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------------------------------------------------------------------------------
-- --
-- GNAT RUN-TIME COMPONENTS --
-- --
-- A D A . R E A L _ T I M E . T I M I N G _ E V E N T S --
-- --
-- B o d y --
-- --
-- Copyright (C) 2005-2006, Free Software Foundation, Inc. --
-- --
-- GNAT is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
-- ware Foundation; either version 2, or (at your option) any later ver- --
-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
-- for more details. You should have received a copy of the GNU General --
-- Public License distributed with GNAT; see file COPYING. If not, write --
-- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
-- Boston, MA 02110-1301, USA. --
-- --
-- As a special exception, if other files instantiate generics from this --
-- unit, or you link this unit with other files to produce an executable, --
-- this unit does not by itself cause the resulting executable to be --
-- covered by the GNU General Public License. This exception does not --
-- however invalidate any other reasons why the executable file might be --
-- covered by the GNU Public License. --
-- --
-- GNAT was originally developed by the GNAT team at New York University. --
-- Extensive contributions were provided by Ada Core Technologies Inc. --
-- --
------------------------------------------------------------------------------
with System.Tasking.Utilities;
-- for Make_Independent
with Ada.Containers.Doubly_Linked_Lists;
pragma Elaborate_All (Ada.Containers.Doubly_Linked_Lists);
package body Ada.Real_Time.Timing_Events is
type Any_Timing_Event is access all Timing_Event'Class;
-- We must also handle user-defined types derived from Timing_Event
------------
-- Events --
------------
package Events is
new Ada.Containers.Doubly_Linked_Lists (Any_Timing_Event);
-----------------
-- Event_Queue --
-----------------
protected Event_Queue is
pragma Priority (System.Priority'Last);
procedure Insert (This : Any_Timing_Event);
-- Inserts This into the queue in ascending order by Timeout
procedure Process_Events;
-- Iterates over the list of events and calls the handlers for any of
-- those that have timed out. Deletes those that have timed out.
private
All_Events : Events.List;
end Event_Queue;
-----------
-- Timer --
-----------
task Timer is
pragma Priority (System.Priority'Last);
end Timer;
task body Timer is
Period : constant Time_Span := Milliseconds (100);
-- This is a "chiming" clock timer that fires periodically. The period
-- selected is arbitrary and could be changed to suit the application
-- requirements. Obviously a shorter period would give better resolution
-- at the cost of more overhead.
begin
System.Tasking.Utilities.Make_Independent;
loop
Event_Queue.Process_Events;
delay until Clock + Period;
end loop;
end Timer;
------------
-- Sooner --
------------
function Sooner (Left, Right : Any_Timing_Event) return Boolean;
-- Used by the Event_Queue insertion routine to keep the events in
-- ascending order by timeout value.
-----------------
-- Event_Queue --
-----------------
protected body Event_Queue is
procedure Insert (This : Any_Timing_Event) is
package By_Timeout is new Events.Generic_Sorting (Sooner);
-- Used to keep the events in ascending order by timeout value
begin
All_Events.Append (This);
-- A critical property of the implementation of this package is that
-- all occurrences are in ascending order by Timeout. Thus the first
-- event in the queue always has the "next" value for the Timer task
-- to use in its delay statement.
By_Timeout.Sort (All_Events);
end Insert;
procedure Process_Events is
Next_Event : Any_Timing_Event;
begin
while not All_Events.Is_Empty loop
Next_Event := All_Events.First_Element;
-- Clients can cancel a timeout (setting the handler to null) but
-- cannot otherwise change the timeout/handler tuple until the
-- call to Reset below.
if Next_Event.Control.Current_Timeout > Clock then
-- We found one that has not yet timed-out. The queue is in
-- ascending order by Timeout so there is no need to continue
-- processing (and indeed we must not continue since we always
-- delete the first element).
return;
end if;
declare
Response : Timing_Event_Handler;
begin
-- We take a local snapshot of the handler to avoid a race
-- condition because we evaluate the handler value in the
-- if-statement and again in the call and the client might have
-- set it to null between those two evaluations.
Response := Next_Event.Control.Current_Handler;
if Response /= null then
-- D.15 (13/2) says we only invoke the handler if it is
-- set when the timeout expires.
Response (Timing_Event (Next_Event.all));
end if;
exception
when others =>
null; -- per D.15 (21/2)
end;
Next_Event.Control.Reset;
-- Clients can now change the timeout/handler pair for this event
-- And now we can delete the event from the queue. Any item we
-- delete would be the first in the queue because we exit the loop
-- when we first find one that is not yet timed-out. This fact
-- allows us to use these "First oriented" list processing
-- routines instead of the cursor oriented versions because we can
-- avoid handling the way deletion affects cursors.
All_Events.Delete_First;
end loop;
end Process_Events;
end Event_Queue;
-----------------
-- Set_Handler --
-----------------
procedure Set_Handler
(Event : in out Timing_Event;
At_Time : Time;
Handler : Timing_Event_Handler)
is
begin
Event.Control.Cancel;
if At_Time <= Clock then
if Handler /= null then
Handler (Event);
end if;
return;
end if;
if Handler /= null then
Event.Control.Set (At_Time, Handler);
Event_Queue.Insert (Event'Unchecked_Access);
end if;
end Set_Handler;
-----------------
-- Set_Handler --
-----------------
procedure Set_Handler
(Event : in out Timing_Event;
In_Time : Time_Span;
Handler : Timing_Event_Handler)
is
begin
Event.Control.Cancel;
if In_Time <= Time_Span_Zero then
if Handler /= null then
Handler (Event);
end if;
return;
end if;
if Handler /= null then
Event.Control.Set (Clock + In_Time, Handler);
Event_Queue.Insert (Event'Unchecked_Access);
end if;
end Set_Handler;
-----------------
-- Event_State --
-----------------
protected body Event_State is
entry Set
(Timeout : Time;
Handler : Timing_Event_Handler)
when
Available
is
begin
Event_State.Timeout := Set.Timeout;
Event_State.Handler := Set.Handler;
Available := False;
end Set;
procedure Reset is
begin
Cancel;
Available := True;
end Reset;
procedure Cancel is
begin
Handler := null;
Timeout := Time_First;
end Cancel;
function Current_Timeout return Time is
begin
return Timeout;
end Current_Timeout;
function Current_Handler return Timing_Event_Handler is
begin
return Handler;
end Current_Handler;
end Event_State;
---------------------
-- Current_Handler --
---------------------
function Current_Handler
(Event : Timing_Event) return Timing_Event_Handler
is
begin
return Event.Control.Current_Handler;
end Current_Handler;
--------------------
-- Cancel_Handler --
--------------------
procedure Cancel_Handler
(Event : in out Timing_Event;
Cancelled : out Boolean)
is
begin
Cancelled := Event.Control.Current_Handler /= null;
Event.Control.Cancel;
end Cancel_Handler;
-------------------
-- Time_Of_Event --
-------------------
function Time_Of_Event (Event : Timing_Event) return Time is
begin
return Event.Control.Current_Timeout;
end Time_Of_Event;
------------
-- Sooner --
------------
function Sooner (Left, Right : Any_Timing_Event) return Boolean is
begin
return Left.Control.Current_Timeout < Right.Control.Current_Timeout;
end Sooner;
--------------
-- Finalize --
--------------
procedure Finalize (This : in out Timing_Event) is
begin
-- D.15 (19/2) says finalization clears the event
This.Control.Cancel;
end Finalize;
end Ada.Real_Time.Timing_Events;