.s }, p0, [x0]
; VBITS_EQ_512-NEXT: ret
;
; VBITS_GE_1024-LABEL: umulh_v16i32:
; VBITS_GE_1024: // %bb.0:
; VBITS_GE_1024-NEXT: ptrue p0.d, vl16
; VBITS_GE_1024-NEXT: ld1w { z0.d }, p0/z, [x0]
; VBITS_GE_1024-NEXT: ld1w { z1.d }, p0/z, [x1]
; VBITS_GE_1024-NEXT: mul z0.d, p0/m, z0.d, z1.d
; VBITS_GE_1024-NEXT: lsr z0.d, p0/m, z0.d, #32
; VBITS_GE_1024-NEXT: st1w { z0.d }, p0, [x0]
; VBITS_GE_1024-NEXT: ret
%op1 = load <16 x i32>, <16 x i32>* %a
%op2 = load <16 x i32>, <16 x i32>* %b
%insert = insertelement <16 x i64> undef, i64 32, i64 0
%splat = shufflevector <16 x i64> %insert, <16 x i64> undef, <16 x i32> zeroinitializer
%1 = zext <16 x i32> %op1 to <16 x i64>
%2 = zext <16 x i32> %op2 to <16 x i64>
%mul = mul <16 x i64> %1, %2
%shr = lshr <16 x i64> %mul, %splat
%res = trunc <16 x i64> %shr to <16 x i32>
store <16 x i32> %res, <16 x i32>* %a
ret void
}
define void @umulh_v32i32(<32 x i32>* %a, <32 x i32>* %b) #0 {
; VBITS_EQ_1024-LABEL: umulh_v32i32:
; VBITS_EQ_1024: // %bb.0:
; VBITS_EQ_1024-NEXT: ptrue p0.s, vl32
; VBITS_EQ_1024-NEXT: ld1w { z0.s }, p0/z, [x0]
; VBITS_EQ_1024-NEXT: ld1w { z1.s }, p0/z, [x1]
; VBITS_EQ_1024-NEXT: umulh z0.s, p0/m, z0.s, z1.s
; VBITS_EQ_1024-NEXT: st1w { z0.s }, p0, [x0]
; VBITS_EQ_1024-NEXT: ret
;
; VBITS_GE_2048-LABEL: umulh_v32i32:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.d, vl32
; VBITS_GE_2048-NEXT: ld1w { z0.d }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1w { z1.d }, p0/z, [x1]
; VBITS_GE_2048-NEXT: mul z0.d, p0/m, z0.d, z1.d
; VBITS_GE_2048-NEXT: lsr z0.d, p0/m, z0.d, #32
; VBITS_GE_2048-NEXT: st1w { z0.d }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <32 x i32>, <32 x i32>* %a
%op2 = load <32 x i32>, <32 x i32>* %b
%insert = insertelement <32 x i64> undef, i64 32, i64 0
%splat = shufflevector <32 x i64> %insert, <32 x i64> undef, <32 x i32> zeroinitializer
%1 = zext <32 x i32> %op1 to <32 x i64>
%2 = zext <32 x i32> %op2 to <32 x i64>
%mul = mul <32 x i64> %1, %2
%shr = lshr <32 x i64> %mul, %splat
%res = trunc <32 x i64> %shr to <32 x i32>
store <32 x i32> %res, <32 x i32>* %a
ret void
}
define void @umulh_v64i32(<64 x i32>* %a, <64 x i32>* %b) #0 {
; VBITS_GE_2048-LABEL: umulh_v64i32:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.s, vl64
; VBITS_GE_2048-NEXT: ld1w { z0.s }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1w { z1.s }, p0/z, [x1]
; VBITS_GE_2048-NEXT: umulh z0.s, p0/m, z0.s, z1.s
; VBITS_GE_2048-NEXT: st1w { z0.s }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <64 x i32>, <64 x i32>* %a
%op2 = load <64 x i32>, <64 x i32>* %b
%insert = insertelement <64 x i64> undef, i64 32, i64 0
%splat = shufflevector <64 x i64> %insert, <64 x i64> undef, <64 x i32> zeroinitializer
%1 = zext <64 x i32> %op1 to <64 x i64>
%2 = zext <64 x i32> %op2 to <64 x i64>
%mul = mul <64 x i64> %1, %2
%shr = lshr <64 x i64> %mul, %splat
%res = trunc <64 x i64> %shr to <64 x i32>
store <64 x i32> %res, <64 x i32>* %a
ret void
}
; Vector i64 multiplications are not legal for NEON so use SVE when available.
define <1 x i64> @umulh_v1i64(<1 x i64> %op1, <1 x i64> %op2) #0 {
; CHECK-LABEL: umulh_v1i64:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT: ptrue p0.d, vl1
; CHECK-NEXT: // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT: umulh z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT: ret
%insert = insertelement <1 x i128> undef, i128 64, i128 0
%splat = shufflevector <1 x i128> %insert, <1 x i128> undef, <1 x i32> zeroinitializer
%1 = zext <1 x i64> %op1 to <1 x i128>
%2 = zext <1 x i64> %op2 to <1 x i128>
%mul = mul <1 x i128> %1, %2
%shr = lshr <1 x i128> %mul, %splat
%res = trunc <1 x i128> %shr to <1 x i64>
ret <1 x i64> %res
}
; Vector i64 multiplications are not legal for NEON so use SVE when available.
define <2 x i64> @umulh_v2i64(<2 x i64> %op1, <2 x i64> %op2) #0 {
; CHECK-LABEL: umulh_v2i64:
; CHECK: // %bb.0:
; CHECK-NEXT: // kill: def $q0 killed $q0 def $z0
; CHECK-NEXT: ptrue p0.d, vl2
; CHECK-NEXT: // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT: umulh z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: // kill: def $q0 killed $q0 killed $z0
; CHECK-NEXT: ret
%insert = insertelement <2 x i128> undef, i128 64, i128 0
%splat = shufflevector <2 x i128> %insert, <2 x i128> undef, <2 x i32> zeroinitializer
%1 = zext <2 x i64> %op1 to <2 x i128>
%2 = zext <2 x i64> %op2 to <2 x i128>
%mul = mul <2 x i128> %1, %2
%shr = lshr <2 x i128> %mul, %splat
%res = trunc <2 x i128> %shr to <2 x i64>
ret <2 x i64> %res
}
define void @umulh_v4i64(<4 x i64>* %a, <4 x i64>* %b) #0 {
; CHECK-LABEL: umulh_v4i64:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.d, vl4
; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0]
; CHECK-NEXT: ld1d { z1.d }, p0/z, [x1]
; CHECK-NEXT: umulh z0.d, p0/m, z0.d, z1.d
; CHECK-NEXT: st1d { z0.d }, p0, [x0]
; CHECK-NEXT: ret
%op1 = load <4 x i64>, <4 x i64>* %a
%op2 = load <4 x i64>, <4 x i64>* %b
%insert = insertelement <4 x i128> undef, i128 64, i128 0
%splat = shufflevector <4 x i128> %insert, <4 x i128> undef, <4 x i32> zeroinitializer
%1 = zext <4 x i64> %op1 to <4 x i128>
%2 = zext <4 x i64> %op2 to <4 x i128>
%mul = mul <4 x i128> %1, %2
%shr = lshr <4 x i128> %mul, %splat
%res = trunc <4 x i128> %shr to <4 x i64>
store <4 x i64> %res, <4 x i64>* %a
ret void
}
define void @umulh_v8i64(<8 x i64>* %a, <8 x i64>* %b) #0 {
; VBITS_GE_512-LABEL: umulh_v8i64:
; VBITS_GE_512: // %bb.0:
; VBITS_GE_512-NEXT: ptrue p0.d, vl8
; VBITS_GE_512-NEXT: ld1d { z0.d }, p0/z, [x0]
; VBITS_GE_512-NEXT: ld1d { z1.d }, p0/z, [x1]
; VBITS_GE_512-NEXT: umulh z0.d, p0/m, z0.d, z1.d
; VBITS_GE_512-NEXT: st1d { z0.d }, p0, [x0]
; VBITS_GE_512-NEXT: ret
%op1 = load <8 x i64>, <8 x i64>* %a
%op2 = load <8 x i64>, <8 x i64>* %b
%insert = insertelement <8 x i128> undef, i128 64, i128 0
%splat = shufflevector <8 x i128> %insert, <8 x i128> undef, <8 x i32> zeroinitializer
%1 = zext <8 x i64> %op1 to <8 x i128>
%2 = zext <8 x i64> %op2 to <8 x i128>
%mul = mul <8 x i128> %1, %2
%shr = lshr <8 x i128> %mul, %splat
%res = trunc <8 x i128> %shr to <8 x i64>
store <8 x i64> %res, <8 x i64>* %a
ret void
}
define void @umulh_v16i64(<16 x i64>* %a, <16 x i64>* %b) #0 {
; VBITS_GE_1024-LABEL: umulh_v16i64:
; VBITS_GE_1024: // %bb.0:
; VBITS_GE_1024-NEXT: ptrue p0.d, vl16
; VBITS_GE_1024-NEXT: ld1d { z0.d }, p0/z, [x0]
; VBITS_GE_1024-NEXT: ld1d { z1.d }, p0/z, [x1]
; VBITS_GE_1024-NEXT: umulh z0.d, p0/m, z0.d, z1.d
; VBITS_GE_1024-NEXT: st1d { z0.d }, p0, [x0]
; VBITS_GE_1024-NEXT: ret
%op1 = load <16 x i64>, <16 x i64>* %a
%op2 = load <16 x i64>, <16 x i64>* %b
%insert = insertelement <16 x i128> undef, i128 64, i128 0
%splat = shufflevector <16 x i128> %insert, <16 x i128> undef, <16 x i32> zeroinitializer
%1 = zext <16 x i64> %op1 to <16 x i128>
%2 = zext <16 x i64> %op2 to <16 x i128>
%mul = mul <16 x i128> %1, %2
%shr = lshr <16 x i128> %mul, %splat
%res = trunc <16 x i128> %shr to <16 x i64>
store <16 x i64> %res, <16 x i64>* %a
ret void
}
define void @umulh_v32i64(<32 x i64>* %a, <32 x i64>* %b) #0 {
; VBITS_GE_2048-LABEL: umulh_v32i64:
; VBITS_GE_2048: // %bb.0:
; VBITS_GE_2048-NEXT: ptrue p0.d, vl32
; VBITS_GE_2048-NEXT: ld1d { z0.d }, p0/z, [x0]
; VBITS_GE_2048-NEXT: ld1d { z1.d }, p0/z, [x1]
; VBITS_GE_2048-NEXT: umulh z0.d, p0/m, z0.d, z1.d
; VBITS_GE_2048-NEXT: st1d { z0.d }, p0, [x0]
; VBITS_GE_2048-NEXT: ret
%op1 = load <32 x i64>, <32 x i64>* %a
%op2 = load <32 x i64>, <32 x i64>* %b
%insert = insertelement <32 x i128> undef, i128 64, i128 0
%splat = shufflevector <32 x i128> %insert, <32 x i128> undef, <32 x i32> zeroinitializer
%1 = zext <32 x i64> %op1 to <32 x i128>
%2 = zext <32 x i64> %op2 to <32 x i128>
%mul = mul <32 x i128> %1, %2
%shr = lshr <32 x i128> %mul, %splat
%res = trunc <32 x i128> %shr to <32 x i64>
store <32 x i64> %res, <32 x i64>* %a
ret void
}
attributes #0 = { "target-features"="+sve" }