| commit | 0b71d8020f1181c75c305d34943ed42bb1948177 | [log] [tgz] |
|---|---|---|
| author | Jeremy Morse <jeremy.morse@sony.com> | Wed Jul 17 11:25:08 2024 +0100 |
| committer | GitHub <noreply@github.com> | Wed Jul 17 11:25:08 2024 +0100 |
| tree | e4944014b21461a28165742697baf9db09a6daee | |
| parent | 9b9194af408003e7d484d621fb3ee61389bdd20e [diff] |
[InstrRef][NFC] Avoid un-necessary DenseMap queries (#99048) This patch adjusts how some data is stored to avoid a number of un-necessary DenseMap queries. There's no change to the compiler behaviour, and it's measurably faster on the compile time tracker. The BlockOrders vector in buildVLocValueMap collects the blocks over which a variables value have to be determined: however the Cmp ordering function makes two DenseMap queries to determine the RPO-order of blocks being compared. And given that sorting is O(N log(N)) comparisons this isn't fast. So instead, fetch the RPO-numbers of the block collection, order those, and then map back to the blocks themselves. The OrderToBB collection mapped an RPO-number to an MBB: it's completely un-necessary to have DenseMap here, we can just use the RPO number as an array index. Switch it to a SmallVector and deal with a few consequences when iterating. (And for good measure I've jammed in a couple of reserve calls).
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