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/* DomIterator.java --
Copyright (C) 1999, 2000, 2001, 2006 Free Software Foundation, Inc.
This file is part of GNU Classpath.
GNU Classpath is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Classpath is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Classpath; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.
Linking this library statically or dynamically with other modules is
making a combined work based on this library. Thus, the terms and
conditions of the GNU General Public License cover the whole
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As a special exception, the copyright holders of this library give you
permission to link this library with independent modules to produce an
executable, regardless of the license terms of these independent
modules, and to copy and distribute the resulting executable under
terms of your choice, provided that you also meet, for each linked
independent module, the terms and conditions of the license of that
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or based on this library. If you modify this library, you may extend
this exception to your version of the library, but you are not
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exception statement from your version. */
package gnu.xml.dom;
import org.w3c.dom.DOMException;
import org.w3c.dom.Node;
import org.w3c.dom.events.Event;
import org.w3c.dom.events.EventListener;
import org.w3c.dom.events.EventTarget;
import org.w3c.dom.events.MutationEvent;
import org.w3c.dom.traversal.NodeFilter;
import org.w3c.dom.traversal.NodeIterator;
/**
* <p> "NodeIterator" implementation, usable with any L2 DOM which
* supports MutationEvents. </p>
*
* @author David Brownell
*/
public final class DomIterator
implements NodeIterator, EventListener
{
private Node reference;
private boolean right;
private boolean done;
private final Node root;
private final int whatToShow;
private final NodeFilter filter;
private final boolean expandEntityReferences;
/**
* Constructs and initializes an iterator.
*/
protected DomIterator(Node root,
int whatToShow,
NodeFilter filter,
boolean entityReferenceExpansion)
{
if (!root.isSupported("MutationEvents", "2.0"))
{
throw new DomDOMException(DOMException.NOT_SUPPORTED_ERR,
"Iterator needs mutation events", root, 0);
}
this.root = root;
this.whatToShow = whatToShow;
this.filter = filter;
this.expandEntityReferences = entityReferenceExpansion;
// start condition: going right, seen nothing yet.
reference = null;
right = true;
EventTarget target = (EventTarget) root;
target.addEventListener("DOMNodeRemoved", this, false);
}
/**
* <b>DOM L2</b>
* Flags the iterator as done, unregistering its event listener so
* that the iterator can be garbage collected without relying on weak
* references (a "Java 2" feature) in the event subsystem.
*/
public void detach()
{
EventTarget target = (EventTarget) root;
target.removeEventListener("DOMNodeRemoved", this, false);
done = true;
}
/**
* <b>DOM L2</b>
* Returns the flag controlling whether iteration descends
* through entity references.
*/
public boolean getExpandEntityReferences()
{
return expandEntityReferences;
}
/**
* <b>DOM L2</b>
* Returns the filter provided during construction.
*/
public NodeFilter getFilter()
{
return filter;
}
/**
* <b>DOM L2</b>
* Returns the root of the tree this is iterating through.
*/
public Node getRoot()
{
return root;
}
/**
* <b>DOM L2</b>
* Returns the mask of flags provided during construction.
*/
public int getWhatToShow()
{
return whatToShow;
}
/**
* <b>DOM L2</b>
* Returns the next node in a forward iteration, masked and filtered.
* Note that the node may be read-only due to entity expansions.
* A null return indicates the iteration is complete, but may still
* be processed backwards.
*/
public Node nextNode()
{
if (done)
{
throw new DomDOMException(DOMException.INVALID_STATE_ERR);
}
right = true;
return walk(true);
}
/**
* <b>DOM L2</b>
* Returns the next node in a backward iteration, masked and filtered.
* Note that the node may be read-only due to entity expansions.
* A null return indicates the iteration is complete, but may still
* be processed forwards.
*/
public Node previousNode()
{
if (done)
{
throw new DomDOMException(DOMException.INVALID_STATE_ERR);
}
Node previous = reference;
right = false;
walk(false);
return previous;
}
private boolean shouldShow(Node node)
// raises Runtime exceptions indirectly, via acceptNode()
{
if ((whatToShow & (1 << (node.getNodeType() - 1))) == 0)
{
return false;
}
if (filter == null)
{
return true;
}
return filter.acceptNode(node) == NodeFilter.FILTER_ACCEPT;
}
//
// scenario: root = 1, sequence = 1 2 ... 3 4
// forward walk: 1 2 ... 3 4 null
// then backward: 4 3 ... 2 1 null
//
// At the leftmost end, "previous" == null
// At the rightmost end, "previous" == 4
//
// The current draft spec really seem to make no sense re the
// role of the reference node, so what it says is ignored here.
//
private Node walk(boolean forward)
{
Node here = reference;
while ((here = successor(here, forward)) != null
&& !shouldShow(here))
{
continue;
}
if (here != null || !forward)
{
reference = here;
}
return here;
}
private boolean isLeaf(Node here)
{
boolean leaf = !here.hasChildNodes();
if (!leaf && !expandEntityReferences)
{
leaf = (here.getNodeType() == Node.ENTITY_REFERENCE_NODE);
}
return leaf;
}
//
// Returns the immediate successor in a forward (or backward)
// document order walk, sans filtering ... except that it knows
// how to stop, returning null when done. This is a depth first
// preorder traversal when run in the forward direction.
//
private Node successor(Node here, boolean forward)
{
Node next;
// the "leftmost" end is funky
if (here == null)
{
return forward ? root : null;
}
//
// Forward, this is preorder: children before siblings.
// Backward, it's postorder: we saw the children already.
//
if (forward && !isLeaf(here))
{
return here.getFirstChild();
}
// There's no way up or sideways from the root, so if we
// couldn't move down to a child, there's nowhere to go.
//
if (here == root)
return null;
//
// Siblings ... if forward, we visit them, if backwards
// we visit their children first.
//
if (forward)
{
if ((next = here.getNextSibling()) != null)
{
return next;
}
}
else if ((next = here.getPreviousSibling()) != null)
{
if (isLeaf(next))
{
return next;
}
next = next.getLastChild();
while (!isLeaf(next))
{
next = next.getLastChild();
}
return next;
}
//
// We can't go down or lateral -- it's up, then. The logic is
// the converse of what's above: backwards is easy (the parent
// is next), forwards isn't.
//
next = here.getParentNode();
if (!forward)
{
return next;
}
Node temp = null;
while (next != null
&& next != root
&& (temp = next.getNextSibling()) == null)
{
next = next.getParentNode();
}
// If we have exceeded the root node then stop traversing.
if (next == root.getParentNode())
{
return null;
}
return temp;
}
/**
* Not for public use. This lets the iterator know when its
* reference node will be removed from the tree, so that a new
* one may be selected.
*
* <p> This version works by watching removal events as they
* bubble up. So, don't prevent them from bubbling.
*/
public void handleEvent(Event e)
{
MutationEvent event;
Node ancestor, removed;
if (reference == null
|| !"DOMNodeRemoved".equals(e.getType())
|| e.getEventPhase() != Event.BUBBLING_PHASE)
{
return;
}
event = (MutationEvent) e;
removed = (Node) event.getTarget();
// See if the removal will cause trouble for this iterator
// by being the reference node or an ancestor of it.
for (ancestor = reference;
ancestor != null && ancestor != root;
ancestor = ancestor.getParentNode())
{
if (ancestor == removed)
{
break;
}
}
if (ancestor != removed)
{
return;
}
// OK, it'll cause trouble. We want to make the "next"
// node in our current traversal direction seem right.
// So we pick the nearest node that's not getting removed,
// but go in the _opposite_ direction from our current
// traversal ... so the "next" doesn't skip anything.
Node candidate;
search:
while ((candidate = walk(!right)) != null)
{
for (ancestor = candidate;
ancestor != null && ancestor != root;
ancestor = ancestor.getParentNode())
{
if (ancestor == removed)
{
continue search;
}
}
return;
}
// The current DOM WD talks about a special case here;
// I've not yet seen it.
}
}