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//===-- BreakpointOptions.h -------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLDB_BREAKPOINT_BREAKPOINTOPTIONS_H
#define LLDB_BREAKPOINT_BREAKPOINTOPTIONS_H
#include <memory>
#include <string>
#include "lldb/Utility/Baton.h"
#include "lldb/Utility/Flags.h"
#include "lldb/Utility/StringList.h"
#include "lldb/Utility/StructuredData.h"
#include "lldb/lldb-private.h"
namespace lldb_private {
/// \class BreakpointOptions BreakpointOptions.h
/// "lldb/Breakpoint/BreakpointOptions.h" Class that manages the options on a
/// breakpoint or breakpoint location.
class BreakpointOptions {
friend class BreakpointLocation;
friend class BreakpointName;
friend class lldb_private::BreakpointOptionGroup;
friend class Breakpoint;
public:
enum OptionKind {
eCallback = 1 << 0,
eEnabled = 1 << 1,
eOneShot = 1 << 2,
eIgnoreCount = 1 << 3,
eThreadSpec = 1 << 4,
eCondition = 1 << 5,
eAutoContinue = 1 << 6,
eAllOptions = (eCallback | eEnabled | eOneShot | eIgnoreCount | eThreadSpec
| eCondition | eAutoContinue)
};
struct CommandData {
CommandData() : user_source(), script_source() {}
CommandData(const StringList &user_source, lldb::ScriptLanguage interp)
: user_source(user_source), script_source(), interpreter(interp),
stop_on_error(true) {}
virtual ~CommandData() = default;
static const char *GetSerializationKey() { return "BKPTCMDData"; }
StructuredData::ObjectSP SerializeToStructuredData();
static std::unique_ptr<CommandData>
CreateFromStructuredData(const StructuredData::Dictionary &options_dict,
Status &error);
StringList user_source;
std::string script_source;
enum lldb::ScriptLanguage interpreter =
lldb::eScriptLanguageNone; // eScriptLanguageNone means command
// interpreter.
bool stop_on_error = true;
private:
enum class OptionNames : uint32_t {
UserSource = 0,
Interpreter,
StopOnError,
LastOptionName
};
static const char
*g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)];
static const char *GetKey(OptionNames enum_value) {
return g_option_names[static_cast<uint32_t>(enum_value)];
}
};
class CommandBaton : public TypedBaton<CommandData> {
public:
explicit CommandBaton(std::unique_ptr<CommandData> Data)
: TypedBaton(std::move(Data)) {}
void GetDescription(llvm::raw_ostream &s, lldb::DescriptionLevel level,
unsigned indentation) const override;
};
typedef std::shared_ptr<CommandBaton> CommandBatonSP;
// Constructors and Destructors
/// This constructor allows you to specify all the breakpoint options except
/// the callback. That one is more complicated, and better to do by hand.
///
/// \param[in] condition
/// The expression which if it evaluates to \b true if we are to stop
///
/// \param[in] enabled
/// Is this breakpoint enabled.
///
/// \param[in] ignore
/// How many breakpoint hits we should ignore before stopping.
///
/// \param[in] one_shot
/// Should this breakpoint delete itself after being hit once.
///
/// \param[in] auto_continue
/// Should this breakpoint auto-continue after running its commands.
///
BreakpointOptions(const char *condition, bool enabled = true,
int32_t ignore = 0, bool one_shot = false,
bool auto_continue = false);
/// Breakpoints make options with all flags set. Locations and Names make
/// options with no flags set.
BreakpointOptions(bool all_flags_set);
BreakpointOptions(const BreakpointOptions &rhs);
virtual ~BreakpointOptions();
static std::unique_ptr<BreakpointOptions>
CreateFromStructuredData(Target &target,
const StructuredData::Dictionary &data_dict,
Status &error);
virtual StructuredData::ObjectSP SerializeToStructuredData();
static const char *GetSerializationKey() { return "BKPTOptions"; }
// Operators
const BreakpointOptions &operator=(const BreakpointOptions &rhs);
/// Copy over only the options set in the incoming BreakpointOptions.
void CopyOverSetOptions(const BreakpointOptions &rhs);
// Callbacks
//
// Breakpoint callbacks come in two forms, synchronous and asynchronous.
// Synchronous callbacks will get run before any of the thread plans are
// consulted, and if they return false the target will continue "under the
// radar" of the thread plans. There are a couple of restrictions to
// synchronous callbacks:
// 1) They should NOT resume the target themselves.
// Just return false if you want the target to restart.
// 2) Breakpoints with synchronous callbacks can't have conditions
// (or rather, they can have them, but they won't do anything.
// Ditto with ignore counts, etc... You are supposed to control that all
// through the callback.
// Asynchronous callbacks get run as part of the "ShouldStop" logic in the
// thread plan. The logic there is:
// a) If the breakpoint is thread specific and not for this thread, continue
// w/o running the callback.
// NB. This is actually enforced underneath the breakpoint system, the
// Process plugin is expected to
// call BreakpointSite::IsValidForThread, and set the thread's StopInfo
// to "no reason". That way,
// thread displays won't show stops for breakpoints not for that
// thread...
// b) If the ignore count says we shouldn't stop, then ditto.
// c) If the condition says we shouldn't stop, then ditto.
// d) Otherwise, the callback will get run, and if it returns true we will
// stop, and if false we won't.
// The asynchronous callback can run the target itself, but at present that
// should be the last action the callback does. We will relax this condition
// at some point, but it will take a bit of plumbing to get that to work.
//
/// Adds a callback to the breakpoint option set.
///
/// \param[in] callback
/// The function to be called when the breakpoint gets hit.
///
/// \param[in] baton_sp
/// A baton which will get passed back to the callback when it is invoked.
///
/// \param[in] synchronous
/// Whether this is a synchronous or asynchronous callback. See discussion
/// above.
void SetCallback(BreakpointHitCallback callback,
const lldb::BatonSP &baton_sp, bool synchronous = false);
void SetCallback(BreakpointHitCallback callback,
const BreakpointOptions::CommandBatonSP &command_baton_sp,
bool synchronous = false);
/// Returns the command line commands for the callback on this breakpoint.
///
/// \param[out] command_list
/// The commands will be appended to this list.
///
/// \return
/// \btrue if the command callback is a command-line callback,
/// \bfalse otherwise.
bool GetCommandLineCallbacks(StringList &command_list);
/// Remove the callback from this option set.
void ClearCallback();
// The rest of these functions are meant to be used only within the
// breakpoint handling mechanism.
/// Use this function to invoke the callback for a specific stop.
///
/// \param[in] context
/// The context in which the callback is to be invoked. This includes the
/// stop event, the
/// execution context of the stop (since you might hit the same breakpoint
/// on multiple threads) and
/// whether we are currently executing synchronous or asynchronous
/// callbacks.
///
/// \param[in] break_id
/// The breakpoint ID that owns this option set.
///
/// \param[in] break_loc_id
/// The breakpoint location ID that owns this option set.
///
/// \return
/// The callback return value.
bool InvokeCallback(StoppointCallbackContext *context,
lldb::user_id_t break_id, lldb::user_id_t break_loc_id);
/// Used in InvokeCallback to tell whether it is the right time to run this
/// kind of callback.
///
/// \return
/// The synchronicity of our callback.
bool IsCallbackSynchronous() const { return m_callback_is_synchronous; }
/// Fetch the baton from the callback.
///
/// \return
/// The baton.
Baton *GetBaton();
/// Fetch a const version of the baton from the callback.
///
/// \return
/// The baton.
const Baton *GetBaton() const;
// Condition
/// Set the breakpoint option's condition.
///
/// \param[in] condition
/// The condition expression to evaluate when the breakpoint is hit.
void SetCondition(const char *condition);
/// Return a pointer to the text of the condition expression.
///
/// \return
/// A pointer to the condition expression text, or nullptr if no
// condition has been set.
const char *GetConditionText(size_t *hash = nullptr) const;
// Enabled/Ignore Count
/// Check the Enable/Disable state.
/// \return
/// \b true if the breakpoint is enabled, \b false if disabled.
bool IsEnabled() const { return m_enabled; }
/// If \a enable is \b true, enable the breakpoint, if \b false disable it.
void SetEnabled(bool enabled) {
m_enabled = enabled;
m_set_flags.Set(eEnabled);
}
/// Check the auto-continue state.
/// \return
/// \b true if the breakpoint is set to auto-continue, \b false otherwise.
bool IsAutoContinue() const { return m_auto_continue; }
/// Set the auto-continue state.
void SetAutoContinue(bool auto_continue) {
m_auto_continue = auto_continue;
m_set_flags.Set(eAutoContinue);
}
/// Check the One-shot state.
/// \return
/// \b true if the breakpoint is one-shot, \b false otherwise.
bool IsOneShot() const { return m_one_shot; }
/// If \a enable is \b true, enable the breakpoint, if \b false disable it.
void SetOneShot(bool one_shot) {
m_one_shot = one_shot;
m_set_flags.Set(eOneShot);
}
/// Set the breakpoint to ignore the next \a count breakpoint hits.
/// \param[in] n
/// The number of breakpoint hits to ignore.
void SetIgnoreCount(uint32_t n) {
m_ignore_count = n;
m_set_flags.Set(eIgnoreCount);
}
/// Return the current Ignore Count.
/// \return
/// The number of breakpoint hits to be ignored.
uint32_t GetIgnoreCount() const { return m_ignore_count; }
/// Return the current thread spec for this option. This will return nullptr
/// if the no thread specifications have been set for this Option yet.
/// \return
/// The thread specification pointer for this option, or nullptr if none
/// has
/// been set yet.
const ThreadSpec *GetThreadSpecNoCreate() const;
/// Returns a pointer to the ThreadSpec for this option, creating it. if it
/// hasn't been created already. This API is used for setting the
/// ThreadSpec items for this option.
ThreadSpec *GetThreadSpec();
void SetThreadID(lldb::tid_t thread_id);
void GetDescription(Stream *s, lldb::DescriptionLevel level) const;
/// Check if the breakpoint option has a callback set.
///
/// \return
/// If the breakpoint option has a callback, \b true otherwise \b false.
bool HasCallback() const;
/// This is the default empty callback.
static bool NullCallback(void *baton, StoppointCallbackContext *context,
lldb::user_id_t break_id,
lldb::user_id_t break_loc_id);
/// Set a callback based on BreakpointOptions::CommandData. \param[in]
/// cmd_data
/// A UP holding the new'ed CommandData object.
/// The breakpoint will take ownership of pointer held by this object.
void SetCommandDataCallback(std::unique_ptr<CommandData> &cmd_data);
void Clear();
bool AnySet() const {
return m_set_flags.AnySet(eAllOptions);
}
protected:
// Classes that inherit from BreakpointOptions can see and modify these
bool IsOptionSet(OptionKind kind)
{
return m_set_flags.Test(kind);
}
enum class OptionNames {
ConditionText = 0,
IgnoreCount,
EnabledState,
OneShotState,
AutoContinue,
LastOptionName
};
static const char *g_option_names[(size_t)OptionNames::LastOptionName];
static const char *GetKey(OptionNames enum_value) {
return g_option_names[(size_t)enum_value];
}
static bool BreakpointOptionsCallbackFunction(
void *baton, StoppointCallbackContext *context, lldb::user_id_t break_id,
lldb::user_id_t break_loc_id);
void SetThreadSpec(std::unique_ptr<ThreadSpec> &thread_spec_up);
private:
/// For BreakpointOptions only
/// This is the callback function pointer
BreakpointHitCallback m_callback;
/// This is the client data for the callback
lldb::BatonSP m_callback_baton_sp;
bool m_baton_is_command_baton;
bool m_callback_is_synchronous;
bool m_enabled;
/// If set, the breakpoint delete itself after being hit once.
bool m_one_shot;
/// Number of times to ignore this breakpoint.
uint32_t m_ignore_count;
/// Thread for which this breakpoint will stop.
std::unique_ptr<ThreadSpec> m_thread_spec_up;
/// The condition to test.
std::string m_condition_text;
/// Its hash, so that locations know when the condition is updated.
size_t m_condition_text_hash;
/// If set, inject breakpoint condition into process.
bool m_inject_condition;
/// If set, auto-continue from breakpoint.
bool m_auto_continue;
/// Which options are set at this level.
/// Drawn from BreakpointOptions::SetOptionsFlags.
Flags m_set_flags;
};
} // namespace lldb_private
#endif // LLDB_BREAKPOINT_BREAKPOINTOPTIONS_H