blob: dec6670e1401545357e211c78bfc270baf6a482c [file] [log] [blame]
//===-- PoolAccessTrace.cpp - Build trace of loads ------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the -poolaccesstrace pass.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "pointercompress"
#include "dsa/DataStructure.h"
#include "dsa/DSGraph.h"
#include "poolalloc/PoolAllocate.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Module.h"
using namespace llvm;
namespace {
/// PoolAccessTrace - This transformation adds instrumentation to the program
/// to print a trace of pairs containing the address of each load and the pool
/// descriptor loaded from.
class PoolAccessTrace : public ModulePass {
PoolAllocate *PoolAlloc;
DataStructures *G;
Constant *AccessTraceInitFn, *PoolAccessTraceFn;
PointerType *VoidPtrTy;
public:
PoolAccessTrace() : ModulePass(ID) {}
bool runOnModule(Module &M);
void getAnalysisUsage(AnalysisUsage &AU) const;
const DSGraph* getGraphForFunc(PA::FuncInfo *FI) const {
return G->getDSGraph(FI->F);
}
static char ID;
private:
void InitializeLibraryFunctions(Module &M);
void InstrumentAccess(Instruction *I, Value *Ptr,
PA::FuncInfo *FI, DSGraph* DSG);
};
char PoolAccessTrace::ID = 0;
RegisterPass<PoolAccessTrace>
X("poolaccesstrace", "Instrument program to print trace of accesses");
}
void PoolAccessTrace::getAnalysisUsage(AnalysisUsage &AU) const {
// Need information about how pool allocation happened.
AU.addRequired<PoolAllocatePassAllPools>();
// Need information from DSA.
AU.addRequired<CompleteBUDataStructures>();
}
void PoolAccessTrace::InitializeLibraryFunctions(Module &M) {
IntegerType * IT = IntegerType::getInt8Ty(M.getContext());
Type * VoidType = Type::getVoidTy(M.getContext());
VoidPtrTy = PointerType::getUnqual(IT);
AccessTraceInitFn = M.getOrInsertFunction("poolaccesstraceinit",
VoidType, NULL);
PoolAccessTraceFn = M.getOrInsertFunction("poolaccesstrace", VoidType,
VoidPtrTy, VoidPtrTy, NULL);
}
void PoolAccessTrace::InstrumentAccess(Instruction *I, Value *Ptr,
PA::FuncInfo *FI, DSGraph* DSG) {
// Don't trace loads of globals or the stack.
if (isa<Constant>(Ptr) || isa<AllocaInst>(Ptr)) return;
Value *MappedPtr = Ptr;
if (!FI->NewToOldValueMap.empty())
if ((MappedPtr = FI->MapValueToOriginal(MappedPtr)) == 0) {
// Value didn't exist in the orig program (pool desc?).
return;
}
DSNode *Node = DSG->getNodeForValue(MappedPtr).getNode();
if (Node == 0) return;
Value *PD = FI->PoolDescriptors[Node];
Ptr = CastInst::CreatePointerCast (Ptr, VoidPtrTy, Ptr->getName(), I);
if (PD)
PD = CastInst::CreatePointerCast (PD, VoidPtrTy, PD->getName(), I);
else
PD = ConstantPointerNull::get(VoidPtrTy);
// Insert the trace call.
Value *Opts[2] = {Ptr, PD};
CallInst::Create (PoolAccessTraceFn, Opts, "", I);
}
bool PoolAccessTrace::runOnModule(Module &M) {
PoolAlloc = &getAnalysis<PoolAllocatePassAllPools>();
G = &getAnalysis<CompleteBUDataStructures>();
// Create the function prototypes for runtime library.
InitializeLibraryFunctions(M);
Function *MainFunc = M.getFunction("main");
if (MainFunc && !MainFunc->isDeclaration())
// Insert a call to the library init function into the beginning of main.
CallInst::Create (AccessTraceInitFn, "", MainFunc->begin()->begin());
// Look at all of the loads in the program.
for (Module::iterator F = M.begin(), E = M.end(); F != E; ++F) {
if (F->isDeclaration()) continue;
PA::FuncInfo *FI = PoolAlloc->getFuncInfoOrClone(*F);
assert(FI && "DIDN'T FIND POOL INFO!");
// If this function was cloned, and this is the original function, ignore it
// (it's dead). We'll deal with the cloned version later when we run into
// it again.
if (FI->Clone && &FI->F == F)
continue;
// Get the DSGraph for this function.
DSGraph* DSG = G->getDSGraph(FI->F);
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
if (LoadInst *LI = dyn_cast<LoadInst>(I))
InstrumentAccess(LI, LI->getOperand(0), FI, DSG);
}
return true;
}