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//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Support for graph nodes, call sites, and types.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DSSUPPORT_H
#define LLVM_ANALYSIS_DSSUPPORT_H
#include <functional>
#include "llvm/ADT/hash_map"
#include "llvm/ADT/hash_set"
#include "llvm/Support/CallSite.h"
namespace llvm {
class Function;
class CallInst;
class Value;
class GlobalValue;
class Type;
class DSNode; // Each node in the graph
class DSGraph; // A graph for a function
class ReachabilityCloner;
namespace DS { // FIXME: After the paper, this should get cleaned up
enum { PointerShift = 2, // 64bit ptrs = 3, 32 bit ptrs = 2
PointerSize = 1 << PointerShift
};
/// isPointerType - Return true if this first class type is big enough to hold
/// a pointer.
///
bool isPointerType(const Type *Ty);
};
//===----------------------------------------------------------------------===//
/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
/// of all of the add/un'refing of the node to prevent the backpointers in the
/// graph from getting out of date. This class represents a "pointer" in the
/// graph, whose destination is an indexed offset into a node.
///
/// Note: some functions that are marked as inline in DSNodeHandle are actually
/// defined in DSNode.h because they need knowledge of DSNode operation. Putting
/// them in a CPP file wouldn't help making them inlined and keeping DSNode and
/// DSNodeHandle (and friends) in one file complicates things.
///
class DSNodeHandle {
mutable DSNode *N;
mutable unsigned Offset;
void operator==(const DSNode *N); // DISALLOW, use to promote N to nodehandle
public:
// Allow construction, destruction, and assignment...
DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(0) {
setTo(n, offs);
}
DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(0) {
DSNode *NN = H.getNode();
setTo(NN, H.Offset); // Must read offset AFTER the getNode()
}
~DSNodeHandle() { setTo(0, 0); }
DSNodeHandle &operator=(const DSNodeHandle &H) {
if (&H == this) return *this; // Don't set offset to 0 if self assigning.
DSNode *NN = H.getNode(); // Call getNode() before .Offset
setTo(NN, H.Offset);
return *this;
}
bool operator<(const DSNodeHandle &H) const { // Allow sorting
return getNode() < H.getNode() || (N == H.N && Offset < H.Offset);
}
bool operator>(const DSNodeHandle &H) const { return H < *this; }
bool operator==(const DSNodeHandle &H) const { // Allow comparison
// getNode can change the offset, so we must call getNode() first.
return getNode() == H.getNode() && Offset == H.Offset;
}
bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
inline void swap(DSNodeHandle &NH) {
std::swap(Offset, NH.Offset);
std::swap(N, NH.N);
}
/// isNull - Check to see if getNode() == 0, without going through the trouble
/// of checking to see if we are forwarding...
///
bool isNull() const { return N == 0; }
// Allow explicit conversion to DSNode...
inline DSNode *getNode() const; // Defined inline in DSNode.h
unsigned getOffset() const {
assert(!isForwarding() && "This is a forwarding NH, call getNode() first!");
return Offset;
}
void setOffset(unsigned O) {
assert(!isForwarding() && "This is a forwarding NH, call getNode() first!");
//assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
// !N->ForwardNH.isNull()) && "Node handle offset out of range!");
//assert((!N || O < N->Size || (N->Size == 0 && O == 0) ||
// !N->ForwardNH.isNull()) && "Node handle offset out of range!");
Offset = O;
}
inline void setTo(DSNode *N, unsigned O) const; // Defined inline in DSNode.h
void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
/// mergeWith - Merge the logical node pointed to by 'this' with the node
/// pointed to by 'N'.
///
void mergeWith(const DSNodeHandle &N) const;
/// hasLink - Return true if there is a link at the specified offset...
///
inline bool hasLink(unsigned Num) const;
/// getLink - Treat this current node pointer as a pointer to a structure of
/// some sort. This method will return the pointer a mem[this+Num]
///
inline const DSNodeHandle &getLink(unsigned Num) const;
inline DSNodeHandle &getLink(unsigned Num);
inline void setLink(unsigned Num, const DSNodeHandle &NH);
private:
DSNode *HandleForwarding() const;
/// isForwarding - Return true if this NodeHandle is forwarding to another
/// one.
bool isForwarding() const;
};
} // End llvm namespace
namespace std {
template<>
inline void swap<llvm::DSNodeHandle>(llvm::DSNodeHandle &NH1, llvm::DSNodeHandle &NH2) { NH1.swap(NH2); }
}
namespace HASH_NAMESPACE {
// Provide a hash function for arbitrary pointers...
template <> struct hash<llvm::DSNodeHandle> {
inline size_t operator()(const llvm::DSNodeHandle &Val) const {
return hash<void*>()(Val.getNode()) ^ Val.getOffset();
}
};
}
namespace llvm {
//===----------------------------------------------------------------------===//
/// DSCallSite - Representation of a call site via its call instruction,
/// the DSNode handle for the callee function (or function pointer), and
/// the DSNode handles for the function arguments.
///
class DSCallSite {
CallSite Site; // Actual call site
Function *CalleeF; // The function called (direct call)
DSNodeHandle CalleeN; // The function node called (indirect call)
DSNodeHandle RetVal; // Returned value
std::vector<DSNodeHandle> CallArgs;// The pointer arguments
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
const hash_map<const DSNode*, DSNode*> &NodeMap) {
if (DSNode *N = Src.getNode()) {
hash_map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
assert(I != NodeMap.end() && "Node not in mapping!");
NH.setTo(I->second, Src.getOffset());
}
}
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
const hash_map<const DSNode*, DSNodeHandle> &NodeMap) {
if (DSNode *N = Src.getNode()) {
hash_map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
assert(I != NodeMap.end() && "Node not in mapping!");
DSNode *NN = I->second.getNode(); // Call getNode before getOffset()
NH.setTo(NN, Src.getOffset()+I->second.getOffset());
}
}
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
ReachabilityCloner &RC);
DSCallSite(); // DO NOT IMPLEMENT
public:
/// Constructor. Note - This ctor destroys the argument vector passed in. On
/// exit, the argument vector is empty.
///
DSCallSite(CallSite CS, const DSNodeHandle &rv, DSNode *Callee,
std::vector<DSNodeHandle> &Args)
: Site(CS), CalleeF(0), CalleeN(Callee), RetVal(rv) {
assert(Callee && "Null callee node specified for call site!");
Args.swap(CallArgs);
}
DSCallSite(CallSite CS, const DSNodeHandle &rv, Function *Callee,
std::vector<DSNodeHandle> &Args)
: Site(CS), CalleeF(Callee), RetVal(rv) {
assert(Callee && "Null callee function specified for call site!");
Args.swap(CallArgs);
}
DSCallSite(const DSCallSite &DSCS) // Simple copy ctor
: Site(DSCS.Site), CalleeF(DSCS.CalleeF), CalleeN(DSCS.CalleeN),
RetVal(DSCS.RetVal), CallArgs(DSCS.CallArgs) {}
/// Mapping copy constructor - This constructor takes a preexisting call site
/// to copy plus a map that specifies how the links should be transformed.
/// This is useful when moving a call site from one graph to another.
///
template<typename MapTy>
DSCallSite(const DSCallSite &FromCall, MapTy &NodeMap) {
Site = FromCall.Site;
InitNH(RetVal, FromCall.RetVal, NodeMap);
InitNH(CalleeN, FromCall.CalleeN, NodeMap);
CalleeF = FromCall.CalleeF;
CallArgs.resize(FromCall.CallArgs.size());
for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
}
const DSCallSite &operator=(const DSCallSite &RHS) {
Site = RHS.Site;
CalleeF = RHS.CalleeF;
CalleeN = RHS.CalleeN;
RetVal = RHS.RetVal;
CallArgs = RHS.CallArgs;
return *this;
}
/// isDirectCall - Return true if this call site is a direct call of the
/// function specified by getCalleeFunc. If not, it is an indirect call to
/// the node specified by getCalleeNode.
///
bool isDirectCall() const { return CalleeF != 0; }
bool isIndirectCall() const { return !isDirectCall(); }
// Accessor functions...
Function &getCaller() const;
CallSite getCallSite() const { return Site; }
DSNodeHandle &getRetVal() { return RetVal; }
const DSNodeHandle &getRetVal() const { return RetVal; }
DSNode *getCalleeNode() const {
assert(!CalleeF && CalleeN.getNode()); return CalleeN.getNode();
}
Function *getCalleeFunc() const {
assert(!CalleeN.getNode() && CalleeF); return CalleeF;
}
unsigned getNumPtrArgs() const { return CallArgs.size(); }
DSNodeHandle &getPtrArg(unsigned i) {
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
return CallArgs[i];
}
const DSNodeHandle &getPtrArg(unsigned i) const {
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
return CallArgs[i];
}
void addPtrArg(const DSNodeHandle &NH) {
CallArgs.push_back(NH);
}
void swap(DSCallSite &CS) {
if (this != &CS) {
std::swap(Site, CS.Site);
std::swap(RetVal, CS.RetVal);
std::swap(CalleeN, CS.CalleeN);
std::swap(CalleeF, CS.CalleeF);
std::swap(CallArgs, CS.CallArgs);
}
}
/// mergeWith - Merge the return value and parameters of the these two call
/// sites.
///
void mergeWith(DSCallSite &CS) {
getRetVal().mergeWith(CS.getRetVal());
unsigned MinArgs = getNumPtrArgs();
if (CS.getNumPtrArgs() < MinArgs) MinArgs = CS.getNumPtrArgs();
for (unsigned a = 0; a != MinArgs; ++a)
getPtrArg(a).mergeWith(CS.getPtrArg(a));
for (unsigned a = MinArgs, e = CS.getNumPtrArgs(); a != e; ++a)
CallArgs.push_back(CS.getPtrArg(a));
}
/// markReachableNodes - This method recursively traverses the specified
/// DSNodes, marking any nodes which are reachable. All reachable nodes it
/// adds to the set, which allows it to only traverse visited nodes once.
///
void markReachableNodes(hash_set<const DSNode*> &Nodes) const;
bool operator<(const DSCallSite &CS) const {
if (isDirectCall()) { // This must sort by callee first!
if (CS.isIndirectCall()) return true;
if (CalleeF < CS.CalleeF) return true;
if (CalleeF > CS.CalleeF) return false;
} else {
if (CS.isDirectCall()) return false;
if (CalleeN < CS.CalleeN) return true;
if (CalleeN > CS.CalleeN) return false;
}
if (RetVal < CS.RetVal) return true;
if (RetVal > CS.RetVal) return false;
return CallArgs < CS.CallArgs;
}
bool operator==(const DSCallSite &CS) const {
return CalleeF == CS.CalleeF && CalleeN == CS.CalleeN &&
RetVal == CS.RetVal && CallArgs == CS.CallArgs;
}
};
} // End llvm namespace
namespace std {
template<>
inline void swap<llvm::DSCallSite>(llvm::DSCallSite &CS1,
llvm::DSCallSite &CS2) { CS1.swap(CS2); }
}
#endif