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//===-- BreakpointLocation.h ------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLDB_BREAKPOINT_BREAKPOINTLOCATION_H
#define LLDB_BREAKPOINT_BREAKPOINTLOCATION_H
#include <memory>
#include <mutex>
#include "lldb/Breakpoint/BreakpointOptions.h"
#include "lldb/Breakpoint/StoppointHitCounter.h"
#include "lldb/Core/Address.h"
#include "lldb/Utility/UserID.h"
#include "lldb/lldb-private.h"
namespace lldb_private {
/// \class BreakpointLocation BreakpointLocation.h
/// "lldb/Breakpoint/BreakpointLocation.h" Class that manages one unique (by
/// address) instance of a logical breakpoint.
/// General Outline:
/// A breakpoint location is defined by the breakpoint that produces it,
/// and the address that resulted in this particular instantiation. Each
/// breakpoint location also may have a breakpoint site if its address has
/// been loaded into the program. Finally it has a settable options object.
///
/// FIXME: Should we also store some fingerprint for the location, so
/// we can map one location to the "equivalent location" on rerun? This would
/// be useful if you've set options on the locations.
class BreakpointLocation
: public std::enable_shared_from_this<BreakpointLocation> {
public:
~BreakpointLocation();
/// Gets the load address for this breakpoint location \return
/// Returns breakpoint location load address, \b
/// LLDB_INVALID_ADDRESS if not yet set.
lldb::addr_t GetLoadAddress() const;
/// Gets the Address for this breakpoint location \return
/// Returns breakpoint location Address.
Address &GetAddress();
/// Gets the Breakpoint that created this breakpoint location \return
/// Returns the owning breakpoint.
Breakpoint &GetBreakpoint();
Target &GetTarget();
/// Determines whether we should stop due to a hit at this breakpoint
/// location.
///
/// Side Effects: This may evaluate the breakpoint condition, and run the
/// callback. So this command may do a considerable amount of work.
///
/// \return
/// \b true if this breakpoint location thinks we should stop,
/// \b false otherwise.
bool ShouldStop(StoppointCallbackContext *context);
// The next section deals with various breakpoint options.
/// If \a enabled is \b true, enable the breakpoint, if \b false disable it.
void SetEnabled(bool enabled);
/// Check the Enable/Disable state.
///
/// \return
/// \b true if the breakpoint is enabled, \b false if disabled.
bool IsEnabled() const;
/// If \a auto_continue is \b true, set the breakpoint to continue when hit.
void SetAutoContinue(bool auto_continue);
/// Check the AutoContinue state.
///
/// \return
/// \b true if the breakpoint is set to auto-continue, \b false if not.
bool IsAutoContinue() const;
/// Return the current Hit Count.
uint32_t GetHitCount() const { return m_hit_counter.GetValue(); }
/// Return the current Ignore Count.
///
/// \return
/// The number of breakpoint hits to be ignored.
uint32_t GetIgnoreCount() const;
/// Set the breakpoint to ignore the next \a count breakpoint hits.
///
/// \param[in] n
/// The number of breakpoint hits to ignore.
void SetIgnoreCount(uint32_t n);
/// Set the callback action invoked when the breakpoint is hit.
///
/// The callback will return a bool indicating whether the target should
/// stop at this breakpoint or not.
///
/// \param[in] callback
/// The method that will get called when the breakpoint is hit.
///
/// \param[in] callback_baton_sp
/// A shared pointer to a Baton that provides the void * needed
/// for the callback.
///
/// \see lldb_private::Baton
void SetCallback(BreakpointHitCallback callback,
const lldb::BatonSP &callback_baton_sp, bool is_synchronous);
void SetCallback(BreakpointHitCallback callback, void *baton,
bool is_synchronous);
void ClearCallback();
/// Set the breakpoint location's condition.
///
/// \param[in] condition
/// The condition expression to evaluate when the breakpoint is hit.
void SetCondition(const char *condition);
/// Return a pointer to the text of the condition expression.
///
/// \return
/// A pointer to the condition expression text, or nullptr if no
// condition has been set.
const char *GetConditionText(size_t *hash = nullptr) const;
bool ConditionSaysStop(ExecutionContext &exe_ctx, Status &error);
/// Set the valid thread to be checked when the breakpoint is hit.
///
/// \param[in] thread_id
/// If this thread hits the breakpoint, we stop, otherwise not.
void SetThreadID(lldb::tid_t thread_id);
lldb::tid_t GetThreadID();
void SetThreadIndex(uint32_t index);
uint32_t GetThreadIndex() const;
void SetThreadName(const char *thread_name);
const char *GetThreadName() const;
void SetQueueName(const char *queue_name);
const char *GetQueueName() const;
// The next section deals with this location's breakpoint sites.
/// Try to resolve the breakpoint site for this location.
///
/// \return
/// \b true if we were successful at setting a breakpoint site,
/// \b false otherwise.
bool ResolveBreakpointSite();
/// Clear this breakpoint location's breakpoint site - for instance when
/// disabling the breakpoint.
///
/// \return
/// \b true if there was a breakpoint site to be cleared, \b false
/// otherwise.
bool ClearBreakpointSite();
/// Return whether this breakpoint location has a breakpoint site. \return
/// \b true if there was a breakpoint site for this breakpoint
/// location, \b false otherwise.
bool IsResolved() const;
lldb::BreakpointSiteSP GetBreakpointSite() const;
// The next section are generic report functions.
/// Print a description of this breakpoint location to the stream \a s.
///
/// \param[in] s
/// The stream to which to print the description.
///
/// \param[in] level
/// The description level that indicates the detail level to
/// provide.
///
/// \see lldb::DescriptionLevel
void GetDescription(Stream *s, lldb::DescriptionLevel level);
/// Standard "Dump" method. At present it does nothing.
void Dump(Stream *s) const;
/// Use this to set location specific breakpoint options.
///
/// It will create a copy of the containing breakpoint's options if that
/// hasn't been done already
///
/// \return
/// A reference to the breakpoint options.
BreakpointOptions &GetLocationOptions();
/// Use this to access breakpoint options from this breakpoint location.
/// This will return the options that have a setting for the specified
/// BreakpointOptions kind.
///
/// \param[in] kind
/// The particular option you are looking up.
/// \return
/// A pointer to the containing breakpoint's options if this
/// location doesn't have its own copy.
const BreakpointOptions &
GetOptionsSpecifyingKind(BreakpointOptions::OptionKind kind) const;
bool ValidForThisThread(Thread &thread);
/// Invoke the callback action when the breakpoint is hit.
///
/// Meant to be used by the BreakpointLocation class.
///
/// \param[in] context
/// Described the breakpoint event.
///
/// \return
/// \b true if the target should stop at this breakpoint and \b
/// false not.
bool InvokeCallback(StoppointCallbackContext *context);
/// Report whether the callback for this location is synchronous or not.
///
/// \return
/// \b true if the callback is synchronous and \b false if not.
bool IsCallbackSynchronous();
/// Returns whether we should resolve Indirect functions in setting the
/// breakpoint site for this location.
///
/// \return
/// \b true if the breakpoint SITE for this location should be set on the
/// resolved location for Indirect functions.
bool ShouldResolveIndirectFunctions() {
return m_should_resolve_indirect_functions;
}
/// Returns whether the address set in the breakpoint site for this location
/// was found by resolving an indirect symbol.
///
/// \return
/// \b true or \b false as given in the description above.
bool IsIndirect() { return m_is_indirect; }
void SetIsIndirect(bool is_indirect) { m_is_indirect = is_indirect; }
/// Returns whether the address set in the breakpoint location was re-routed
/// to the target of a re-exported symbol.
///
/// \return
/// \b true or \b false as given in the description above.
bool IsReExported() { return m_is_reexported; }
void SetIsReExported(bool is_reexported) { m_is_reexported = is_reexported; }
/// Returns whether the two breakpoint locations might represent "equivalent
/// locations". This is used when modules changed to determine if a Location
/// in the old module might be the "same as" the input location.
///
/// \param[in] location
/// The location to compare against.
///
/// \return
/// \b true or \b false as given in the description above.
bool EquivalentToLocation(BreakpointLocation &location);
/// Returns the breakpoint location ID.
lldb::break_id_t GetID() const { return m_loc_id; }
protected:
friend class BreakpointSite;
friend class BreakpointLocationList;
friend class Process;
friend class StopInfoBreakpoint;
/// Set the breakpoint site for this location to \a bp_site_sp.
///
/// \param[in] bp_site_sp
/// The breakpoint site we are setting for this location.
///
/// \return
/// \b true if we were successful at setting the breakpoint site,
/// \b false otherwise.
bool SetBreakpointSite(lldb::BreakpointSiteSP &bp_site_sp);
void DecrementIgnoreCount();
/// BreakpointLocation::IgnoreCountShouldStop can only be called once
/// per stop. This method checks first against the loc and then the owner.
/// It also takes care of decrementing the ignore counters.
/// If it returns false we should continue, otherwise stop.
bool IgnoreCountShouldStop();
private:
void SwapLocation(lldb::BreakpointLocationSP swap_from);
void BumpHitCount();
void UndoBumpHitCount();
// Constructors and Destructors
//
// Only the Breakpoint can make breakpoint locations, and it owns them.
/// Constructor.
///
/// \param[in] owner
/// A back pointer to the breakpoint that owns this location.
///
/// \param[in] addr
/// The Address defining this location.
///
/// \param[in] tid
/// The thread for which this breakpoint location is valid, or
/// LLDB_INVALID_THREAD_ID if it is valid for all threads.
///
/// \param[in] hardware
/// \b true if a hardware breakpoint is requested.
BreakpointLocation(lldb::break_id_t bid, Breakpoint &owner,
const Address &addr, lldb::tid_t tid, bool hardware,
bool check_for_resolver = true);
// Data members:
bool m_being_created;
bool m_should_resolve_indirect_functions;
bool m_is_reexported;
bool m_is_indirect;
Address m_address; ///< The address defining this location.
Breakpoint &m_owner; ///< The breakpoint that produced this object.
std::unique_ptr<BreakpointOptions> m_options_up; ///< Breakpoint options
/// pointer, nullptr if we're
/// using our breakpoint's
/// options.
lldb::BreakpointSiteSP m_bp_site_sp; ///< Our breakpoint site (it may be
///shared by more than one location.)
lldb::UserExpressionSP m_user_expression_sp; ///< The compiled expression to
///use in testing our condition.
std::mutex m_condition_mutex; ///< Guards parsing and evaluation of the
///condition, which could be evaluated by
/// multiple processes.
size_t m_condition_hash; ///< For testing whether the condition source code
///changed.
lldb::break_id_t m_loc_id; ///< Breakpoint location ID.
StoppointHitCounter m_hit_counter; ///< Number of times this breakpoint
/// location has been hit.
void SetShouldResolveIndirectFunctions(bool do_resolve) {
m_should_resolve_indirect_functions = do_resolve;
}
void SendBreakpointLocationChangedEvent(lldb::BreakpointEventType eventKind);
BreakpointLocation(const BreakpointLocation &) = delete;
const BreakpointLocation &operator=(const BreakpointLocation &) = delete;
};
} // namespace lldb_private
#endif // LLDB_BREAKPOINT_BREAKPOINTLOCATION_H