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/* BufferStrategy.java -- describes image buffering resources
Copyright (C) 2002, 2005 Free Software Foundation, Inc.
This file is part of GNU Classpath.
GNU Classpath is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Classpath is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.
Linking this library statically or dynamically with other modules is
making a combined work based on this library. Thus, the terms and
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As a special exception, the copyright holders of this library give you
permission to link this library with independent modules to produce an
executable, regardless of the license terms of these independent
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independent module, the terms and conditions of the license of that
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or based on this library. If you modify this library, you may extend
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exception statement from your version. */
package java.awt.image;
import java.awt.BufferCapabilities;
import java.awt.Graphics;
/**
* This class describes a strategy for managing image buffering
* resources on a Canvas or Window. A given buffer strategy may make
* use of hardware acceleration or take advantage of features of the
* native graphics system. Examples of buffering strategies are
* double or triple buffering using either flipping or blitting. For
* the details of these algorithms see BufferCapabilities.
*
* To use a buffer strategy, you retrieve it from either the current
* GraphicsConfiguration or from the Component on which you'd like to
* draw. Then you can query the strategy's capabilities to make sure
* they're suitable.
*
* If the strategy's capabilities are suitable, you can obtain a
* graphics object and use it to draw with this strategy. Drawing
* with a buffer strategy requires extra care, however. You'll need
* to manually cause the next buffer to be shown on the output device.
* And since buffer strategies are usually implemented with a
* VolatileImage, you must frequently check that the contents of the
* buffer are valid and that the buffer still exists.
*
* A buffer strategy is usually implemented using a VolatileImage.
*
* @see VolatileImage
* @since 1.4
*/
public abstract class BufferStrategy
{
/**
* Creates a new buffer strategy.
*/
public BufferStrategy()
{
}
/**
* Retrieves the capabilities of this buffer strategy.
*
* @return this buffer strategy's capabilities
*/
public abstract BufferCapabilities getCapabilities();
/**
* Retrieves a graphics object that can be used to draw using this
* buffer strategy. This method may not be synchronized so be
* careful when calling it from multiple threads. You also must
* manually dispose of this graphics object.
*
* @return a graphics object that can be used to draw using this
* buffer strategy
*/
public abstract Graphics getDrawGraphics();
/**
* Returns whether or not the buffer's resources have been reclaimed
* by the native graphics system. If the buffer resources have been
* lost then you'll need to obtain new resources before drawing
* again. For details, see the documentation for VolatileImage.
*
* @return true if the contents were lost, false otherwise
*/
public abstract boolean contentsLost();
/**
* Returns whether or not the buffer's resources were re-created and
* cleared to the default background color. If the buffer's
* resources have recently been re-created and initialized then the
* buffer's image may need to be re-rendered. For details, see the
* documentation for VolatileImage.
*
* @return true if the contents were restored, false otherwise
*/
public abstract boolean contentsRestored();
/**
* Applies this buffer strategy. In other words, this method brings
* the contents of the back or intermediate buffers to the front
* buffer.
*/
public abstract void show();
}