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//===-- Pass Interface Class ------------------------------------*- C++ -*-===//
//
// High Level Virtual Machine (HLVM)
//
// Copyright (C) 2006 Reid Spencer. All Rights Reserved.
//
// This software is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This software is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
// more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library in the file named LICENSE.txt; if not, write to the
// Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
// MA 02110-1301 USA
//
//===----------------------------------------------------------------------===//
/// @file hlvm/Pass/Pass.h
/// @author Reid Spencer <rspencer@reidspencer.com> (original author)
/// @date 2006/05/18
/// @since 0.1.0
/// @brief Declares the class hlvm::Pass::Pass
//===----------------------------------------------------------------------===//
#ifndef HLVM_AST_PASS_H
#define HLVM_AST_PASS_H
namespace hlvm
{
class Node;
class AST;
/// This class provides an abstract interface to Pass execution. This class
/// is meant to be subclassed and the various "handle" methods overriden to
/// gain access to the information in the AST.
/// @brief HLVM AST Abstract Pass
class Pass
{
/// @name Types
/// @{
public:
/// Or these together and pass to the constructor to indicate which
/// kinds of things you are interested in.
enum InterestKinds {
All_Interest = 0, ///< Pass is interested in everything
Block_Interest = 1, ///< Pass is interested in Blocks
Operator_Interest = 2, ///< Pass is interested in Operators
Function_Interest = 4, ///< Pass is interested in Functions
Program_Interest = 8, ///< Pass is interested in Programs
Type_Interest = 16, ///< Pass is interested in Types
Variable_Interest = 32 ///< Pass is interested in Variables
};
/// Specifies the kinds of traversals that a pass can request. The
/// PassManager always walks the tree in a depth-first search (DFS) and it
/// can call the pass either when it arrives at the node (preorder) on the
/// way down, or when it leaves the node (postorder) on the way up. A pass
/// can also specify that it wants both pre-order and post-order traversal.
enum TraversalKinds {
NoTraversal = 0, ///< Pass doesn't want to be called!
PreOrderTraversal = 1, ///< Call pass on the way down the DFS walk
PostOrderTraversal = 2, ///< Call pass on the way up the DFS walk
PreAndPostOrderTraversal = 3 ///< Call pass on both the way down and up
};
/// @}
/// @name Constructors
/// @{
protected:
Pass(int i, TraversalKinds m) : interest_(i), mode_(m), passed_(true) {}
public:
virtual ~Pass();
/// Instantiate the standard passes
static Pass* new_ValidatePass();
static Pass* new_ResolveTypesPass();
/// @}
/// @name Handlers
/// @{
public:
/// Handle initialization. This is called before any other handle method
/// is called. Default implementation does nothing
virtual void handleInitialize(AST* tree);
/// Handle any kind of node. Subclasses should override this; the default
/// implementation does nothing. This handler is only called if the
/// interest is set to 0 (interested in everything). It is left to the
/// subclass to disambiguate the Node.
virtual void handle(Node* n, TraversalKinds mode) = 0;
/// Handle termination. This is called after all other handle methods
/// are called. Default implementation does nothing
virtual void handleTerminate();
/// @}
/// @name Accessors
/// @{
public:
int mode() const { return mode_; }
int interest() const { return interest_; }
int passed() const { return passed_; }
/// @}
/// @name Data
/// @{
private:
int interest_;
TraversalKinds mode_;
protected:
bool passed_;
/// @}
};
class PassManager
{
protected:
PassManager() {}
public:
virtual ~PassManager();
static PassManager* create();
virtual void addPass(Pass* p) = 0;
virtual void runOn(AST* tree) = 0;
virtual void runOnNode(Node* startAt) = 0;
};
bool validate(AST* tree);
} // hlvm
#endif