blob: a1590abfea7b698ac1b53436c80a91e540ddec20 [file] [log] [blame]
//===----------------------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
// UNSUPPORTED: libcpp-no-exceptions
// <forward_list>
// void push_front(const value_type& x);
#include <forward_list>
#include <cassert>
#include "test_macros.h"
// Flag that makes the copy constructor for CMyClass throw an exception
static bool gCopyConstructorShouldThow = false;
class CMyClass {
public: CMyClass();
public: CMyClass(const CMyClass& iOther);
public: ~CMyClass();
private: int fMagicValue;
private: static int kStartedConstructionMagicValue;
private: static int kFinishedConstructionMagicValue;
};
// Value for fMagicValue when the constructor has started running, but not yet finished
int CMyClass::kStartedConstructionMagicValue = 0;
// Value for fMagicValue when the constructor has finished running
int CMyClass::kFinishedConstructionMagicValue = 12345;
CMyClass::CMyClass() :
fMagicValue(kStartedConstructionMagicValue)
{
// Signal that the constructor has finished running
fMagicValue = kFinishedConstructionMagicValue;
}
CMyClass::CMyClass(const CMyClass& /*iOther*/) :
fMagicValue(kStartedConstructionMagicValue)
{
// If requested, throw an exception _before_ setting fMagicValue to kFinishedConstructionMagicValue
if (gCopyConstructorShouldThow) {
throw std::exception();
}
// Signal that the constructor has finished running
fMagicValue = kFinishedConstructionMagicValue;
}
CMyClass::~CMyClass() {
// Only instances for which the constructor has finished running should be destructed
assert(fMagicValue == kFinishedConstructionMagicValue);
}
int main(int, char**)
{
CMyClass instance;
std::forward_list<CMyClass> vec;
vec.push_front(instance);
gCopyConstructorShouldThow = true;
try {
vec.push_front(instance);
}
catch (...) {
}
return 0;
}