blob: 3b67c3bec8ff11657ee4858e4a7ba43d983e6460 [file] [log] [blame]
//===- PoolAllocator.cpp - Simple free-list based pool allocator ----------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file is one possible implementation of the LLVM pool allocator runtime
// library.
//
// FIXME:
// The pointer compression functions are not thread safe.
//===----------------------------------------------------------------------===//
#include "PoolAllocator.h"
#include "poolalloc/MMAPSupport.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
typedef long intptr_t;
typedef unsigned long uintptr_t;
// Performance tweaking macros.
#define INITIAL_SLAB_SIZE 4096
#define LARGE_SLAB_SIZE 4096
#ifndef NDEBUG
// Configuration macros. Define up to one of these.
#define PRINT_NUM_POOLS // Print use dynamic # pools info
//#define PRINT_POOLDESTROY_STATS // When pools are destroyed, print stats
//#define PRINT_POOL_TRACE // Print a full trace
#define ENABLE_POOL_IDS // PID for access/pool traces
// ALWAYS_USE_MALLOC_FREE - Make poolalloc/free always call malloc/free. Note
// that if the poolfree optimization is in use that this will cause memory
// leaks!
//#define ALWAYS_USE_MALLOC_FREE
#endif
//===----------------------------------------------------------------------===//
// Pool Debugging stuff.
//===----------------------------------------------------------------------===//
#if defined(ALWAYS_USE_MALLOC_FREE)
#define DO_IF_FORCE_MALLOCFREE(x) x
#else
#define DO_IF_FORCE_MALLOCFREE(x)
#endif
#if !defined(PRINT_POOL_TRACE)
#define DO_IF_TRACE(X)
#else
#define ENABLE_POOL_IDS
#define DO_IF_TRACE(X) X
#define PRINT_POOLDESTROY_STATS
#endif
#if defined(ENABLE_POOL_IDS)
struct PoolID {
void *PD;
unsigned ID;
};
struct PoolID *PoolIDs = 0;
static unsigned NumLivePools = 0;
static unsigned NumPoolIDsAllocated = 0;
static unsigned CurPoolID = 0;
static unsigned addPoolNumber(void *PD) {
if (NumLivePools == NumPoolIDsAllocated) {
NumPoolIDsAllocated = (10+NumPoolIDsAllocated)*2;
PoolIDs = (PoolID*)realloc(PoolIDs, sizeof(PoolID)*NumPoolIDsAllocated);
}
PoolIDs[NumLivePools].PD = PD;
PoolIDs[NumLivePools].ID = ++CurPoolID;
NumLivePools++;
return CurPoolID;
}
static unsigned getPoolNumber(void *PD) {
if (PD == 0) return ~0;
for (unsigned i = 0; i != NumLivePools; ++i)
if (PoolIDs[i].PD == PD)
return PoolIDs[i].ID;
fprintf(stderr, "INVALID/UNKNOWN POOL DESCRIPTOR: 0x%lX\n",(unsigned long)PD);
return 0;
}
static unsigned removePoolNumber(void *PD) {
for (unsigned i = 0; i != NumLivePools; ++i)
if (PoolIDs[i].PD == PD) {
unsigned PN = PoolIDs[i].ID;
memmove(&PoolIDs[i], &PoolIDs[i+1], sizeof(PoolID)*(NumLivePools-i-1));
--NumLivePools;
return PN;
}
fprintf(stderr, "INVALID/UNKNOWN POOL DESCRIPTOR: 0x%lX\n",(unsigned long)PD);
return 0;
}
static void PrintPoolStats(void *Pool);
template<typename PoolTraits>
static void PrintLivePoolInfo() {
for (unsigned i = 0; i != NumLivePools; ++i) {
fprintf(stderr, "[%d] pool at exit ", PoolIDs[i].ID);
PrintPoolStats((PoolTy<PoolTraits>*)PoolIDs[i].PD);
}
}
#endif
#ifdef PRINT_POOLDESTROY_STATS
#define DO_IF_POOLDESTROY_STATS(X) X
#define PRINT_NUM_POOLS
template<typename PoolTraits>
static void PrintPoolStats(PoolTy<PoolTraits> *Pool) {
fprintf(stderr,
"(0x%X) BytesAlloc=%d NumObjs=%d"
" AvgObjSize=%d NextAllocSize=%d DeclaredSize=%d\n",
Pool, Pool->BytesAllocated, Pool->NumObjects,
Pool->NumObjects ? Pool->BytesAllocated/Pool->NumObjects : 0,
Pool->AllocSize, Pool->DeclaredSize);
}
#else
#define DO_IF_POOLDESTROY_STATS(X)
#endif
#ifdef PRINT_NUM_POOLS
static unsigned PoolCounter = 0;
static unsigned PoolsInited = 0;
// MaxHeapSize - The maximum size of the heap ever.
static unsigned MaxHeapSize = 0;
// CurHeapSize - The current size of the heap.
static unsigned CurHeapSize = 0;
template<typename PoolTraits>
static void PoolCountPrinter() {
DO_IF_TRACE(PrintLivePoolInfo<PoolTraits>());
fprintf(stderr, "\n\n"
"*** %d DYNAMIC POOLS INITIALIZED ***\n\n"
"*** %d DYNAMIC POOLS ALLOCATED FROM ***\n\n",
PoolsInited, PoolCounter);
fprintf(stderr, "MaxHeapSize = %fKB HeapSizeAtExit = %fKB "
"NOTE: only valid if using Heuristic=AllPools and no "
"bumpptr/realloc!\n", MaxHeapSize/1024.0, CurHeapSize/1024.0);
}
template<typename PoolTraits>
static void InitPrintNumPools() {
static bool Initialized = 0;
if (!Initialized) {
Initialized = 1;
atexit(PoolCountPrinter<PoolTraits>);
}
}
#define DO_IF_PNP(X) X
#else
#define DO_IF_PNP(X)
#endif
//===----------------------------------------------------------------------===//
// PoolSlab implementation
//===----------------------------------------------------------------------===//
template<typename PoolTraits>
static void AddNodeToFreeList(PoolTy<PoolTraits> *Pool,
FreedNodeHeader<PoolTraits> *FreeNode) {
typename PoolTraits::FreeNodeHeaderPtrTy *FreeList;
if (FreeNode->Header.Size == Pool->DeclaredSize)
FreeList = &Pool->ObjFreeList;
else
FreeList = &Pool->OtherFreeList;
void *PoolBase = Pool->Slabs;
typename PoolTraits::FreeNodeHeaderPtrTy FreeNodeIdx =
PoolTraits::FNHPtrToIndex(FreeNode, PoolBase);
FreeNode->Prev = 0; // First on the list.
FreeNode->Next = *FreeList;
*FreeList = FreeNodeIdx;
if (FreeNode->Next)
PoolTraits::IndexToFNHPtr(FreeNode->Next, PoolBase)->Prev = FreeNodeIdx;
}
template<typename PoolTraits>
static void UnlinkFreeNode(PoolTy<PoolTraits> *Pool,
FreedNodeHeader<PoolTraits> *FNH) {
void *PoolBase = Pool->Slabs;
// Make the predecessor point to our next node.
if (FNH->Prev)
PoolTraits::IndexToFNHPtr(FNH->Prev, PoolBase)->Next = FNH->Next;
else {
typename PoolTraits::FreeNodeHeaderPtrTy NodeIdx =
PoolTraits::FNHPtrToIndex(FNH, PoolBase);
if (Pool->ObjFreeList == NodeIdx)
Pool->ObjFreeList = FNH->Next;
else {
assert(Pool->OtherFreeList == NodeIdx &&
"Prev Ptr is null but not at head of free list?");
Pool->OtherFreeList = FNH->Next;
}
}
if (FNH->Next)
PoolTraits::IndexToFNHPtr(FNH->Next, PoolBase)->Prev = FNH->Prev;
}
// PoolSlab Structure - Hold multiple objects of the current node type.
// Invariants: FirstUnused <= UsedEnd
//
template<typename PoolTraits>
struct PoolSlab {
// Next - This link is used when we need to traverse the list of slabs in a
// pool, for example, to destroy them all.
PoolSlab<PoolTraits> *Next;
public:
static void create(PoolTy<PoolTraits> *Pool, unsigned SizeHint);
static void *create_for_bp(PoolTy<PoolTraits> *Pool);
static void create_for_ptrcomp(PoolTy<PoolTraits> *Pool,
void *Mem, unsigned Size);
void destroy();
PoolSlab<PoolTraits> *getNext() const { return Next; }
};
// create - Create a new (empty) slab and add it to the end of the Pools list.
template<typename PoolTraits>
void PoolSlab<PoolTraits>::create(PoolTy<PoolTraits> *Pool, unsigned SizeHint) {
if (Pool->DeclaredSize == 0) {
unsigned Align = Pool->Alignment;
if (SizeHint < sizeof(FreedNodeHeader<PoolTraits>) -
sizeof(NodeHeader<PoolTraits>))
SizeHint = sizeof(FreedNodeHeader<PoolTraits>) -
sizeof(NodeHeader<PoolTraits>);
SizeHint = SizeHint+sizeof(FreedNodeHeader<PoolTraits>)+(Align-1);
SizeHint = (SizeHint & ~(Align-1))-sizeof(FreedNodeHeader<PoolTraits>);
// Pool->DeclaredSize = SizeHint;
}
unsigned Size = Pool->AllocSize;
Pool->AllocSize <<= 1;
Size = (Size+SizeHint-1) / SizeHint * SizeHint;
PoolSlab *PS = (PoolSlab*)malloc(Size+sizeof(PoolSlab<PoolTraits>) +
sizeof(NodeHeader<PoolTraits>) +
sizeof(FreedNodeHeader<PoolTraits>));
char *PoolBody = (char*)(PS+1);
// If the Alignment is greater than the size of the FreedNodeHeader, skip over
// some space so that the a "free pointer + sizeof(FreedNodeHeader)" is always
// aligned.
unsigned Alignment = Pool->Alignment;
if (Alignment > sizeof(FreedNodeHeader<PoolTraits>)) {
PoolBody += Alignment-sizeof(FreedNodeHeader<PoolTraits>);
Size -= Alignment-sizeof(FreedNodeHeader<PoolTraits>);
}
// Add the body of the slab to the free list.
FreedNodeHeader<PoolTraits> *SlabBody =(FreedNodeHeader<PoolTraits>*)PoolBody;
SlabBody->Header.Size = Size;
AddNodeToFreeList(Pool, SlabBody);
// Make sure to add a marker at the end of the slab to prevent the coallescer
// from trying to merge off the end of the page.
FreedNodeHeader<PoolTraits> *End =
(FreedNodeHeader<PoolTraits>*)(PoolBody + sizeof(NodeHeader<PoolTraits>)+
Size);
End->Header.Size = ~0; // Looks like an allocated chunk
// Add the slab to the list...
PS->Next = Pool->Slabs;
Pool->Slabs = PS;
}
/// create_for_bp - This creates a slab for a bump-pointer pool.
template<typename PoolTraits>
void *PoolSlab<PoolTraits>::create_for_bp(PoolTy<PoolTraits> *Pool) {
unsigned Size = Pool->AllocSize;
Pool->AllocSize <<= 1;
PoolSlab *PS = (PoolSlab*)malloc(Size+sizeof(PoolSlab));
char *PoolBody = (char*)(PS+1);
if (sizeof(PoolSlab) == 4)
PoolBody += 4; // No reason to start out unaligned.
// Update the end pointer.
Pool->OtherFreeList = (FreedNodeHeader<PoolTraits>*)((char*)(PS+1)+Size);
// Add the slab to the list...
PS->Next = Pool->Slabs;
Pool->Slabs = PS;
return PoolBody;
}
/// create_for_ptrcomp - Initialize a chunk of memory 'Mem' of size 'Size' for
/// pointer compression.
template<typename PoolTraits>
void PoolSlab<PoolTraits>::create_for_ptrcomp(PoolTy<PoolTraits> *Pool,
void *SMem, unsigned Size) {
if (Pool->DeclaredSize == 0) {
unsigned Align = Pool->Alignment;
unsigned SizeHint = sizeof(FreedNodeHeader<PoolTraits>) -
sizeof(NodeHeader<PoolTraits>);
SizeHint = SizeHint+sizeof(FreedNodeHeader<PoolTraits>)+(Align-1);
SizeHint = (SizeHint & ~(Align-1))-sizeof(FreedNodeHeader<PoolTraits>);
Pool->DeclaredSize = SizeHint;
}
Size -= sizeof(PoolSlab) + sizeof(NodeHeader<PoolTraits>) +
sizeof(FreedNodeHeader<PoolTraits>);
PoolSlab *PS = (PoolSlab*)SMem;
char *PoolBody = (char*)(PS+1);
// If the Alignment is greater than the size of the NodeHeader, skip over some
// space so that the a "free pointer + sizeof(NodeHeader)" is always aligned
// for user data.
unsigned Alignment = Pool->Alignment;
if (Alignment > sizeof(NodeHeader<PoolTraits>)) {
PoolBody += Alignment-sizeof(NodeHeader<PoolTraits>);
Size -= Alignment-sizeof(NodeHeader<PoolTraits>);
}
// Add the body of the slab to the free list.
FreedNodeHeader<PoolTraits> *SlabBody =(FreedNodeHeader<PoolTraits>*)PoolBody;
SlabBody->Header.Size = Size;
AddNodeToFreeList(Pool, SlabBody);
// Make sure to add a marker at the end of the slab to prevent the coallescer
// from trying to merge off the end of the page.
FreedNodeHeader<PoolTraits> *End =
(FreedNodeHeader<PoolTraits>*)(PoolBody + sizeof(NodeHeader<PoolTraits>) +
Size);
End->Header.Size = ~0; // Looks like an allocated chunk
PS->Next = 0;
}
template<typename PoolTraits>
void PoolSlab<PoolTraits>::destroy() {
free(this);
}
//===----------------------------------------------------------------------===//
//
// Bump-pointer pool allocator library implementation
//
//===----------------------------------------------------------------------===//
void poolinit_bp(PoolTy<NormalPoolTraits> *Pool, unsigned ObjAlignment) {
DO_IF_PNP(memset(Pool, 0, sizeof(PoolTy<NormalPoolTraits>)));
Pool->Slabs = 0;
if (ObjAlignment < 4) ObjAlignment = __alignof(double);
Pool->AllocSize = INITIAL_SLAB_SIZE;
Pool->Alignment = ObjAlignment;
Pool->LargeArrays = 0;
Pool->ObjFreeList = 0; // This is our bump pointer.
Pool->OtherFreeList = 0; // This is our end pointer.
unsigned PID;
#ifdef ENABLE_POOL_IDS
PID = addPoolNumber(Pool);
#endif
DO_IF_TRACE(fprintf(stderr, "[%d] poolinit_bp(0x%X, %d)\n",
PID, Pool, ObjAlignment));
DO_IF_PNP(++PoolsInited); // Track # pools initialized
DO_IF_PNP(InitPrintNumPools<NormalPoolTraits>());
}
void *poolalloc_bp(PoolTy<NormalPoolTraits> *Pool, unsigned NumBytes) {
DO_IF_FORCE_MALLOCFREE(return malloc(NumBytes));
assert(Pool && "Bump pointer pool does not support null PD!");
DO_IF_TRACE(fprintf(stderr, "[%d] poolalloc_bp(%d) -> ",
getPoolNumber(Pool), NumBytes));
DO_IF_PNP(if (Pool->NumObjects == 0) ++PoolCounter); // Track # pools.
if (NumBytes >= LARGE_SLAB_SIZE)
goto LargeObject;
DO_IF_PNP(++Pool->NumObjects);
DO_IF_PNP(Pool->BytesAllocated += NumBytes);
if (NumBytes < 1) NumBytes = 1;
uintptr_t Alignment;
char *BumpPtr, *EndPtr;
Alignment = Pool->Alignment-1;
BumpPtr = (char*)Pool->ObjFreeList; // Get our bump pointer.
EndPtr = (char*)Pool->OtherFreeList; // Get our end pointer.
TryAgain:
// Align the bump pointer to the required boundary.
BumpPtr = (char*)(intptr_t((BumpPtr+Alignment)) & ~Alignment);
if (BumpPtr + NumBytes < EndPtr) {
void *Result = BumpPtr;
// Update bump ptr.
Pool->ObjFreeList = (FreedNodeHeader<NormalPoolTraits>*)(BumpPtr+NumBytes);
DO_IF_TRACE(fprintf(stderr, "%p\n", Result));
return Result;
}
BumpPtr = (char*)PoolSlab<NormalPoolTraits>::create_for_bp(Pool);
EndPtr = (char*)Pool->OtherFreeList; // Get our updated end pointer.
goto TryAgain;
LargeObject:
// Otherwise, the allocation is a large array. Since we're not going to be
// able to help much for this allocation, simply pass it on to malloc.
LargeArrayHeader *LAH = (LargeArrayHeader*)malloc(sizeof(LargeArrayHeader) +
NumBytes);
LAH->Size = NumBytes;
LAH->Marker = ~0U;
LAH->LinkIntoList(&Pool->LargeArrays);
DO_IF_TRACE(fprintf(stderr, "%p [large]\n", LAH+1));
return LAH+1;
}
void pooldestroy_bp(PoolTy<NormalPoolTraits> *Pool) {
assert(Pool && "Null pool pointer passed in to pooldestroy!\n");
unsigned PID;
#ifdef ENABLE_POOL_IDS
PID = removePoolNumber(Pool);
#endif
DO_IF_TRACE(fprintf(stderr, "[%d] pooldestroy_bp", PID));
DO_IF_POOLDESTROY_STATS(PrintPoolStats(Pool));
// Free all allocated slabs.
PoolSlab<NormalPoolTraits> *PS = Pool->Slabs;
while (PS) {
PoolSlab<NormalPoolTraits> *Next = PS->getNext();
PS->destroy();
PS = Next;
}
// Free all of the large arrays.
LargeArrayHeader *LAH = Pool->LargeArrays;
while (LAH) {
LargeArrayHeader *Next = LAH->Next;
free(LAH);
LAH = Next;
}
}
//===----------------------------------------------------------------------===//
//
// Pool allocator library implementation
//
//===----------------------------------------------------------------------===//
// poolinit - Initialize a pool descriptor to empty
//
template<typename PoolTraits>
static void poolinit_internal(PoolTy<PoolTraits> *Pool,
unsigned DeclaredSize, unsigned ObjAlignment) {
assert(Pool && "Null pool pointer passed into poolinit!\n");
memset(Pool, 0, sizeof(PoolTy<PoolTraits>));
Pool->splay = new_splay();
Pool->AllocSize = INITIAL_SLAB_SIZE;
if (ObjAlignment < 4) ObjAlignment = __alignof(double);
Pool->Alignment = ObjAlignment;
// Round the declared size up to an alignment boundary-header size, just like
// we have to do for objects.
if (DeclaredSize) {
if (DeclaredSize < sizeof(FreedNodeHeader<PoolTraits>) -
sizeof(NodeHeader<PoolTraits>))
DeclaredSize = sizeof(FreedNodeHeader<PoolTraits>) -
sizeof(NodeHeader<PoolTraits>);
DeclaredSize = DeclaredSize+sizeof(FreedNodeHeader<PoolTraits>) +
(ObjAlignment-1);
DeclaredSize = (DeclaredSize & ~(ObjAlignment-1)) -
sizeof(FreedNodeHeader<PoolTraits>);
}
Pool->DeclaredSize = DeclaredSize;
unsigned PID;
#ifdef ENABLE_POOL_IDS
PID = addPoolNumber(Pool);
#endif
DO_IF_TRACE(fprintf(stderr, "[%d] poolinit%s(0x%X, %d, %d)\n",
PID, PoolTraits::getSuffix(),
Pool, DeclaredSize, ObjAlignment));
DO_IF_PNP(++PoolsInited); // Track # pools initialized
DO_IF_PNP(InitPrintNumPools<PoolTraits>());
}
void poolinit(PoolTy<NormalPoolTraits> *Pool,
unsigned DeclaredSize, unsigned ObjAlignment) {
poolinit_internal(Pool, DeclaredSize, ObjAlignment);
}
// pooldestroy - Release all memory allocated for a pool
//
void pooldestroy(PoolTy<NormalPoolTraits> *Pool) {
assert(Pool && "Null pool pointer passed in to pooldestroy!\n");
free_splay(Pool->splay);
unsigned PID;
#ifdef ENABLE_POOL_IDS
PID = removePoolNumber(Pool);
#endif
DO_IF_TRACE(fprintf(stderr, "[%d] pooldestroy", PID));
DO_IF_POOLDESTROY_STATS(PrintPoolStats(Pool));
// Free all allocated slabs.
PoolSlab<NormalPoolTraits> *PS = Pool->Slabs;
while (PS) {
PoolSlab<NormalPoolTraits> *Next = PS->getNext();
PS->destroy();
PS = Next;
}
// Free all of the large arrays.
LargeArrayHeader *LAH = Pool->LargeArrays;
while (LAH) {
LargeArrayHeader *Next = LAH->Next;
free(LAH);
LAH = Next;
}
}
template<typename PoolTraits>
static void *poolalloc_internal(PoolTy<PoolTraits> *Pool, unsigned NumBytes) {
DO_IF_TRACE(fprintf(stderr, "[%d] poolalloc%s(%d) -> ",
getPoolNumber(Pool), PoolTraits::getSuffix(), NumBytes));
// If a null pool descriptor is passed in, this is not a pool allocated data
// structure. Hand off to the system malloc.
if (Pool == 0) {
// std::cerr << "Null descriptor is passed in ";
abort();
void *Result = malloc(NumBytes);
DO_IF_TRACE(fprintf(stderr, "0x%X [malloc]\n", Result));
return Result;
}
DO_IF_PNP(if (Pool->NumObjects == 0) ++PoolCounter); // Track # pools.
// Objects must be at least 8 bytes to hold the FreedNodeHeader object when
// they are freed. This also handles allocations of 0 bytes.
if (NumBytes < (sizeof(FreedNodeHeader<PoolTraits>) -
sizeof(NodeHeader<PoolTraits>)))
NumBytes = sizeof(FreedNodeHeader<PoolTraits>) -
sizeof(NodeHeader<PoolTraits>);
// Adjust the size so that memory allocated from the pool is always on the
// proper alignment boundary.
unsigned Alignment = Pool->Alignment;
NumBytes = NumBytes+sizeof(FreedNodeHeader<PoolTraits>) +
(Alignment-1); // Round up
NumBytes = (NumBytes & ~(Alignment-1)) -
sizeof(FreedNodeHeader<PoolTraits>); // Truncate
DO_IF_PNP(CurHeapSize += (NumBytes + sizeof(NodeHeader<PoolTraits>)));
DO_IF_PNP(if (CurHeapSize > MaxHeapSize) MaxHeapSize = CurHeapSize);
DO_IF_PNP(++Pool->NumObjects);
DO_IF_PNP(Pool->BytesAllocated += NumBytes);
// Fast path - allocate objects off the object list.
if (NumBytes == Pool->DeclaredSize && Pool->ObjFreeList != 0) {
typename PoolTraits::FreeNodeHeaderPtrTy NodeIdx = Pool->ObjFreeList;
void *PoolBase = Pool->Slabs;
FreedNodeHeader<PoolTraits> *Node =
PoolTraits::IndexToFNHPtr(NodeIdx, PoolBase);
UnlinkFreeNode(Pool, Node);
assert(NumBytes == Node->Header.Size);
Node->Header.Size = NumBytes|1; // Mark as allocated
//store it in the splay tree
if (NumBytes != Pool->DeclaredSize)
splay_insert_ptr(Pool->splay, (unsigned long)(&Node->Header+1), NumBytes);
DO_IF_TRACE(fprintf(stderr, "0x%X\n", &Node->Header+1));
return &Node->Header+1;
}
if (PoolTraits::UseLargeArrayObjects &&
NumBytes >= LARGE_SLAB_SIZE-sizeof(PoolSlab<PoolTraits>) -
sizeof(NodeHeader<PoolTraits>))
goto LargeObject;
// Fast path. In the common case, we can allocate a portion of the node at
// the front of the free list.
do {
void *PoolBase = Pool->Slabs;
FreedNodeHeader<PoolTraits> *FirstNode =
PoolTraits::IndexToFNHPtr(Pool->OtherFreeList, PoolBase);
if (FirstNode) {
unsigned FirstNodeSize = FirstNode->Header.Size;
if (FirstNodeSize >= NumBytes) {
if (FirstNodeSize >= 2*NumBytes+sizeof(NodeHeader<PoolTraits>)) {
// Put the remainder back on the list...
FreedNodeHeader<PoolTraits> *NextNodes =
(FreedNodeHeader<PoolTraits>*)((char*)FirstNode +
sizeof(NodeHeader<PoolTraits>) +NumBytes);
// Remove from list
UnlinkFreeNode(Pool, FirstNode);
NextNodes->Header.Size = FirstNodeSize-NumBytes -
sizeof(NodeHeader<PoolTraits>);
AddNodeToFreeList(Pool, NextNodes);
} else {
UnlinkFreeNode(Pool, FirstNode);
NumBytes = FirstNodeSize;
}
FirstNode->Header.Size = NumBytes|1; // Mark as allocated
DO_IF_TRACE(fprintf(stderr, "0x%X\n", &FirstNode->Header+1));
//Store it in the splay tree....
// Pool->splay =
if (NumBytes != Pool->DeclaredSize)
splay_insert_ptr(Pool->splay, (unsigned long) (&FirstNode->Header+1), NumBytes);
return &FirstNode->Header+1;
}
// Perform a search of the free list, taking the front of the first free
// chunk that is big enough.
typename PoolTraits::FreeNodeHeaderPtrTy *FN = &Pool->OtherFreeList;
FreedNodeHeader<PoolTraits> *FNN = FirstNode;
// Search the list for the first-fit.
while (FNN && FNN->Header.Size < NumBytes) {
// Advance FN to point to the Next field of FNN.
FN = &FNN->Next;
// Advance FNN to point to whatever the next node points to (null or the
// next node in the free list).
FNN = PoolTraits::IndexToFNHPtr(*FN, PoolBase);
}
if (FNN) {
// We found a slab big enough. If it's a perfect fit, just unlink
// from the free list, otherwise, slice a little bit off and adjust
// the free list.
if (FNN->Header.Size > 2*NumBytes+sizeof(NodeHeader<PoolTraits>)) {
UnlinkFreeNode(Pool, FNN);
// Put the remainder back on the list...
FreedNodeHeader<PoolTraits> *NextNodes =
(FreedNodeHeader<PoolTraits>*)((char*)FNN +
sizeof(NodeHeader<PoolTraits>) +
NumBytes);
NextNodes->Header.Size = FNN->Header.Size-NumBytes -
sizeof(NodeHeader<PoolTraits>);
AddNodeToFreeList(Pool, NextNodes);
} else {
UnlinkFreeNode(Pool, FNN);
NumBytes = FNN->Header.Size;
}
FNN->Header.Size = NumBytes|1; // Mark as allocated
DO_IF_TRACE(fprintf(stderr, "0x%X\n", &FNN->Header+1));
//Store it in the splay tree....
// Pool->splay =
if (NumBytes != Pool->DeclaredSize)
splay_insert_ptr(Pool->splay, (unsigned long) (&FNN->Header+1), NumBytes);
return &FNN->Header+1;
}
}
// If we are not allowed to grow this pool, don't.
if (!PoolTraits::CanGrowPool) {
abort();
return 0;
}
// Oops, we didn't find anything on the free list big enough! Allocate
// another slab and try again.
PoolSlab<PoolTraits>::create(Pool, NumBytes);
} while (1);
LargeObject:
// Otherwise, the allocation is a large array. Since we're not going to be
// able to help much for this allocation, simply pass it on to malloc.
LargeArrayHeader *LAH = (LargeArrayHeader*)malloc(sizeof(LargeArrayHeader) +
NumBytes);
LAH->Size = NumBytes;
LAH->Marker = ~0U;
LAH->LinkIntoList(&Pool->LargeArrays);
DO_IF_TRACE(fprintf(stderr, "0x%X [large]\n", LAH+1));
//Store it in the splay tree....
//Pool->splay =
if (NumBytes != Pool->DeclaredSize)
splay_insert_ptr(Pool->splay, (unsigned long) (LAH+1), NumBytes);
return LAH+1;
}
template<typename PoolTraits>
static void poolfree_internal(PoolTy<PoolTraits> *Pool, void *Node) {
if (Node == 0) return;
DO_IF_TRACE(fprintf(stderr, "[%d] poolfree%s(%p) ",
getPoolNumber(Pool), PoolTraits::getSuffix(), Node));
// If a null pool descriptor is passed in, this is not a pool allocated data
// structure. Hand off to the system free.
if (Pool == 0) {
abort();
free(Node);
DO_IF_TRACE(fprintf(stderr, "[free]\n"));
return;
}
Splay *splay = splay_find_ptr(Pool->splay, (unsigned long)Node);
splay_delete_node(splay);
// Check to see how many elements were allocated to this node...
FreedNodeHeader<PoolTraits> *FNH =
(FreedNodeHeader<PoolTraits>*)((char*)Node-sizeof(NodeHeader<PoolTraits>));
assert((FNH->Header.Size & 1) && "Node not allocated!");
unsigned Size = FNH->Header.Size & ~1;
if (Size == ~1U) goto LargeArrayCase;
DO_IF_TRACE(fprintf(stderr, "%d bytes\n", Size));
DO_IF_PNP(CurHeapSize -= (Size + sizeof(NodeHeader<PoolTraits>)));
// If the node immediately after this one is also free, merge it into node.
FreedNodeHeader<PoolTraits> *NextFNH;
NextFNH = (FreedNodeHeader<PoolTraits>*)((char*)Node+Size);
while ((NextFNH->Header.Size & 1) == 0) {
// Unlink NextFNH from the freelist that it is in.
UnlinkFreeNode(Pool, NextFNH);
Size += sizeof(NodeHeader<PoolTraits>)+NextFNH->Header.Size;
NextFNH = (FreedNodeHeader<PoolTraits>*)((char*)Node+Size);
}
// If there are already nodes on the freelist, see if these blocks can be
// coallesced into one of the early blocks on the front of the list. This is
// a simple check that prevents many horrible forms of fragmentation,
// particularly when freeing objects in allocation order.
//
if (Pool->ObjFreeList) {
void *PoolBase = Pool->Slabs;
FreedNodeHeader<PoolTraits> *ObjFNH =
PoolTraits::IndexToFNHPtr(Pool->ObjFreeList, PoolBase);
if ((char*)ObjFNH + sizeof(NodeHeader<PoolTraits>) +
ObjFNH->Header.Size == (char*)FNH) {
// Merge this with a node that is already on the object size free list.
// Because the object is growing, we will never be able to find it if we
// leave it on the object freelist.
UnlinkFreeNode(Pool, ObjFNH);
ObjFNH->Header.Size += Size+sizeof(NodeHeader<PoolTraits>);
AddNodeToFreeList(Pool, ObjFNH);
return;
}
}
if (Pool->OtherFreeList) {
void *PoolBase = Pool->Slabs;
FreedNodeHeader<PoolTraits> *OFNH =
PoolTraits::IndexToFNHPtr(Pool->OtherFreeList, PoolBase);
if ((char*)OFNH + sizeof(NodeHeader<PoolTraits>) +
OFNH->Header.Size == (char*)FNH) {
// Merge this with a node that is already on the object size free list.
OFNH->Header.Size += Size+sizeof(NodeHeader<PoolTraits>);
return;
}
}
FNH->Header.Size = Size;
AddNodeToFreeList(Pool, FNH);
return;
LargeArrayCase:
LargeArrayHeader *LAH = ((LargeArrayHeader*)Node)-1;
DO_IF_TRACE(fprintf(stderr, "%d bytes [large]\n", LAH->Size));
DO_IF_PNP(CurHeapSize -= LAH->Size);
// Unlink it from the list of large arrays and free it.
LAH->UnlinkFromList();
free(LAH);
}
template<typename PoolTraits>
static void *poolrealloc_internal(PoolTy<PoolTraits> *Pool, void *Node,
unsigned NumBytes) {
DO_IF_TRACE(fprintf(stderr, "[%d] poolrealloc%s(0x%X, %d) -> ",
getPoolNumber(Pool), PoolTraits::getSuffix(),
Node, NumBytes));
// If a null pool descriptor is passed in, this is not a pool allocated data
// structure. Hand off to the system realloc.
if (Pool == 0) {
void *Result = realloc(Node, NumBytes);
DO_IF_TRACE(fprintf(stderr, "0x%X (system realloc)\n", Result));
return Result;
}
if (Node == 0) return poolalloc(Pool, NumBytes);
if (NumBytes == 0) {
poolfree(Pool, Node);
DO_IF_TRACE(fprintf(stderr, "freed\n"));
return 0;
}
FreedNodeHeader<PoolTraits> *FNH =
(FreedNodeHeader<PoolTraits>*)((char*)Node-sizeof(NodeHeader<PoolTraits>));
assert((FNH->Header.Size & 1) && "Node not allocated!");
unsigned Size = FNH->Header.Size & ~1;
if (Size != ~1U) {
// FIXME: This is obviously much worse than it could be. In particular, we
// never try to expand something in a pool. This might hurt some programs!
void *New = poolalloc(Pool, NumBytes);
assert(New != 0 && "Our poolalloc doesn't ever return null for failure!");
// Copy the min of the new and old sizes over.
memcpy(New, Node, Size < NumBytes ? Size : NumBytes);
poolfree(Pool, Node);
DO_IF_TRACE(fprintf(stderr, "0x%X (moved)\n", New));
return New;
}
// Otherwise, we have a large array. Perform the realloc using the system
// realloc function. This case is actually quite common as many large blocks
// end up being realloc'd it seems.
LargeArrayHeader *LAH = ((LargeArrayHeader*)Node)-1;
LAH->UnlinkFromList();
LargeArrayHeader *NewLAH =
(LargeArrayHeader*)realloc(LAH, sizeof(LargeArrayHeader)+NumBytes);
DO_IF_TRACE(if (LAH == NewLAH)
fprintf(stderr, "resized in place (system realloc)\n");
else
fprintf(stderr, "0x%X (moved by system realloc)\n", NewLAH+1));
NewLAH->LinkIntoList(&Pool->LargeArrays);
return NewLAH+1;
}
unsigned poolobjsize(PoolTy<NormalPoolTraits> *Pool, void *Node) {
if (Node == 0) return 0;
// If a null pool descriptor is passed in, this is not a pool allocated data
// structure. We don't really have any way to service this!!
if (Pool == 0) {
fprintf(stderr, "ERROR: Cannot call poolobjsize on a pool that is getting"
" memory from the heap. Sorry!\n");
abort();
}
// Check to see how many bytes were allocated to this node.
FreedNodeHeader<NormalPoolTraits> *FNH =
(FreedNodeHeader<NormalPoolTraits>*)((char*)Node -
sizeof(NodeHeader<NormalPoolTraits>));
assert((FNH->Header.Size & 1) && "Node not allocated!");
unsigned Size = FNH->Header.Size & ~1;
if (Size != ~1U) return Size;
// Otherwise, we have a large array.
LargeArrayHeader *LAH = ((LargeArrayHeader*)Node)-1;
return LAH->Size;
}
void *poolalloc(PoolTy<NormalPoolTraits> *Pool, unsigned NumBytes) {
DO_IF_FORCE_MALLOCFREE(return malloc(NumBytes));
void *ret = poolalloc_internal(Pool, NumBytes);
// printf("Allocated in pool %x num bytes %d ret val %x\n",Pool, NumBytes, ret);
return ret;
}
void poolfree(PoolTy<NormalPoolTraits> *Pool, void *Node) {
DO_IF_FORCE_MALLOCFREE(free(Node); return);
poolfree_internal(Pool, Node);
}
/*
void poolcheck(PoolTy<NormalPoolTraits> *Pool, void *referrent, void *Node) {
Splay *splay = splay_find_ptr(Pool->splay, (unsigned long) referrent);
if (((unsigned long) referrent) + splay->val < (unsigned long) Node) {
printf("Bounds check failure");
abort();
}
}
*/
void *getreferrent(PoolTy<NormalPoolTraits> *Pool, void *referrent) {
return splay_find_ptr(Pool->splay, (unsigned long) referrent);
}
bool poolcheck4(Splay *splay, void *Node) {
if( ((unsigned long) splay->key) > ((unsigned long)Node))
return false;
if (((unsigned long) splay->key) + splay->val < (unsigned long) Node) {
return false;
};
return true;
}
void* poolcheckslow(PoolTy<NormalPoolTraits> *A, void *B, void *C) {
void *r = getreferrent(A, B);
if (turn == 1) {
pCache1 = r;
turn = 2;
} else {
pCache2 = r;
turn = 1;
}
if (!poolcheck4((Splay *)r, C)) {
printf("Bounds error \n");
abort();
}
return r;
}
void poolregister(PoolTy<NormalPoolTraits> *Pool, void *referrent, unsigned size) {
if (Pool)
splay_insert_ptr(Pool->splay, (unsigned long) referrent, size);
}
void *poolrealloc(PoolTy<NormalPoolTraits> *Pool, void *Node,
unsigned NumBytes) {
DO_IF_FORCE_MALLOCFREE(return realloc(Node, NumBytes));
return poolrealloc_internal(Pool, Node, NumBytes);
}
//===----------------------------------------------------------------------===//
// Pointer Compression runtime library. Most of these are just wrappers
// around the normal pool routines.
//===----------------------------------------------------------------------===//
// For now, use address space reservation of 256MB.
#define POOLSIZE (256*1024*1024)
// Pools - When we are done with a pool, don't munmap it, keep it around for
// next time.
static PoolSlab<CompressedPoolTraits> *Pools[4] = { 0, 0, 0, 0 };
void *poolinit_pc(PoolTy<CompressedPoolTraits> *Pool,
unsigned DeclaredSize, unsigned ObjAlignment) {
poolinit_internal(Pool, DeclaredSize, ObjAlignment);
// The number of nodes to stagger in the mmap'ed pool
static unsigned stagger=0;
// Create the pool. We have to do this eagerly (instead of on the first
// allocation), because code may want to eagerly copy the pool base into a
// register.
// If we already have a pool mapped, reuse it.
for (unsigned i = 0; i != 4; ++i)
if (Pools[i]) {
Pool->Slabs = Pools[i];
Pools[i] = 0;
break;
}
//
// Wrap the stagger value back to zero if we're past the size of the pool.
// This way, we always reserve less than 2*POOLSIZE of the virtual address
// space.
//
if ((stagger * DeclaredSize) >= POOLSIZE)
stagger = 0;
if (Pool->Slabs == 0) {
//
// Didn't find an existing pool, create one.
//
// To create a pool, we stagger the beginning of the pool so that pools
// do not end up starting on the same page boundary (creating extra cache
// conflicts).
//
Pool->Slabs = (PoolSlab<CompressedPoolTraits>*)
AllocateSpaceWithMMAP(POOLSIZE + (DeclaredSize * stagger), true);
Pool->Slabs += (DeclaredSize * stagger);
// Increase the stagger amount by one node.
stagger++;
DO_IF_TRACE(fprintf(stderr, "RESERVED ADDR SPACE: %p -> %p\n",
Pool->Slabs, (char*)Pool->Slabs+POOLSIZE));
}
PoolSlab<CompressedPoolTraits>::create_for_ptrcomp(Pool, Pool->Slabs,
POOLSIZE);
return Pool->Slabs;
}
void pooldestroy_pc(PoolTy<CompressedPoolTraits> *Pool) {
assert(Pool && "Null pool pointer passed in to pooldestroy!\n");
if (Pool->Slabs == 0)
return; // no memory allocated from this pool.
unsigned PID;
#ifdef ENABLE_POOL_IDS
PID = removePoolNumber(Pool);
#endif
DO_IF_TRACE(fprintf(stderr, "[%d] pooldestroy_pc", PID));
DO_IF_POOLDESTROY_STATS(PrintPoolStats(Pool));
// If there is space to remember this pool, do so.
for (unsigned i = 0; i != 4; ++i)
if (Pools[i] == 0) {
Pools[i] = Pool->Slabs;
return;
}
// Otherwise, just munmap it.
DO_IF_TRACE(fprintf(stderr, "UNMAPPING ADDR SPACE: %p -> %p\n",
Pool->Slabs, (char*)Pool->Slabs+POOLSIZE));
munmap(Pool->Slabs, POOLSIZE);
}
unsigned long long poolalloc_pc(PoolTy<CompressedPoolTraits> *Pool,
unsigned NumBytes) {
void *Result = poolalloc_internal(Pool, NumBytes);
return (char*)Result-(char*)Pool->Slabs;
}
void poolfree_pc(PoolTy<CompressedPoolTraits> *Pool, unsigned long long Node) {
poolfree_internal(Pool, (char*)Pool->Slabs+Node);
}
//===----------------------------------------------------------------------===//
// Access Tracing Runtime Library Support
//===----------------------------------------------------------------------===//
static FILE *FD = 0;
void poolaccesstraceinit() {
#ifdef ALWAYS_USE_MALLOC_FREE
FD = fopen("trace.malloc.csv", "w");
#else
FD = fopen("trace.pa.csv", "w");
#endif
}
#define NUMLRU 2
static void *LRUWindow[NUMLRU];
void poolaccesstrace(void *Ptr, void *PD) {
static unsigned Time = ~0U;
static void *LastPtr = 0;
// Not pool memory?
if (PD == 0) return;
// Filter out stuff that is not to the heap.
++Time;
if ((uintptr_t)Ptr > 1000000000UL)
return;
Ptr = (void*)((intptr_t)Ptr & ~31L);
#if 1
// Drop duplicate points.
for (unsigned i = 0; i != NUMLRU; ++i)
if (Ptr == LRUWindow[i]) {
memmove(LRUWindow+1, LRUWindow, sizeof(void*)*i);
LRUWindow[0] = Ptr;
return;
}
// Rotate LRU window.
memmove(LRUWindow+1, LRUWindow, sizeof(void*)*(NUMLRU-1));
LRUWindow[0] = Ptr;
#endif
// Delete many points to reduce data.
static unsigned int Ctr;
if ((++Ctr & 31)) return;
fprintf(FD, "%d", Time);
#if defined(ENABLE_POOL_IDS)
for (unsigned PID = getPoolNumber(PD)+1; PID; --PID)
fprintf(FD,"\t?");
#else
fprintf(FD, "\t%p ", PD);
#endif
fprintf(FD, "\t%lu\n", (intptr_t)Ptr);
}